Infinite Warfare Zombies has 62 Fate and Fortune cards: 16 Fate cards and 46 Fortune cards. They are the game’s take on single-match upgrades: the player builds a deck of up to five cards before the match and plays them one at a time as a meter fills. Fate cards can be played again and again, while each Fortune card is stronger but used once. This page lists every card with its duration and its effect.
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Infinite Warfare Fate and Fortune cards
Every Infinite Warfare Zombies Fate and Fortune card, all 62: the 16 Fate cards and 46 Fortune cards with rarity, duration and effect, and how the deck and card meter work.
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How Fate & Fortune cards work in Infinite Warfare
The game describes the cards as single-match upgrades: a deck of up to five cards is brought into the game. In the match, the cards are tied to a meter, like the Payloads of the multiplayer mode. When the meter is full, one card can be played, and the meter has to fill again before the next one. If the meter refills while a card is still running, several cards can be active at once.
The deck can be replenished at the Fortune Teller twice per game: the first refill costs 3,000 points and the second 6,000.
Fate cards have no rarity and can be used an unlimited number of times. Seven are available by default and the others unlock as the player gains levels, up to level 50 for Stimulus. Fortune cards are single-use cards with more powerful effects; they come from Zombie Crates and have four rarities: Common, Rare, Legendary and Epic. Durations are counted in seconds, in waves, in uses or until the card is used.
Two Fortune cards were added after release. In August 2017, Infinity Ward held a vote on Twitter between Packin’ Heat and Skull Hacker; both proved popular and both arrived in the September 6, 2017 update. Fandom points to the GobbleGums of Black Ops III as a similar feature.
Every Fate and Fortune card in Infinite Warfare
Fate cards
| Name | Unlock | Duration | Effect in Infinite Warfare |
|---|---|---|---|
| 5 Second Muscle | Level 33 | 1 wave | Increased damage for 5 seconds after reloading. |
| Best for Last | Level 28 | 3 waves | The last 4 bullets in the clip deal increased damage. |
| Blood Clot | Level not given | 1 last stand | Longer bleed-out time. |
| Eagle Eyed | Default | 50 shots | Sniper rifle hits are always critical hits. |
| Getting Railed | Level 20 | 30 seconds | A Ballista EM3 with infinite ammo. |
| Irish Luck | Default | Until used | Spawns a random Fate or Fortune card. |
| Mana Up | Default | 15 seconds | Health regenerates faster. |
| Med Kit | Level 14 | 1 revive | Get revived faster. |
| Nade Party | Default | 3 waves | The grenade slot regenerates over time. |
| Scoped Dollars | Level 7 | 10 bonuses | $300 bonus for each one-shot sniper kill. |
| Scorching Skin | Default | 10 zombie hits | The next 10 enemies that damage the player burn. |
| Shop Class | Default | Until used | Spawns a Carpenter power-up nearby. |
| Socialist | Level 40 | Until used | The player’s cash is evenly distributed among all players. |
| Static Shock | Level 10 | 5 melee hits | Melee attacks arc electricity to nearby zombies. |
| Stimulus | Level 50 | 60 seconds | Shooting a zombie releases a healing area for allies. |
| Timely Torrent | Default | 5 charges | Melee summons 6 torrents of molten lava. |
Fortune cards
| Name | Rarity | Duration | Effect in Infinite Warfare |
|---|---|---|---|
| All the Ammos | Epic | Until used | Spawns a Max Ammo power-up nearby. |
| Ammo Crate | Rare | 60 seconds | Spawns a crate that refills ammo and the card meter. |
| Atomic Massacre | Rare | 30 seconds | The Eraser with infinite ammo. |
| Black Friday | Legendary | Until used | Spawns a Fire Sale power-up nearby. |
| Black Hole Fun | Legendary | 30 seconds | The Gravity Vortex Gun with infinite ammo. |
| Coupon Clipper | Rare | Until used | The next purchase costs $0. |
| Death’s Party | Legendary | Until used | Spawns an Insta-Kill power-up nearby. |
| Dragon Breath | Legendary | 30 seconds | The F-SpAr Torch with infinite ammo. |
| Ego Trip | Common | 60 seconds | Increases headshot damage. |
| Escape Route | Rare | Until used | Teleports the player to a random safe location. |
| Evade | Legendary | 2 waves | Lets the player dodge. |
| Explosive Touch | Legendary | 60 seconds | Zombies in direct contact with the player explode. |
| Fire Chains | Rare | 30 seconds | Links the player to the closest ally with a chain that kills zombies. |
| Get Head | Common | 15 headshots | Headshots instantly kill zombies. |
| Get Packed | Epic | 1 wall buy | The next wall weapon bought is Pack-a-Punched. |
| Head Reloaded | Common | 1 wave | Instantly reloads the held weapon after each headshot kill. |
| Hide n’ Seek | Common | 20 seconds | Zombies cannot find the player or their team. |
| Home Remodel | Common | 5 barriers | Instantly rebuilds window barriers, with an increased reward. |
| Kabooom! | Rare | Until used | Spawns a Nuke power-up nearby. |
| Money Shot | Epic | 30 seconds | More cash for every bullet that hits a zombie. |
| On the Money | Rare | 120 seconds | A cash multiplier for the team, based on the player’s accuracy. |
| Packed Magic | Legendary | Until used | The next Magic Wheel weapon comes upgraded. |
| Packin’ Heat | Epic | 1 charge | Gives a random weapon upgraded twice. |
| Pay Day | Rare | Until used | Spawns a Double Money power-up nearby. |
| Perk Insured | Common | 1 revive | Keeps the perks when revived before bleeding out. |
| Pimp Slap | Common | 1 wave | Melee attacks kill instantly. |
| Power Play | Legendary | 2 waves | Higher chance of power-up drops. |
| Punching Bag$ | Common | 60 seconds | $100 each time the player is hit. |
| Purify | Rare | Until used | Heals all players and damages nearby zombies. |
| Raining Bullets | Common | Until used | Spawns an Infinite Ammo power-up nearby. |
| Reanimated | Rare | 3 revives in solo, 1 in co-op | Instant self-revive after entering last stand. |
| Refund Policy | Common | 3 refunds | Refunds 30% of the next 3 purchases. |
| Restored Losses | Common | 60 seconds | Each missed bullet adds one round to the weapon’s ammo stock. |
| Rising Phoenix | Legendary | 1 revive | Revives all downed teammates. |
| Scratch Post | Rare | 30 seconds | The Claw with infinite ammo. |
| Second Wind | Common | 3 near-death experiences | Kills all nearby zombies when the player is near death. |
| Shared Fate | Epic | 60 seconds | Damage dealt to one marked zombie also hits the other marked zombies. |
| Skull Hacker | Epic | 1 charge | Unlocks the Ghosts N Skulls arcade machine for the player. |
| Slug Butt | Common | 30 seconds | Slows zombies to their slowest move speed. |
| Super Minute Man | Legendary | 60 seconds | Raises the weapon’s Pack-a-Punch level by one. |
| Temporal Increase | Rare | 3 waves | Power-ups last longer. |
| The 2-Team | Rare | 30 seconds | Invulnerable while the nearest teammate has health. |
| Turn Coat | Rare | 3 zombie hits | The next zombie that hits the player is turned. |
| Twice the Pain | Common | 30 seconds | Doubles bullet damage. |
| Twist of Fate | Legendary | 60 seconds | Spawns a twister that kills zombies. |
| Zombie Magnet | Rare | 10 seconds | Draws the attention of all zombies to the player. |
Cards on the ZFRR boards
The ZFRR rules for Infinite Warfare say: “ZFRR tracks four maps, Spaceland, Rave in the Redwoods, Shaolin Shuffle and Attack of the Radioactive Thing, in two categories: Fate Cards only, the reference, and Fate & Fortune Cards.” They add: “On Fate Cards only, Fortune Cards are not allowed, and so is Irish Luck. Directors Cut and one-window strategies are not allowed on every board.”
The boards are those of Spaceland, Rave in the Redwoods, Shaolin Shuffle and Attack of the Radioactive Thing, all on the ZFRR leaderboards.
Frequently asked questions
How many Fate and Fortune cards are in Infinite Warfare?
There are 62: 16 Fate cards and 46 Fortune cards. The Fortune cards are 14 Common, 15 Rare, 11 Legendary and 6 Epic.
What is the difference between Fate and Fortune cards?
Fate cards have no rarity, can be used an unlimited number of times and unlock by default or by level. Fortune cards are single-use cards with stronger effects, come in four rarities and are found in Zombie Crates.
How do you use a card in Infinite Warfare Zombies?
The player brings a deck of up to five cards into the match. Each time the card meter fills, one card can be played; several can be active at once if the meter fills again before a card ends.
How do you refill your card deck?
At the Fortune Teller, twice per game: the first refill costs 3,000 points and the second 6,000.
Which cards are allowed on ZFRR boards?
The ZFRR rules for Infinite Warfare say: “On Fate Cards only, Fortune Cards are not allowed, and so is Irish Luck.” Fate Cards only is the reference category; the other one is Fate & Fortune Cards. Irish Luck is the Fate card that can spawn a Fortune card.
Related pages
- Infinite Warfare: the game, its maps and its ZFRR boards.
- Infinite Warfare perks: the perks of the same game.
- Black Ops III GobbleGums: the gums of the previous Zombies game.
- Black Ops 4 Elixirs: the consumables of the next Zombies game.
- All GobbleGums: every gum, Elixir and card on the Hub.
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