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The Near Death Experience gum, a red speckled ball showing a standing figure leaning over a downed one, Near Death Experience, Call of Duty Black Ops 6 Zombies

Near Death Experience

Near Death Experience lets players revive one another just by standing close, keeping their perks, in Black Ops III, Black Ops 4, Black Ops 6 and Black Ops 7.

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Near Death Experience is a GobbleGum of Call of Duty: Black Ops III, Black Ops 6 and Black Ops 7 Zombies, and an Elixir of Black Ops 4. While it is active, players revive or are revived just by being near each other, and keep their perks.

Overview

First appearanceBlack Ops III; Fandom files it under the Salvation map pack (PlayStation 4, September 6, 2016)
Type / RarityBlack Ops IIIGobbleGum, Ultra-Rare MegaBlack Ops 4Elixir, EpicBlack Ops 6 and 7GobbleGum, Ultra
ActivationBlack Ops III and 4immediatelyBlack Ops 6 and 7on use
DurationBlack Ops III3 full roundsBlack Ops 410 minutes or 5 revivesBlack Ops 6 and 73 minutes
EffectRevive, or be revived, by proximity; revived players keep their perks
The Near Death Experience gum, a blue swirled ball showing a standing figure leaning over a downed one, Near Death Experience, Call of Duty Black Ops III Zombies

Black Ops III

Blue, the colour of the round-based gums.

The Near Death Experience gum, a red speckled ball showing a standing figure leaning over a downed one, Near Death Experience, Call of Duty Black Ops 6 Zombies

Black Ops 6

Red for Ultra. Black Ops 7 uses the same icon.

Effect, game by game

GameRarityDurationWhat it does
Black Ops IIIUltra-Rare Mega3 full roundsRevive or be revived by being near other players; revived players keep all their perks. In solo, Quick Revive is never lost while the gum is active.
Black Ops 4Epic Elixir10 minutes or 5 revivesSame proximity revive; revived players keep all their Loadout Perks.
Black Ops 6Ultra3 minutesSame proximity revive; revived players keep all their perks.
Black Ops 7Ultra3 minutesUnchanged from Black Ops 6.

Only the Black Ops III version mentions solo play, where it protects Quick Revive. Black Ops 4 adds a cap of five revives, and Black Ops 6 and 7 replace the rounds with a three-minute timer.

In ZFRR rules

  • Black Ops III, Mega GobbleGums, on twelve maps (Ascension, Der Eisendrache, Gorod Krovi, Kino der Toten, Moon, Nacht der Untoten, Origins, Revelations, Shangri-La, Shi No Numa, Verrückt and Zetsubou No Shima), in the GobbleGum restrictions: “Flavor Hexed, Self Medication, Near Death Experience, Power Vacuum, and Round Robbin are NOT ALLOWED.”
  • Black Ops III Custom Maps, on Call of the Dead, Five – Modern and Five – Classic: “Flavor Hexed, Self Medication, Near Death Experience, Power Vacuum and Round Robbin are NOT ALLOWED.”

Every ranked run is on the ZFRR leaderboards.

How to get it

  • Black Ops III: as a Mega GobbleGum, it only comes from Liquid Divinium in Dr. Monty's Factory or from specific Easter eggs, and each one taken from the machine leaves the player's collection.
  • Black Ops 4: like every Elixir that is not a Classic, it is bought with Nebulium Plasma and each drink uses up a bottle.
  • Black Ops 6: the reward for reaching round 40 on The Tomb in Starting Room, a mode of the Season Four Reloaded update (July 17 to August 7, 2025).
  • Black Ops 7: the round 10 reward of Starting Room on Ashes of the Damned, and the round 50 (Tier 2) reward of Cursed Survival on Exit 115 and on Eidskallen Lighthouse.
  • Phoenix Up: revives every teammate at once, perks kept.
  • Self Medication: self-revive by getting a kill while downed; it sits next to Near Death Experience in the ZFRR rule.
  • Aftertaste: keeps the perks after a revive, without the proximity revive.
  • Quick Revive: the perk the Black Ops III version keeps in solo.

Trivia

  • Dead Ops Arcade 4, in Black Ops 7, has a gum with the same name and a different effect.