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The Perkaholic GobbleGum, an orange swirled ball showing a figure drinking among empty bottles, Call of Duty Black Ops III Zombies

Black Ops III GobbleGums

Every Black Ops III Zombies GobbleGum, all 63 of them, in tables for Classic, Mega, Rare Mega, Ultra-Rare Mega and Whimsical gums, with activation, effect, prices and Liquid Divinium.

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Black Ops III Zombies has 63 GobbleGums, the one-off bonuses sold by the GobbleGum machine found on every map: 19 Classic gums, four of them Whimsical, and 44 Mega gums split into Mega, Rare Mega and Ultra-Rare Mega. GobbleGum made its debut in Black Ops III: Classic gums can be used without limit once unlocked, while each Mega gum is a single consumable made from Liquid Divinium. This page lists every one of them with its activation and its effect in Black Ops III.

How GobbleGums work in Black Ops III

GameBlack Ops III, 2015
Number63 GobbleGums15 Classic, 4 Whimsical, 22 Mega, 11 Rare Mega, 11 Ultra-Rare Mega
WhereThe GobbleGum machine, usually one in every area of every map
LoadoutA pack of five gums chosen before the match; the machine dispenses one of them at random
PriceFirst gum of the round free, then 1,500 and 3,000 points in rounds 1 to 9, rising every ten rounds
LimitThree purchases per round; one gum held or active at a time
ClassicUnlimited uses, unlocked by Rank Level
MegaLimited uses, crafted with Liquid Divinium in Dr. Monty’s Factory

Before each match, the player builds a pack of five GobbleGums in the Zombies menu. In game, the GobbleGum machine dispenses one of those five at random, and the gum takes effect when it is chewed: the character blows a bubble and the effect starts. Only one gum can be held or active at a time, and taking another one replaces the current gum and ends its effect.

The machine can be used three times per round. Since the Zombies Chronicles update, the first gum of each round is free; it used to cost 500 points. In rounds 1 to 9 the second and third gums cost 1,500 and 3,000 points, and the price goes up every ten rounds until round 100, where it stops increasing. A Fire Sale takes 490 points off the price. At launch only one machine was active at a time and moved like the Mystery Box; since the March 21, 2016 update, every machine on the map is active.

Each gum is colour-coded by the way it activates: blue gums last a number of rounds, green gums last a set time, orange gums act at once or trigger on their own in a given situation, and purple gums are activated by the player, on the D-pad on a controller or the 1 key on a keyboard.

Classic GobbleGums have unlimited uses. Five are available by default and the others unlock with Rank Levels; they lock again when the player prestiges, unless they are unlocked for good with an Unlock Token. The four Whimsical gums are Classic gums that came with the Descent, Salvation and Zombies Chronicles packs, and their effects are only cosmetic.

Mega GobbleGums are stronger and limited. They come from Dr. Monty’s Factory, a part of the Zombies menu where the player powers up to three vats with vials of Liquid Divinium: the more vials, the better the chance of a rarer gum. Liquid Divinium drops at random when points are spent in a match, and also comes from Daily Challenges or with COD Points. A Mega gum taken from the machine is used up even if its effect is never triggered; when the machine picks one the player has run out of, it says “Out of” that flavor and gives the points back. Mega gums cannot be used in Local play, and Shadows of Evil and Der Eisendrache each hide a way to earn a free Mega gum.

Black Ops III keeps the four-perk limit of earlier games, and some gums go past it: Perkaholic, On the House, Soda Fountain and Unquenchable.

Every GobbleGum in Black Ops III

The tables follow the five types the game uses, each in alphabetical order. Uses and durations are those of Black Ops III; many of these gums came back in later games with other values, given on each gum’s page.

Classic GobbleGums

NameUnlockActivationEffect in Black Ops III
Alchemical AntithesisRank Level 35On use, 2 uses of 60 secondsEvery 10 points earned become 1 round of reserve ammo for the current weapon.
Always Done SwiftlyDefaultImmediate, 3 roundsWalk faster while aiming, and aim in and out more quickly.
Anywhere But Here!Rank Level 10On use, 2 usesTeleport to a random location; a blast knocks nearby zombies away.
Armamental AccomplishmentRank Level 21Immediate, 3 full roundsFaster weapon switches, melee recovery and item use.
Arms GraceDefaultImmediate, until the next respawnRespawn with the guns held at bleed-out.
Arsenal AcceleratorRank Level 30Immediate, 10 minutesThe special weapon charges faster.
CoagulantDefaultImmediate, 20 minutesLonger bleed-out time.
Danger ClosestRank Level 15Immediate, 3 full roundsZero explosive damage.
Firing On All CylindersRank Level 26Immediate, 3 full roundsFire while sprinting.
ImpatientRank Level 3Immediate, until bleed-outRespawn near the end of the current round.
In Plain SightDefaultOn use, 2 uses of 10 secondsAll zombies ignore the player.
Lucky CritRank Level 32Immediate, 1 full roundBetter chance to trigger an Alternate Ammo Type.
Now You See MeRank Level 34On use, 2 uses of 10 secondsAll zombies chase the player and ignore everyone else.
Stock OptionDefaultImmediate, 2 minutes 30 secondsAmmo is taken from the reserve instead of the magazine.
Sword FlayRank Level 6Immediate, 2 minutes 30 secondsMelee attacks and melee weapons deal 5 times the damage.

Mega GobbleGums

NameActivationEffect in Black Ops III
AftertasteImmediate, 3 roundsKeep all perks after being revived; in solo, Quick Revive itself is not kept.
Board GamesImmediate, 5 roundsFixing one board fixes all the boards of that barrier.
Board To DeathImmediate, 5 minutesZombies within 15 feet of a repaired board are killed.
Burned OutImmediate, 2 hitsTaking damage makes nearby zombies burst into fire.
Crawl SpaceOn use, 5 usesAll nearby zombies become crawlers.
Dead of Nuclear WinterOn use, 2 usesSpawns a Nuke power-up.
Disorderly CombatImmediate, 5 minutesA random gun every 10 seconds.
Ephemeral EnhancementOn use, 2 uses of 60 secondsThe weapon in hand becomes its Pack-a-Punched version for 60 seconds.
Fatal ContraptionOn use, 2 usesSpawns a Death Machine power-up.
Flavor HexedImmediateAwards a random Mega GobbleGum that is not in the loadout, and a second one once that gum is used.
Idle EyesOn use, 3 uses of 30 secondsAll zombies ignore the players and stand idle.
I’m Feeling LuckyOn use, 2 usesSpawns a random power-up.
Immolation LiquidationOn use, 3 usesSpawns a Fire Sale power-up.
Licensed ContractorOn use, 3 usesSpawns a Carpenter power-up.
Mind BlownOn use, 3 usesKills every zombie in sight by blowing off its head.
Phoenix UpOn use, 1 useRevives all teammates; they keep all of their perks.
Pop ShocksAutomatic on melee hits, 5 usesMelee attacks electrocute nearby zombies.
Respin CycleOn use at the Mystery Box, 2 usesRe-spins the weapons in the Mystery Box after it has been activated.
Slaughter SlideAutomatic when sliding, 6 usesSliding creates 2 lethal explosions.
UnbearableAutomatic when the Teddy Bear appearsThe Mystery Box re-spins and does not move for several more uses.
UnquenchableAutomatic at the maximum of 4 perksOne extra Perk-a-Cola can be bought.
Who’s Keeping Score?On use, 2 usesSpawns a Double Points power-up.

Rare Mega GobbleGums

NameActivationEffect in Black Ops III
Bullet BoostOn use, 2 usesRe-Packs the current Pack-a-Punched gun if possible.
Cache BackOn use, 1 useSpawns a Max Ammo power-up.
Crate PowerAutomatic on the next Mystery Box gunThe next gun taken from the Mystery Box comes Pack-a-Punched.
Extra CreditOn use, 4 usesSpawns a personal Bonus Points power-up worth 1,250 points.
Fear in HeadlightsOn use, 1 use of 2 minutesZombies seen by the player do not move.
Kill JoyOn use, 2 usesSpawns an Insta-Kill power-up.
On the HouseOn use, 1 useSpawns a Random Perk Bottle power-up.
Soda FountainAutomatic on a perk purchase, 5 usesEvery perk bought comes with a random perk; the perk limit is ignored.
Temporal GiftImmediate, 1 roundPower-ups last 30 seconds longer.
Undead Man WalkingImmediate, 4 minutesAll zombies slow down to shambling speed.
Wall PowerImmediate, until the next wall-buyThe next wall weapon bought comes Pack-a-Punched.

Ultra-Rare Mega GobbleGums

NameActivationEffect in Black Ops III
Head DramaImmediate, rest of the roundEvery bullet that hits a zombie damages its head.
Killing TimeOn use, 1 use of 20 secondsFreezes all zombies; the ones shot die when time resumes.
Near Death ExperienceImmediate, 3 full roundsRevive, or be revived, by proximity; revived players keep their perks.
PerkaholicImmediateGives all the Perk-a-Colas available on the map.
Power VacuumImmediate, 4 roundsPower-ups spawn more often, past the usual cap of 4 drops per round.
Profit SharingImmediate, 10 minutesPoints earned are shared with nearby players, both ways.
Reign DropsOn use, 2 usesSpawns all the core power-ups at once.
Round Robbin’On use, 1 useEnds the current round; all players gain 1,600 points.
Secret ShopperImmediate, 10 minutesAny gun wall-buy sells ammo for any gun, Wonder Weapons excluded.
Self MedicationAutomatic on a kill while downed, 3 usesSelf-revive; all perks are kept, Quick Revive included.
Shopping FreeImmediate, 1 minuteAll purchases are free.

Whimsical GobbleGums

NameActivationEffect in Black Ops III
Eye CandyOn use, 4 usesA color overlay highlights zombies; each use switches the color.
Newtonian NegationImmediate, 25 minutesZombies killed fall straight up.
Projectile VomitingImmediate, 5 full roundsZombies killed by grenades or large projectiles vomit.
Tone DeathAutomatic on each kill, 25 usesSilly zombie sounds and death sounds.

GobbleGums on the ZFRR boards

The ZFRR rules for Black Ops III say: “Each Black Ops III First Room has three categories: No GobbleGums, the reference, Classic GobbleGums and Mega GobbleGums. A game goes to one category only, and the gum loadout must be shown.”

On every Mega GobbleGums board, the rules add: “Flavor Hexed, Self Medication, Near Death Experience, Power Vacuum, and Round Robbin are NOT ALLOWED.” Every run is on the ZFRR leaderboards.

Frequently asked questions

How many GobbleGums are in Black Ops III?

There are 63: 15 Classic, 4 Whimsical, 22 Mega, 11 Rare Mega and 11 Ultra-Rare Mega. The Whimsical gums count as Classic gums, so the game has 19 Classic and 44 Mega GobbleGums in all.

How much does a GobbleGum cost in Black Ops III?

Since the Zombies Chronicles update, the first gum of each round is free. In rounds 1 to 9 the second costs 1,500 points and the third 3,000; the prices go up every ten rounds and stop rising after round 100. The machine sells at most three gums per round.

What is the difference between Classic and Mega GobbleGums?

Classic gums have unlimited uses and unlock as the player ranks up. Mega gums, in three rarities, have stronger effects but each one is consumed when it is taken from the machine, and new ones have to be made in Dr. Monty’s Factory.

How do you get Mega GobbleGums?

By spending Liquid Divinium in Dr. Monty’s Factory, from one to three vials at a time, with better odds of rare gums for more vials. Liquid Divinium drops after purchases in a match, comes from Daily Challenges and can be bought with COD Points. Shadows of Evil and Der Eisendrache also each have a free Mega gum to earn in the map.

Which GobbleGums give more than four perks?

Perkaholic gives every perk on the map, On the House spawns a Random Perk Bottle, Soda Fountain adds a random perk to each perk bought and ignores the limit, and Unquenchable lets a player who already has four perks buy one more.