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The Irish Luck Fate card art, a blue die with clovers for pips, thrown through a red and yellow burst, Call of Duty Infinite Warfare Zombies

Infinite Warfare Fate and Fortune cards

Every Infinite Warfare Zombies Fate and Fortune card, all 62: the 16 Fate cards and 46 Fortune cards with rarity, duration and effect, and how the deck and card meter work.

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Infinite Warfare Zombies has 62 Fate and Fortune cards: 16 Fate cards and 46 Fortune cards. They are the game’s take on single-match upgrades: the player builds a deck of up to five cards before the match and plays them one at a time as a meter fills. Fate cards can be played again and again, while each Fortune card is stronger but used once. This page lists every card with its duration and its effect.

How Fate & Fortune cards work in Infinite Warfare

Number62 cards16 Fate, 46 Fortune (14 Common, 15 Rare, 11 Legendary, 6 Epic)
DeckUp to five cards, chosen before the match
ActivationOne card is played each time the card meter fills
RefillAt the Fortune Teller, twice per match, for 3,000 then 6,000 points
FateUnlimited uses, no rarity, unlocked by default or by level
FortuneSingle use, four rarities, found in Zombie Crates

The game describes the cards as single-match upgrades: a deck of up to five cards is brought into the game. In the match, the cards are tied to a meter, like the Payloads of the multiplayer mode. When the meter is full, one card can be played, and the meter has to fill again before the next one. If the meter refills while a card is still running, several cards can be active at once.

The deck can be replenished at the Fortune Teller twice per game: the first refill costs 3,000 points and the second 6,000.

Fate cards have no rarity and can be used an unlimited number of times. Seven are available by default and the others unlock as the player gains levels, up to level 50 for Stimulus. Fortune cards are single-use cards with more powerful effects; they come from Zombie Crates and have four rarities: Common, Rare, Legendary and Epic. Durations are counted in seconds, in waves, in uses or until the card is used.

Two Fortune cards were added after release. In August 2017, Infinity Ward held a vote on Twitter between Packin’ Heat and Skull Hacker; both proved popular and both arrived in the September 6, 2017 update. Fandom points to the GobbleGums of Black Ops III as a similar feature.

Every Fate and Fortune card in Infinite Warfare

Fate cards

NameUnlockDurationEffect in Infinite Warfare
5 Second MuscleLevel 331 waveIncreased damage for 5 seconds after reloading.
Best for LastLevel 283 wavesThe last 4 bullets in the clip deal increased damage.
Blood ClotLevel not given1 last standLonger bleed-out time.
Eagle EyedDefault50 shotsSniper rifle hits are always critical hits.
Getting RailedLevel 2030 secondsA Ballista EM3 with infinite ammo.
Irish LuckDefaultUntil usedSpawns a random Fate or Fortune card.
Mana UpDefault15 secondsHealth regenerates faster.
Med KitLevel 141 reviveGet revived faster.
Nade PartyDefault3 wavesThe grenade slot regenerates over time.
Scoped DollarsLevel 710 bonuses$300 bonus for each one-shot sniper kill.
Scorching SkinDefault10 zombie hitsThe next 10 enemies that damage the player burn.
Shop ClassDefaultUntil usedSpawns a Carpenter power-up nearby.
SocialistLevel 40Until usedThe player’s cash is evenly distributed among all players.
Static ShockLevel 105 melee hitsMelee attacks arc electricity to nearby zombies.
StimulusLevel 5060 secondsShooting a zombie releases a healing area for allies.
Timely TorrentDefault5 chargesMelee summons 6 torrents of molten lava.

Fortune cards

NameRarityDurationEffect in Infinite Warfare
All the AmmosEpicUntil usedSpawns a Max Ammo power-up nearby.
Ammo CrateRare60 secondsSpawns a crate that refills ammo and the card meter.
Atomic MassacreRare30 secondsThe Eraser with infinite ammo.
Black FridayLegendaryUntil usedSpawns a Fire Sale power-up nearby.
Black Hole FunLegendary30 secondsThe Gravity Vortex Gun with infinite ammo.
Coupon ClipperRareUntil usedThe next purchase costs $0.
Death’s PartyLegendaryUntil usedSpawns an Insta-Kill power-up nearby.
Dragon BreathLegendary30 secondsThe F-SpAr Torch with infinite ammo.
Ego TripCommon60 secondsIncreases headshot damage.
Escape RouteRareUntil usedTeleports the player to a random safe location.
EvadeLegendary2 wavesLets the player dodge.
Explosive TouchLegendary60 secondsZombies in direct contact with the player explode.
Fire ChainsRare30 secondsLinks the player to the closest ally with a chain that kills zombies.
Get HeadCommon15 headshotsHeadshots instantly kill zombies.
Get PackedEpic1 wall buyThe next wall weapon bought is Pack-a-Punched.
Head ReloadedCommon1 waveInstantly reloads the held weapon after each headshot kill.
Hide n’ SeekCommon20 secondsZombies cannot find the player or their team.
Home RemodelCommon5 barriersInstantly rebuilds window barriers, with an increased reward.
Kabooom!RareUntil usedSpawns a Nuke power-up nearby.
Money ShotEpic30 secondsMore cash for every bullet that hits a zombie.
On the MoneyRare120 secondsA cash multiplier for the team, based on the player’s accuracy.
Packed MagicLegendaryUntil usedThe next Magic Wheel weapon comes upgraded.
Packin’ HeatEpic1 chargeGives a random weapon upgraded twice.
Pay DayRareUntil usedSpawns a Double Money power-up nearby.
Perk InsuredCommon1 reviveKeeps the perks when revived before bleeding out.
Pimp SlapCommon1 waveMelee attacks kill instantly.
Power PlayLegendary2 wavesHigher chance of power-up drops.
Punching Bag$Common60 seconds$100 each time the player is hit.
PurifyRareUntil usedHeals all players and damages nearby zombies.
Raining BulletsCommonUntil usedSpawns an Infinite Ammo power-up nearby.
ReanimatedRare3 revives in solo, 1 in co-opInstant self-revive after entering last stand.
Refund PolicyCommon3 refundsRefunds 30% of the next 3 purchases.
Restored LossesCommon60 secondsEach missed bullet adds one round to the weapon’s ammo stock.
Rising PhoenixLegendary1 reviveRevives all downed teammates.
Scratch PostRare30 secondsThe Claw with infinite ammo.
Second WindCommon3 near-death experiencesKills all nearby zombies when the player is near death.
Shared FateEpic60 secondsDamage dealt to one marked zombie also hits the other marked zombies.
Skull HackerEpic1 chargeUnlocks the Ghosts N Skulls arcade machine for the player.
Slug ButtCommon30 secondsSlows zombies to their slowest move speed.
Super Minute ManLegendary60 secondsRaises the weapon’s Pack-a-Punch level by one.
Temporal IncreaseRare3 wavesPower-ups last longer.
The 2-TeamRare30 secondsInvulnerable while the nearest teammate has health.
Turn CoatRare3 zombie hitsThe next zombie that hits the player is turned.
Twice the PainCommon30 secondsDoubles bullet damage.
Twist of FateLegendary60 secondsSpawns a twister that kills zombies.
Zombie MagnetRare10 secondsDraws the attention of all zombies to the player.

Cards on the ZFRR boards

The ZFRR rules for Infinite Warfare say: “ZFRR tracks four maps, Spaceland, Rave in the Redwoods, Shaolin Shuffle and Attack of the Radioactive Thing, in two categories: Fate Cards only, the reference, and Fate & Fortune Cards.” They add: “On Fate Cards only, Fortune Cards are not allowed, and so is Irish Luck. Directors Cut and one-window strategies are not allowed on every board.”

The boards are those of Spaceland, Rave in the Redwoods, Shaolin Shuffle and Attack of the Radioactive Thing, all on the ZFRR leaderboards.

Frequently asked questions

How many Fate and Fortune cards are in Infinite Warfare?

There are 62: 16 Fate cards and 46 Fortune cards. The Fortune cards are 14 Common, 15 Rare, 11 Legendary and 6 Epic.

What is the difference between Fate and Fortune cards?

Fate cards have no rarity, can be used an unlimited number of times and unlock by default or by level. Fortune cards are single-use cards with stronger effects, come in four rarities and are found in Zombie Crates.

How do you use a card in Infinite Warfare Zombies?

The player brings a deck of up to five cards into the match. Each time the card meter fills, one card can be played; several can be active at once if the meter fills again before a card ends.

How do you refill your card deck?

At the Fortune Teller, twice per game: the first refill costs 3,000 points and the second 6,000.

Which cards are allowed on ZFRR boards?

The ZFRR rules for Infinite Warfare say: “On Fate Cards only, Fortune Cards are not allowed, and so is Irish Luck.” Fate Cards only is the reference category; the other one is Fate & Fortune Cards. Irish Luck is the Fate card that can spawn a Fortune card.