The First Room

On ZFRR, the First Room of Shi No Numa in World at War is the top floor of the main hut, the thatched building on stilts in the middle of the swamp, where every game starts. The players start with 500 points, a Colt M1911, the knife and two Stielhandgranate grenades. The room is a wooden floor under the roof, with crates, barrels and shelves, and a corpse hanging from a beam above it.
Two ways lead out, each sold for 1000 points: the Warning gate, a wooden gate under a sign that reads « Warning », which opens onto the rest of the top floor, and the debris blocking the stairs down to the ground floor. In a First Room game neither is ever bought. The room has two wall weapons:

Arisaka
200 points, a Japanese bolt-action rifle. Shi No Numa is the only map where it can be bought off a wall: it takes the place the Kar98k holds on the other maps.

Gewehr 43
600 points, a semi-automatic rifle, on the wall next to a window. The same weapon waits in the starting rooms of Verrückt and Der Riese.
Nothing else can be bought in the room: the M1A1 Carbine and the grenades are on the other side of the Warning gate, and every other weapon is downstairs or in the huts.

Four windows
The zombies of the Imperial Japanese Army climb in through four boarded windows. On this map they grab the boards and tear them off, where the zombies of Nacht der Untoten and Verrückt lunged at the window.

The hanging corpse
A body hangs from the roof, its left forearm missing. Knocked down with explosives and touched, it sends the players back to round 1.

Three radios
They stand around the room. Turning them on plays a message from Cornelius Pernell to Peter, framed by two sets of coordinates, those of Area 51 and Tunguska.
No perk
The four perk machines only appear in the huts, so the room has none, Quick Revive included.
No Mystery Box
Its spots in the main hut are downstairs, and the others are in the huts.
Hellhound rounds
Shi No Numa is the first map with them. Their rounds come every four or five rounds, they appear in a flash of lightning anywhere on the map and come into the room like the zombies. The round ends with a Max Ammo, dropped by the last dog or by the next zombie killed.
Two things make the World at War room different from the Black Ops one. In solo, a round of World at War never holds more than 24 zombies, whatever the round; Black Ops makes the total grow. And there is no Mule Kick: a Black Ops update of September 27, 2011 put its machine in the starting room, a perk the room never has in World at War.
The Shi No Numa leaderboard keeps the World at War runs on boards for solo, two, three and four players, apart from the Black Ops board of the same map. In solo and with two players, a run also scores in the Old School ranking, converted to the equivalent round on the Black Ops board. Its rules:
Doors closed
Reach the highest round you can without opening the Warning gate or the stairs.
Full rounds
Every round is played in full, and glitches and exploits are not allowed.
Regular difficulty
The campaign difficulty must be set to Regular.
On PC
Only Plutonium is accepted, with a verified community patch in its latest version; the Steam and CD versions are not. The anticheat text in the upper corners must stay visible, with cg_drawIdentifier 1 for the whole game.
On console
Xbox 360, Xbox One, Xbox Series and PS3 are accepted.
No indicator
No zombie counter, no trap timer and no end-of-spawns indicator. The insta-kill round indicator allowed on Nacht der Untoten and Verrückt does not apply to Shi No Numa.
Settings
Field of view up to 120 and frame rate up to 250. Fast Ray, weapon duplication, removing fog or foliage and emulators are not allowed.






