The First Room

On ZFRR, the First Room of Shaolin Shuffle is the first subway station, where the four actors start every game in a stopped subway car. Every player starts with 500 points and a Kendall 44 pistol. The station has two levels: the platform along the train, and a hall at the top of the stairs, behind the turnstiles.

Hornet
750 points, a pistol, on the wall at the end of the platform, next to the fire hose cabinet and the «To Street» sign.

Banshee
750 points, a pump-action sonic shotgun, lying on a wooden bench of the platform, under the graffiti, a few steps from Up ‘N Atoms.
Unlike Zombies in Spaceland and Rave in the Redwoods, the starting room has no M1 and no Hailstorm: the Hornet and the Banshee take their place, and both cost 750 points.

Up ‘N Atoms machine
500 points in solo, 1,500 in co-op, at the end of the platform, next to the boarded-up work area. It is the revive perk of Infinite Warfare: in solo it gives a self-revive, up to three in a game.

Lost and Found
A cardboard box near the payphones at the far end of the platform, by the right staircase. After a player bleeds out, it gives back their weapons and equipment: free in solo, 2,000 points in co-op.

The station hall
Up the stairs and through the turnstiles, the hall holds the ticket booth with the ATM of the bank and a pile of debris that blocks the way to the street, a barrier of 1,000 points. That barrier is the first door of the map, and it stays shut.
Power generator
A small box on a white pillar of the platform, near the stairs and Up ‘N Atoms. Until a player switches it on, the way up to the turnstiles stays locked and nobody can leave the platform. It is one of the four generators of the map and opens no door by itself: the hall it leads to still belongs to the station.
The door to the sewers
It opens off the platform but stays locked until all four power generators of the map run, so it never opens in a First Room game.
No Magic Wheel
One of the seven Wheel spots is in the hall, opposite the ticket booth, but the Wheel never starts there: it only moves when a spin elsewhere gives the plush doll, and a Fire Sale fills every spot for 30 seconds. A First Room game is played with the two walls.
No card refill
The only Fortune Teller of the map, which refills the card deck, is in the Heebie Geebies bar, behind the doors.
Skating Diva scenes
They have their own scenes, about one in five, when only they spawn; they glide in on roller skates and explode on contact. The last one of the scene drops a Max Ammo.
Ninja Zombies from scene 21
They appear in a cloud of smoke among the zombies. They hit very hard and teleport away when shot without dying.
Sake gourds stand all around the map, but they only refill a Shaolin style, and the styles are learnt from Pam Grier in the Black Cat Dojo, out of reach doors closed.
The Shaolin Shuffle leaderboard has two categories, each with boards for solo and for two, three and four players: Fate Cards only, the reference, and Fate & Fortune Cards. Its rules:
Doors closed
Reach the highest scene you can without opening any door or barrier, and play every round in full.
Fate Cards only
Only Fate cards are used. Fortune cards are not allowed, and neither is Irish Luck, the Fate card that spawns a random card. On the Fate & Fortune Cards board, any card is allowed.
Not allowed
One-window strategies, Director’s Cut, and glitches or exploits.
Allowed
Binding the shoot button to the scroll wheel or to several keys.
Video
The whole game is recorded, with a clear proof of the category: the pregame lobby, the after-match lobby or the pause screen.
Where to post it
A Twitch video must be saved as a highlight, since past broadcasts are not accepted; a YouTube video must be public.








