~/hub / map-wiki

The Yard in daylight, a puddle of melted snow in front of the graffiti-covered ruins of the old bunker, Die Maschine, Call of Duty Black Ops Cold War Zombies

Die Maschine

Die Maschine, the first Zombies map of Black Ops Cold War: the First Room in the Yard, the Omega Outpost door, perks, weapons, the Pack-a-Punch from the Dark Aether, the D.I.E. Machine and Seal the Deal.

  • 10 min de lecture
  • 12 chapitres
  • mis à jour

The First Room

The Yard in daylight, a puddle of melted snow in front of the graffiti-covered ruins of the old bunker, Die Maschine, Call of Duty Black Ops Cold War Zombies

On ZFRR, the First Room of Die Maschine is the Yard, the snowy clearing where the Requiem strike team is dropped by helicopter at the start of every game. It lies in the woods outside the ruins of the old Nacht der Untoten bunker, now covered in graffiti, and the first objective the game gives is « Gain entrance to the Facility ». Black Ops Cold War lets every player start with a weapon of their own loadout, so a First Room game here does not depend on a wall weapon: none of the twelve wall weapons of the map hangs in the Yard.

The way on is a green door in the bunker wall, which leads into the Omega Outpost, the first room of the old Nacht der Untoten building, for 500 points. In a First Room game it stays shut, so the power, the Pack-a-Punch and every perk machine stay out of reach.

The Omega Outpost door

The green door in the graffiti wall of the bunker, 500 points. Behind it, the original Nacht der Untoten room and the rest of the map.

The broken tank

A wrecked tank under the snow, at the edge of the Yard. It does nothing in a normal game; the main quest needs it to free the Decontamination Agent.

The exfil radio

From round 10 a team can call Raptor One and leave the map by helicopter. A record run never does: the game would end there.

A Mystery Box spot

The Yard is one of the seven places of the Mystery Box, but the Box always starts at the Crash Site or the Pond, both behind doors.

The Crafting Table

Guides place a workbench in the Yard, by a staircase. It turns salvage into lethal and tactical equipment, and into scorestreaks, which the No Support board forbids.

No perk

The six perk machines are behind doors. Juggernog, Quick Revive and Stamin-Up run on generators and need no power, but they stand at the Crash Site, the Pond and the Bedroom.

The enemies

Zombies, Plaguehounds on their special rounds, Megatons and, from round 20, Heavy Zombies all come into the Yard.

A challenge of the game

The achievement Entamaphobia asks the players to stay in the Yard for 15 rounds, the First Room of the map in all but name.

The Die Maschine leaderboard has two categories, each with boards for solo and for two, three and four players: No Support, the reference, and With Support. The rules shared by all Black Ops Cold War maps are explained in the Black Ops Cold War book, and how ZFRR counts a round of this game in Black Ops Cold War: Rounds. The rules of this board:

Doors closed

Reach the highest round you can without opening any door, and play every round in full.

No Support

Support items, the scorestreaks such as the Sentry Turret, the Chopper Gunner or the War Machine, are never used on the reference board. On the With Support board every one of them may be used.

Outbreak first

Loading into Outbreak before the map to get the extended interaction range is allowed.

No glitches

Glitches and exploits are not allowed, and neither is duplicating a Wonder Weapon.

Video

The whole game is recorded, with the health, the points and the round counter never covered and the game audio heard. On the No Support board, co-op games need the point of view of every player.

Where to post it

A Twitch video must be saved as a highlight, since past broadcasts are not accepted; a YouTube video must be public or unlisted, and it must stay online, or the run leaves the board.

Overview

Die Maschine, German for « The Machine », is the first Zombies map of Call of Duty: Black Ops Cold War and the first map of the Dark Aether story. It is an expanded reimagining of Nacht der Untoten: the original bunker stands at the centre of the map, above Projekt Endstation, an abandoned Nazi research facility built around a particle accelerator. The mission briefing: « Dimensional gateways opening around the globe. An undead horde threatening all of humanity. A new Cold War threat emerging from the shadows. Investigate the abandoned Nazi facility at the heart of it all. »

Map packBase game, the launch map
ReleaseNovember 13, 2020, with the game (PlayStation 4 and 5, Xbox One and Series X|S, PC)
LocationProjekt Endstation, Morasko Meteorite Preserve, Morasko, PolandNovember 13, 1983
CharactersThe Requiem strike team (the players’ operators)
Players1 to 4

In the intro, Samantha Maxis calls Grigori Weaver of the CIA from a phone booth in East Berlin and makes him watch a tape: Soviet troops entering the Projekt Endstation facility, the machine at its heart, and the zombies that kill them. A week later a Soviet clean-up crew burns the bodies and seals a soldier in the gas mask, Kazimir Zykov, inside. « It stayed buried, » Sam says, « until two weeks ago. » The Omega Group has since restarted the particle accelerator and torn a rift into the Dark Aether, and Requiem sends a strike team to Morasko to close it.

The map is split between the surface, around the Nacht der Untoten ruins, the Crash Site of a plane and the Pond, and the underground facility, with its Control Room, Medical Bay, Weapons Lab and Particle Accelerator. Through rifts, the players can also enter the Dark Aether, a dark mirror of the map.

The ruins of the Nacht der Untoten bunker covered in graffiti, among the pines, Die Maschine, Call of Duty Black Ops Cold War Zombies

The Nacht der Untoten ruins

The bunker of the first Zombies map, rebuilt at the centre of the map and wrapped in graffiti. Its rooms are the Omega Outpost, the « Living Room » and the « Bedroom ».

The Living Room of the old bunker, lit by strings of lights, with a staircase of rubble, Die Maschine, Call of Duty Black Ops Cold War Zombies

The Living Room

A room of the old bunker, where the D.I.E. Machine waits behind a locked door.

Characters

Black Ops Cold War has no fixed crew: each player picks an operator, and together they form the Requiem strike team. The rest of the cast speaks over the radio or appears in the Dark Aether.

The Requiem strike team on the skids of the Raptor One helicopter above the clouds, intro of a game, Die Maschine, Call of Duty Black Ops Cold War Zombies

The strike team

The operators of Requiem, a CIA-backed response team, flown to Morasko by Raptor One at the start of each game.

G

Grigori Weaver

The head of Requiem field operations, who leads the strike team over the radio.

D

Doctor Elizabeth Grey

The head of Unnatural Sciences at Requiem, on the radio.

M

Major Mackenzie Carver

The head of Containment and Security, on the radio.

D

Doctor Oskar Strauss

The head of Energy Research, who once worked at the facility.

S

Samantha Maxis

Seen in the intro, where she sends Weaver the tape of Projekt Endstation.

O

Orlov

An Omega Group lieutenant who restarted the machine and became a Megaton. The main quest turns him back into a man.

U

Ulrich Vogel

The director of Projekt Endstation, heard in the Spectral Reflections of the Dark Aether.

Enemies

A horde of zombies with glowing yellow eyes in the snowy forest, Die Maschine, Call of Duty Black Ops Cold War Zombies

Zombies

Undead soldiers in Second World War Nazi uniforms, overalls or bare-chested, with the yellow eyes of the Dark Aether.

A Heavy Zombie in a dented helmet and armor, roaring, Die Maschine, Call of Duty Black Ops Cold War Zombies

Heavy Zombies

Zombies in heavy armor that must be shot off before they take damage. They start to come at round 20.

A Megaton glowing with radiation, beside a glowing zombie launching a green blast, Die Maschine, Call of Duty Black Ops Cold War Zombies

Megatons

Former Omega Group scientists in radiation suits, an elite enemy that lobs radioactive blasts. Killed, a Megaton splits into a Blaster and a Bomber.

Plaguehounds

The dogs of the special rounds, infused with the Nova 6 gas: their corpses explode, and the blast hurts the players around them.

During The Haunting, the Halloween event of the game, Mimics were added to the map as well.

Perks

Die Maschine brought back the classic machines and added a new perk. In Black Ops Cold War a perk costs 2,500 points for the first one, and the price rises with each perk a player already has, up to 7,000.

The Juggernog machine of Black Ops Cold War, Die Maschine, Call of Duty Black Ops Cold War Zombies

Juggernog

At the Crash Site, to the right of the plane wing. On a generator, it works without the power.

The Quick Revive machine of Black Ops Cold War, Die Maschine, Call of Duty Black Ops Cold War Zombies

Quick Revive

At the Pond, on a generator.

The Stamin-Up machine of Black Ops Cold War, Die Maschine, Call of Duty Black Ops Cold War Zombies

Stamin-Up

In the Bedroom, just outside the obstruction that leads to the Crash Site, on a generator.

The Speed Cola machine of Black Ops Cold War, Die Maschine, Call of Duty Black Ops Cold War Zombies

Speed Cola

In the Medical Bay.

The Deadshot Daiquiri machine of Black Ops Cold War, Die Maschine, Call of Duty Black Ops Cold War Zombies

Deadshot Daiquiri

In the Weapons Lab.

The Elemental Pop machine, an arcade cabinet with stars on top, Die Maschine, Call of Duty Black Ops Cold War Zombies

Elemental Pop

The new perk of the game, at Main Power. It gives the weapons a chance to fire a random Ammo Mod effect.

The Der Wunderfizz machine of Black Ops Cold War, Die Maschine, Call of Duty Black Ops Cold War Zombies

Der Wunderfizz

First on the Penthouse level of the old bunker in the Dark Aether; it crosses into the normal map 10 rounds after the power is turned on. Over the seasons it also brought Tombstone Soda, Mule Kick, Death Perception and PhD Slider.

Weapons

Every player starts with the weapon of their loadout. Twelve weapons hang on the walls of the map, from the 1911 at 750 points in the Omega Outpost to the LW3-Tundra at 4,000 at Main Power. Weapons in Cold War have a rarity, from Common to Legendary, and the Ultra rarity is kept for the Wonder Weapons.

The closed Mystery Box with its glowing question marks, against a rock covered in graffiti, Die Maschine, Call of Duty Black Ops Cold War Zombies

Mystery Box

950 points, on seven spots. It starts at the Crash Site or the Pond, and holds the Ray Gun and the D.I.E. Machine along with the weapons of the game.

The Ray Gun of Black Ops Cold War, Die Maschine, Call of Duty Black Ops Cold War Zombies

Ray Gun

Back in the Mystery Box, in the Ultra rarity. The Coffin Dance secret also gives one.

Every wall weapon, its price and its place

The power and the Pack-a-Punch

The power switch is deep in the facility, at Main Power behind the Particle Accelerator. Once it is on, the players stabilize the accelerator with two terminals, step into the Dark Aether through the anomaly that opens, bring back the part of a spectral machine and forge the Pack-a-Punch, which costs 5,000, 15,000 and 30,000 points for its three tiers.

The power, the Dark Aether and the Pack-a-Punch

The D.I.E. Machine

The Decompressive Isotopic Estrangement Machine is the Wonder Weapon of the map. It fires a shockwave and, in alternate fire, drains zombies to refill itself. It comes from the Mystery Box, from a Legendary Trial reward or from a short quest that frees it from the Living Room, and four quests turn it into the Cryo-Emitter, the NOVA-5, the Electrobolt and the Thermophasic.

The D.I.E. Machine and its four variants

Easter egg: Seal the Deal

The main quest of Die Maschine is Seal the Deal, known in the game as Evil Unleashed. It needs the Pack-a-Punch and the D.I.E. Machine with its four variants. The players build the Aetherscope, follow the Spectral Reflections of Doctor Vogel, restart Der Wechsler, turn the split Megaton back into Orlov and protect him while he shuts down the cyclotron.

Orlov standing in the glass tank of Der Wechsler, glowing blue, Die Maschine, Call of Duty Black Ops Cold War Zombies

Orlov

The Omega Group lieutenant inside the Megaton, freed in Der Wechsler.

The Projekt Endstation facility blowing up in a column of light as the helicopter flies away over the mountains, Die Maschine, Call of Duty Black Ops Cold War Zombies

The reward

An ending cinematic, the Seal the Deal achievement, and 5,000 XP with the Evil Unleashed calling card on the first completion.

The Aetherscope

A scanner built from three parts found in the Dark Aether, one of them in the Yard.

Seal the Deal, step by step

Secrets

Four zombies carrying a crate on their shoulders in the Dark Aether, the Coffin Dance secret, Die Maschine, Call of Duty Black Ops Cold War Zombies

Coffin Dance

Once the Pack-a-Punch is built, five blue orbs float around the Particle Accelerator. Shooting them all pulls the player into the Dark Aether, where four zombies dance with a crate on their shoulders. Back in the normal map, the crate gives a reward and always a free Juggernog.

Alone

The song of the map, by Kevin Sherwood and sung by Clark S. Nova. Three cassette tapes start it: in the broken fridge of the Living Room, under the Pack-a-Punch in the Particle Accelerator, and on a shelf of the Medical Bay.

The skeletal hand

In the Dark Aether, four buttons in the window behind Speed Cola call a giant hand. If it kills 15 zombies, the weapon in hand becomes Legendary.

Floating zombies

Five zombies float around the Dark Aether version of the map. Shooting them all gives a free scorestreak, and the last one hides a jumpscare.

Three satellites

Turned towards the old bunker with a Dead Wire weapon, they leave 1,500 Essence at the Penthouse.

The Orda in the forest

From round 45, from the Dark Aether, a giant creature can be seen walking in the forest outside the map, knocking down trees.

Achievements

Die Maschine has seven achievements and trophies of its own, worth 165 Gamerscore. Two of them already look like a First Room challenge: Entamaphobia, stay in the Yard for 15 rounds, and Nightmare at 20 Feet, kill 100 enemies without leaving the wing of the crashed plane.

The seven achievements of Die Maschine

Trivia

  • The game files call the map zm_silver.
  • It is the thirty-third Zombies map overall, and the first in which the players choose their own operator and starting weapon.
  • In the intro, the phone number Samantha dials spells out « Maxis ».
  • The message « CZARNOBOG’S WRATH IS COMING » on the plane wing at the Crash Site refers to Chernobog, a Slavic god of darkness.
  • The Coffin Dance secret is a nod to the internet meme of the same name.
  • The first trip into the Dark Aether has no time limit; it ends when the Pack-a-Punch is built or the round ends. Every later trip is on a short timer.
  • Requiem calls the mission Operation Cerberus.