Black Ops 4 Zombies has 51 Elixirs, the drinks that replaced the GobbleGums of Black Ops III. There is no gum machine: the player equips up to four Elixirs in Create-A-Class and drinks one at the press of a button, after which it goes on cooldown. The 14 Classic Elixirs and the 2 Whimsical ones can be drunk again and again; the other 35 use up a bottle each time.
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Black Ops 4 Elixirs
Every Black Ops 4 Zombies Elixir in one list: all 51, from the 14 Classics to the Epics, with rarity, activation and effect, plus how loadouts, cooldowns and bottles work.
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How Elixirs work in Black Ops 4
Fandom sorts Elixirs into two groups. The earned ones are the Classic Elixirs, unlocked by levelling up, and the Whimsical ones, comical drinks that give no advantage; both have infinite uses. The others come from Nebulium Plasma and are spent one bottle at a time, in four rarities. Fandom ranks Common as the most common, then Rare, then Legendary, with Epic the rarest: the reverse of Black Ops 6 and 7, where Legendary sits above Epic.
In a match, each equipped Elixir sits on its own button. Pressing it makes the character pull out the bottle and drink it: the effect starts, the Elixir goes on cooldown, and a bottle is consumed unless the Elixir is a Classic or a Whimsical. Where Black Ops III handed out a random gum from a machine, Black Ops 4 lets the player choose the four drinks before the game and use them when needed. Many effects that lasted a number of rounds as GobbleGums last a number of minutes as Elixirs: Always Done Swiftly goes from 3 rounds to 5 minutes, Power Vacuum from 4 rounds to 5 minutes.
Of the 51 Elixirs, 31 share their name with a Black Ops III GobbleGum, and 22 come back as GobbleGums in Black Ops 6 or Black Ops 7, sometimes with a different rarity or effect. Talismans, the other Create-A-Class item of Black Ops 4 Zombies, are separate and not listed here.
On the ZFRR boards, every Black Ops 4 map has eight categories: Purist, the reference category, then No Elixirs, Classic Elixirs and All Elixirs on Normal, Hardcore Classic Elixirs and Hardcore All Elixirs, and Realistic Classic Elixirs and Realistic All Elixirs. The general game rules say: “The pregame lobby is shown, with every player’s elixirs and talismans. On Purist (Hardcore), the reference category, neither is used; the other categories list what they allow.”
The Purist rules say: “Elixirs and talismans are not allowed to be used.” On Alpha Omega, Ancient Evil, Blood of the Dead, Classified, IX and Voyage of Despair, they also give a “Required Elixir loadout”: “Classics: Aftertaste, Point Drops, Anti Entrapment, Newtonian Negation, Quacknarok, Arsenal Accelerator” and “Megas: Conflagration Liquidation, Who’s Keeping Score, Extra Credit, Dividend Yield”, with Licensed Contractor added to the Megas on IX. Dead of the Night is the exception: its Purist rules say “Only Classic Elixirs are allowed (green ones). Talismans not allowed.” The Classic Elixirs categories say the same: “Only Classic Elixirs are allowed (green ones). Talismans not allowed.” Every board is on the ZFRR leaderboards.
Every Elixir in Black Ops 4
The 51 Elixirs by rarity, in alphabetical order. Activation and effect are those of Black Ops 4; each name links to the full page.
Classic Elixirs (14)
| Name | Activation | Effect in Black Ops 4 |
|---|---|---|
| Aftertaste | Instant, 5 minutes or 1 down | Keep all perks when revived. |
| Always Done Swiftly | Instant, 5 minutes | Walk faster while aiming down sights; raise and lower the weapon to aim more quickly. |
| Anti-Entrapment | Instant, 30 seconds | Immune to damage from traps set off by players. |
| Anywhere But Here | Instant | Teleport to a random location; a concussive blast knocks nearby zombies away. |
| Arsenal Accelerator | Instant, 2 minutes | Charge the special weapon faster. |
| Burned Out | Instant, 3 hits | Taking melee damage makes nearby zombies burst into fire. |
| Equip Mint | Instant | Refreshes the equipment cooldown. |
| Head Scan | Instant, 2 minutes | Headshots have a chance to kill instantly. |
| Now You See Me | Instant, 15 seconds | All zombies chase the player. |
| Nowhere But There | Instant | Teleport to a downed player’s location. |
| Point Drops | Instant | Drops 500 of the player’s points as a power-up. |
| Pop Shocks | Automatic on melee, 5 melees | Melee attacks trigger an electrostatic discharge that electrocutes nearby zombies. |
| Stock Option | Instant, 2 minutes | Ammo is taken from the stockpile instead of the magazine. |
| Temporal Gift | Instant, 5 minutes | Power-ups last longer. |
Common Elixirs (8)
| Name | Activation | Effect in Black Ops 4 |
|---|---|---|
| Bullet Boost | Instant | Applies or re-rolls an AAT on the current weapon, if the weapon supports one. |
| Ctrl-Z | Instant, 30 seconds | Turns nearby zombies into allies, two at most. |
| Dead of Nuclear Winter | Instant | Spawns a Nuke power-up. |
| In Plain Sight | Instant, 10 seconds | Zombies ignore the player. |
| Licensed Contractor | Instant | Spawns a Carpenter power-up. |
| Phantom Reload | Instant, 4 minutes | 30% chance per reload to fill the magazine without using stock ammo. |
| Sword Flay | Instant, 1 minute | Melee attacks kill basic and vermin enemies instantly and deal 5x damage to the others. |
| Who’s Keeping Score? | Instant | Spawns a Double Points power-up. |
Rare Elixirs (7)
| Name | Activation | Effect in Black Ops 4 |
|---|---|---|
| Alchemical Antithesis | Instant, 1 minute | Every 10 points earned add 1 round to the current weapon’s stock. |
| Blood Debt | Instant, 1 minute or until points run out | Lose points instead of health when hit. |
| Extra Credit | Instant | Spawns a personal 1,250-point power-up. |
| Immolation Liquidation | Instant | Spawns a Fire Sale power-up. |
| Kill Joy | Instant | Spawns an Insta-Kill power-up. |
| Shields Up | Instant | Gives a new shield. |
| Talkin’ Bout Regeneration | Instant, 4 minutes | Health regenerates constantly while moving. |
Legendary Elixirs (7)
| Name | Activation | Effect in Black Ops 4 |
|---|---|---|
| Cache Back | Instant | Spawns a Max Ammo power-up. |
| Dividend Yield | Instant, 5 minutes | Some points earned create bonus points for the player and nearby players. |
| Free Fire | Instant, 30 seconds | Fire weapons without using up bullets. |
| Perk Up | Instant | Four random extra perks that are not in the loadout. |
| Power Keg | Instant | Spawns a Full Power power-up. |
| Undead Man Walking | Instant, 1 minute | Slows all zombies down to shambling speed. |
| Wall to Wall Clearance | Instant, 30 seconds | A “wall buy Fire Sale”, in Fandom’s words. |
Epic Elixirs (13)
| Name | Activation | Effect in Black Ops 4 |
|---|---|---|
| Conflagration Liquidation | Instant | Spawns a Bonfire Sale power-up. |
| Head Drama | Instant, 5 minutes | Any bullet that hits a zombie damages its head. |
| Join the Party | Instant | Respawns spectating players and revives downed players. |
| Near Death Experience | Instant, 10 minutes or 5 revives | Revive, or be revived, just by being near other players; revived players keep their Loadout Perks. |
| Perkaholic | Instant | All Loadout Perks plus six random extra perks; does not stack with itself. |
| Phoenix Up | Instant | Revives all teammates, who keep all their Loadout Perks. |
| Power Vacuum | Instant, 5 minutes | Higher power-up drop chance; the round cap is ignored. |
| Refresh Mint | Instant | Refreshes equipment, special weapon and perk cooldowns for all players. |
| Reign Drops | Instant | Spawns one of each of the nine core power-ups. |
| Secret Shopper | Instant, 10 minutes | Any gun wall-buy sells ammo for any gun, at reduced cost. |
| Shopping Free | Instant, 1 minute | All purchases are free. |
| Suit Up | Instant | Full Armor for the drinker and nearby players. |
| Wall Power | Automatic, on the next wall-buy | The next gun bought off a wall comes Pack-a-Punched. |
Whimsical Elixirs (2)
| Name | Activation | Effect in Black Ops 4 |
|---|---|---|
| Newtonian Negation | Instant, 25 minutes | Zombies killed fall straight up. |
| Quacknarok | Instant, 5 minutes | Zombies wear rubber duck inner tubes. |
Frequently asked questions
How many Elixirs are in Black Ops 4 Zombies?
There are 51: 14 Classic, 8 Common, 7 Rare, 7 Legendary, 13 Epic and 2 Whimsical Elixirs, all listed above.
How many Elixirs can you equip in Black Ops 4?
Up to four per class, chosen in Create-A-Class before the match. Each one is drunk with its own button and then goes on cooldown before it can be used again.
Do Elixirs run out in Black Ops 4?
Classic and Whimsical Elixirs never run out: they have infinite uses and only wait out their cooldown. Common, Rare, Legendary and Epic Elixirs use up one bottle each time they are drunk, and those bottles come from Nebulium Plasma.
Are Elixirs the same as GobbleGums?
They fill the same role and replaced the GobbleGums of Black Ops III, and 31 of the 51 Elixirs carry the name of a Black Ops III gum. The way they work is different: no machine and no random draw, but four drinks picked in the loadout and used on demand. GobbleGums came back in Black Ops 6.
What are the green Elixirs?
The green Elixirs are the Classics, the 14 Elixirs earned by levelling up, with infinite uses. The ZFRR Classic Elixirs category allows only these: “Only Classic Elixirs are allowed (green ones).”
Related pages
- Black Ops 4: the game, its maps and its ZFRR categories.
- Black Ops 4 perks: the Perk-a-Colas chosen in the same loadout.
- Black Ops III GobbleGums: the gums the Elixirs replaced.
- Black Ops 6 GobbleGums: the return of GobbleGums, with many former Elixirs.
- Infinite Warfare Fate and Fortune cards: the card deck of the previous year.
- All GobbleGums, every gum, Elixir and card on the Hub.
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