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The green Mule Kick machine at the back of the ship, in the snow, Call of the Dead BO3 Custom, Call of Duty Black Ops III Zombies

Call of the Dead BO3 Custom:
Perks and Pack-a-Punch

The perks of Call of the Dead BO3 Custom, from Quick Revive on the shore to Speed Cola at the foot of the ice slide, the frozen Widow's Wine, the GobbleGums and the five banned by the creator, the power switch and the Pack-a-Punch that appears on three spots.

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Perks

The perks of Call of the Dead BO3 Custom are the eight machines of the 2011 map, in the same places: Quick Revive on the starting shore, Double Tap Root Beer, Juggernog and Mule Kick on the ship, PhD Flopper, Deadshot Daiquiri, Stamin-Up and Speed Cola on the lighthouse side. Every guide checked tours them in that layout. None of the guides read for this page shows the price of a machine.

The Double Tap Root Beer machine on the deck of the ship, Call of the Dead BO3 Custom, Call of Duty Black Ops III Zombies

Double Tap Root Beer

On the front half of the ship, to the right as the players climb aboard from the shore.

The green Mule Kick machine at the back of the ship, in the snow, Call of the Dead BO3 Custom, Call of Duty Black Ops III Zombies

Mule Kick

At the very back of the ship, at the top of the stairs.

The Deadshot Daiquiri machine and its glowing cocktail glass at the top of the lighthouse, Call of the Dead BO3 Custom, Call of Duty Black Ops III Zombies

Deadshot Daiquiri

At the top of the lighthouse.

The Speed Cola machine under a brick arch at the foot of the ice slide, the screen edged with frost, Call of the Dead BO3 Custom, Call of Duty Black Ops III Zombies

Speed Cola

At the foot of the ice slide that runs down from the lighthouse, across from the Sickle.

Quick Revive

On a small island of rock and ice in the starting area, the only machine of the First Room.

Juggernog

In a pool of icy water on the second half of the wreck, past the MP40 on the wall. The Semtex grenades are sold on that side of the ship.

PhD Flopper

On the upper floor of the building next to the lighthouse, above the locked door of the main quest. A fuse of the quest spawns on the desk beside it.

Stamin-Up

In the ruined hut behind the lighthouse, out of the back door of its ground floor.

Widow’s Wine, the perk of Black Ops III that took the place of PhD Flopper in the Zombies Chronicles remasters, is not for sale. Its machine is only seen frozen under the ice of the ground floor of the lighthouse, out of reach; Flapix compares it to the perks hidden out of reach on Die Rise and Mob of the Dead.

Free perks from George

The other way to get perks is George A. Romero. Once he has taken enough damage he leaves for a while and drops a random perk bottle, with a Death Machine, then comes back later: beating him again and again gives every perk of the map, without spending a point.

How to beat George A. Romero

GobbleGums

The GobbleGums are the only real addition of the remaster to the layout of the original. copforthat explains it in his making-of video: since the map was going for the style of Zombies Chronicles, it had to have GobbleGums like every Black Ops III map. Guides show machines in the starting area, on the ship and next to the MP40, near Mule Kick.

Banned by the creator

The Workshop page lists five GobbleGums that “all break the game in some way”: Burned Out, Pop Shocks, Round Robbin, Self Medication and Flavor Hexed.

Banned on ZFRR

The rules of the leaderboard are a different list: “Flavor Hexed, Self Medication, Near Death Experience, Power Vacuum and Round Robbin are NOT ALLOWED.”

Power

The power switch is in the captain’s cabin at the top of the ship, as in 2011. Reaching it means opening a way off the shore and a door at the top of the ship. Turning it on starts the lighthouse beam and the Pack-a-Punch.

Pack-a-Punch

The Pack-a-Punch Machine is not on a fixed spot. Once the power is on it appears on one of three spots, and moves from time to time:

The starting shore

In the spawn area, the First Room. It never appears there with the power off, so it is out of reach of a First Room game.

The hold of the ship

In the pool of water before the Juggernog machine.

Behind the lighthouse

Near Stamin-Up.

The lighthouse is the guide. While its beam sweeps the coast, the machine is gone; when the beam starts to swing erratically, the Pack-a-Punch is about to appear, and when the beam stops on one spot, it points at the machine. It does not stay long, so the players have to hurry there.

The remaster keeps the Black Ops III rules of the machine: Pack-a-Punching a weapon again gives it an Alternate Ammo Type. Ricktness’s high round advice: Dead Wire on the AK-74u and Turned on a second weapon.