Black Ops III Zombies has 63 GobbleGums, the one-off bonuses sold by the GobbleGum machine found on every map: 19 Classic gums, four of them Whimsical, and 44 Mega gums split into Mega, Rare Mega and Ultra-Rare Mega. GobbleGum made its debut in Black Ops III: Classic gums can be used without limit once unlocked, while each Mega gum is a single consumable made from Liquid Divinium. This page lists every one of them with its activation and its effect in Black Ops III.
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Black Ops III GobbleGums
Every Black Ops III Zombies GobbleGum, all 63 of them, in tables for Classic, Mega, Rare Mega, Ultra-Rare Mega and Whimsical gums, with activation, effect, prices and Liquid Divinium.
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How GobbleGums work in Black Ops III
Before each match, the player builds a pack of five GobbleGums in the Zombies menu. In game, the GobbleGum machine dispenses one of those five at random, and the gum takes effect when it is chewed: the character blows a bubble and the effect starts. Only one gum can be held or active at a time, and taking another one replaces the current gum and ends its effect.
The machine can be used three times per round. Since the Zombies Chronicles update, the first gum of each round is free; it used to cost 500 points. In rounds 1 to 9 the second and third gums cost 1,500 and 3,000 points, and the price goes up every ten rounds until round 100, where it stops increasing. A Fire Sale takes 490 points off the price. At launch only one machine was active at a time and moved like the Mystery Box; since the March 21, 2016 update, every machine on the map is active.
Each gum is colour-coded by the way it activates: blue gums last a number of rounds, green gums last a set time, orange gums act at once or trigger on their own in a given situation, and purple gums are activated by the player, on the D-pad on a controller or the 1 key on a keyboard.
Classic GobbleGums have unlimited uses. Five are available by default and the others unlock with Rank Levels; they lock again when the player prestiges, unless they are unlocked for good with an Unlock Token. The four Whimsical gums are Classic gums that came with the Descent, Salvation and Zombies Chronicles packs, and their effects are only cosmetic.
Mega GobbleGums are stronger and limited. They come from Dr. Monty’s Factory, a part of the Zombies menu where the player powers up to three vats with vials of Liquid Divinium: the more vials, the better the chance of a rarer gum. Liquid Divinium drops at random when points are spent in a match, and also comes from Daily Challenges or with COD Points. A Mega gum taken from the machine is used up even if its effect is never triggered; when the machine picks one the player has run out of, it says “Out of” that flavor and gives the points back. Mega gums cannot be used in Local play, and Shadows of Evil and Der Eisendrache each hide a way to earn a free Mega gum.
Black Ops III keeps the four-perk limit of earlier games, and some gums go past it: Perkaholic, On the House, Soda Fountain and Unquenchable.
Every GobbleGum in Black Ops III
The tables follow the five types the game uses, each in alphabetical order. Uses and durations are those of Black Ops III; many of these gums came back in later games with other values, given on each gum’s page.
Classic GobbleGums
| Name | Unlock | Activation | Effect in Black Ops III |
|---|---|---|---|
| Alchemical Antithesis | Rank Level 35 | On use, 2 uses of 60 seconds | Every 10 points earned become 1 round of reserve ammo for the current weapon. |
| Always Done Swiftly | Default | Immediate, 3 rounds | Walk faster while aiming, and aim in and out more quickly. |
| Anywhere But Here! | Rank Level 10 | On use, 2 uses | Teleport to a random location; a blast knocks nearby zombies away. |
| Armamental Accomplishment | Rank Level 21 | Immediate, 3 full rounds | Faster weapon switches, melee recovery and item use. |
| Arms Grace | Default | Immediate, until the next respawn | Respawn with the guns held at bleed-out. |
| Arsenal Accelerator | Rank Level 30 | Immediate, 10 minutes | The special weapon charges faster. |
| Coagulant | Default | Immediate, 20 minutes | Longer bleed-out time. |
| Danger Closest | Rank Level 15 | Immediate, 3 full rounds | Zero explosive damage. |
| Firing On All Cylinders | Rank Level 26 | Immediate, 3 full rounds | Fire while sprinting. |
| Impatient | Rank Level 3 | Immediate, until bleed-out | Respawn near the end of the current round. |
| In Plain Sight | Default | On use, 2 uses of 10 seconds | All zombies ignore the player. |
| Lucky Crit | Rank Level 32 | Immediate, 1 full round | Better chance to trigger an Alternate Ammo Type. |
| Now You See Me | Rank Level 34 | On use, 2 uses of 10 seconds | All zombies chase the player and ignore everyone else. |
| Stock Option | Default | Immediate, 2 minutes 30 seconds | Ammo is taken from the reserve instead of the magazine. |
| Sword Flay | Rank Level 6 | Immediate, 2 minutes 30 seconds | Melee attacks and melee weapons deal 5 times the damage. |
Mega GobbleGums
| Name | Activation | Effect in Black Ops III |
|---|---|---|
| Aftertaste | Immediate, 3 rounds | Keep all perks after being revived; in solo, Quick Revive itself is not kept. |
| Board Games | Immediate, 5 rounds | Fixing one board fixes all the boards of that barrier. |
| Board To Death | Immediate, 5 minutes | Zombies within 15 feet of a repaired board are killed. |
| Burned Out | Immediate, 2 hits | Taking damage makes nearby zombies burst into fire. |
| Crawl Space | On use, 5 uses | All nearby zombies become crawlers. |
| Dead of Nuclear Winter | On use, 2 uses | Spawns a Nuke power-up. |
| Disorderly Combat | Immediate, 5 minutes | A random gun every 10 seconds. |
| Ephemeral Enhancement | On use, 2 uses of 60 seconds | The weapon in hand becomes its Pack-a-Punched version for 60 seconds. |
| Fatal Contraption | On use, 2 uses | Spawns a Death Machine power-up. |
| Flavor Hexed | Immediate | Awards a random Mega GobbleGum that is not in the loadout, and a second one once that gum is used. |
| Idle Eyes | On use, 3 uses of 30 seconds | All zombies ignore the players and stand idle. |
| I’m Feeling Lucky | On use, 2 uses | Spawns a random power-up. |
| Immolation Liquidation | On use, 3 uses | Spawns a Fire Sale power-up. |
| Licensed Contractor | On use, 3 uses | Spawns a Carpenter power-up. |
| Mind Blown | On use, 3 uses | Kills every zombie in sight by blowing off its head. |
| Phoenix Up | On use, 1 use | Revives all teammates; they keep all of their perks. |
| Pop Shocks | Automatic on melee hits, 5 uses | Melee attacks electrocute nearby zombies. |
| Respin Cycle | On use at the Mystery Box, 2 uses | Re-spins the weapons in the Mystery Box after it has been activated. |
| Slaughter Slide | Automatic when sliding, 6 uses | Sliding creates 2 lethal explosions. |
| Unbearable | Automatic when the Teddy Bear appears | The Mystery Box re-spins and does not move for several more uses. |
| Unquenchable | Automatic at the maximum of 4 perks | One extra Perk-a-Cola can be bought. |
| Who’s Keeping Score? | On use, 2 uses | Spawns a Double Points power-up. |
Rare Mega GobbleGums
| Name | Activation | Effect in Black Ops III |
|---|---|---|
| Bullet Boost | On use, 2 uses | Re-Packs the current Pack-a-Punched gun if possible. |
| Cache Back | On use, 1 use | Spawns a Max Ammo power-up. |
| Crate Power | Automatic on the next Mystery Box gun | The next gun taken from the Mystery Box comes Pack-a-Punched. |
| Extra Credit | On use, 4 uses | Spawns a personal Bonus Points power-up worth 1,250 points. |
| Fear in Headlights | On use, 1 use of 2 minutes | Zombies seen by the player do not move. |
| Kill Joy | On use, 2 uses | Spawns an Insta-Kill power-up. |
| On the House | On use, 1 use | Spawns a Random Perk Bottle power-up. |
| Soda Fountain | Automatic on a perk purchase, 5 uses | Every perk bought comes with a random perk; the perk limit is ignored. |
| Temporal Gift | Immediate, 1 round | Power-ups last 30 seconds longer. |
| Undead Man Walking | Immediate, 4 minutes | All zombies slow down to shambling speed. |
| Wall Power | Immediate, until the next wall-buy | The next wall weapon bought comes Pack-a-Punched. |
Ultra-Rare Mega GobbleGums
| Name | Activation | Effect in Black Ops III |
|---|---|---|
| Head Drama | Immediate, rest of the round | Every bullet that hits a zombie damages its head. |
| Killing Time | On use, 1 use of 20 seconds | Freezes all zombies; the ones shot die when time resumes. |
| Near Death Experience | Immediate, 3 full rounds | Revive, or be revived, by proximity; revived players keep their perks. |
| Perkaholic | Immediate | Gives all the Perk-a-Colas available on the map. |
| Power Vacuum | Immediate, 4 rounds | Power-ups spawn more often, past the usual cap of 4 drops per round. |
| Profit Sharing | Immediate, 10 minutes | Points earned are shared with nearby players, both ways. |
| Reign Drops | On use, 2 uses | Spawns all the core power-ups at once. |
| Round Robbin’ | On use, 1 use | Ends the current round; all players gain 1,600 points. |
| Secret Shopper | Immediate, 10 minutes | Any gun wall-buy sells ammo for any gun, Wonder Weapons excluded. |
| Self Medication | Automatic on a kill while downed, 3 uses | Self-revive; all perks are kept, Quick Revive included. |
| Shopping Free | Immediate, 1 minute | All purchases are free. |
Whimsical GobbleGums
| Name | Activation | Effect in Black Ops III |
|---|---|---|
| Eye Candy | On use, 4 uses | A color overlay highlights zombies; each use switches the color. |
| Newtonian Negation | Immediate, 25 minutes | Zombies killed fall straight up. |
| Projectile Vomiting | Immediate, 5 full rounds | Zombies killed by grenades or large projectiles vomit. |
| Tone Death | Automatic on each kill, 25 uses | Silly zombie sounds and death sounds. |
GobbleGums on the ZFRR boards
The ZFRR rules for Black Ops III say: “Each Black Ops III First Room has three categories: No GobbleGums, the reference, Classic GobbleGums and Mega GobbleGums. A game goes to one category only, and the gum loadout must be shown.”
On every Mega GobbleGums board, the rules add: “Flavor Hexed, Self Medication, Near Death Experience, Power Vacuum, and Round Robbin are NOT ALLOWED.” Every run is on the ZFRR leaderboards.
Frequently asked questions
How many GobbleGums are in Black Ops III?
There are 63: 15 Classic, 4 Whimsical, 22 Mega, 11 Rare Mega and 11 Ultra-Rare Mega. The Whimsical gums count as Classic gums, so the game has 19 Classic and 44 Mega GobbleGums in all.
How much does a GobbleGum cost in Black Ops III?
Since the Zombies Chronicles update, the first gum of each round is free. In rounds 1 to 9 the second costs 1,500 points and the third 3,000; the prices go up every ten rounds and stop rising after round 100. The machine sells at most three gums per round.
What is the difference between Classic and Mega GobbleGums?
Classic gums have unlimited uses and unlock as the player ranks up. Mega gums, in three rarities, have stronger effects but each one is consumed when it is taken from the machine, and new ones have to be made in Dr. Monty’s Factory.
How do you get Mega GobbleGums?
By spending Liquid Divinium in Dr. Monty’s Factory, from one to three vials at a time, with better odds of rare gums for more vials. Liquid Divinium drops after purchases in a match, comes from Daily Challenges and can be bought with COD Points. Shadows of Evil and Der Eisendrache also each have a free Mega gum to earn in the map.
Which GobbleGums give more than four perks?
Perkaholic gives every perk on the map, On the House spawns a Random Perk Bottle, Soda Fountain adds a random perk to each perk bought and ignores the limit, and Unquenchable lets a player who already has four perks buy one more.
Related pages
- Black Ops III: the game, its maps and its ZFRR boards.
- Black Ops III perks: the Perk-a-Colas of the same game.
- Infinite Warfare Fate and Fortune cards: the card deck of the next Zombies game.
- Black Ops 4 Elixirs: the system that replaced GobbleGums in Black Ops 4.
- Black Ops 6 GobbleGums and Black Ops 7 GobbleGums: the return of the gums.
- All GobbleGums: every gum, Elixir and card on the Hub.
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