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The Widow's Wine machine, a thin black art nouveau cabinet framed by spider-web ironwork, the one new perk of Call of Duty Black Ops III Zombies

Black Ops III perks

Black Ops III Zombies has nine perks, Widow's Wine included: every price and effect, Der Wunderfizz and the four-perk limit, and the perks of each of its fourteen maps.

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Black Ops III Zombies has nine perks: eight Perk-a-Colas that all return from Black Ops II, and Widow’s Wine, the only new one, which made its debut on Shadows of Evil. The four-perk limit of the earlier games stays, but GobbleGums, Der Wunderfizz and map quests give more ways past it than ever, and two perks, Electric Cherry and Deadshot Daiquiri, lose their usual machine almost everywhere.

How perks work in Black Ops III

PerksNine Perk-a-Colas
New perkWidow’s Wine, 4,000 points
Prices1,500 to 4,000 points, fixed for each perk; Quick Revive costs 500 in solo
SourcesPerk machines, Der Wunderfizz for 1,500 points a try, GobbleGums, quest rewards
LimitFour perks bought from machines
MapsShadows of Evil, The Giant, Der Eisendrache, Zetsubou No Shima, Gorod Krovi, Revelations, and the eight Zombies Chronicles remasters

Each perk keeps a fixed price, from 1,500 points for Deadshot Daiquiri to 4,000 for Mule Kick and Widow’s Wine. According to Call of Duty Fandom, the machines need the power to be turned on, Quick Revive in solo being the only constant exception: it costs 500 points there, revives the player without a teammate, and disappears after three purchases. Shadows of Evil adds its own twist: every machine starts without power and has a fuse box beside it, to be shocked in Beast form. Going down costs every perk bought, and going prone in front of a machine gives 100 points.

A player can still buy only four perks from machines. Fandom lists the GobbleGums that get past that limit: Perkaholic, On the House, Soda Fountain, Reign Drops and Unquenchable. The Easter eggs of Der Eisendrache, Zetsubou No Shima and Gorod Krovi give more perks too, and so do challenges on Zetsubou No Shima, Gorod Krovi and Revelations; on Revelations, a sequence of wall-runs in the Der Eisendrache area gives each player a random perk.

Der Wunderfizz, introduced on Origins in Black Ops II, returns on Der Eisendrache, Gorod Krovi, Revelations and every Zombies Chronicles map. Call of Duty Fandom also names Zetsubou No Shima among the maps where it returns, without giving it a location there, while the Hub’s book of Zetsubou No Shima does not mention it. It costs 1,500 points for a random perk and, like the Mystery Box, moves after a number of uses, when a teddy bear appears. On several maps it is the only source of the perks that have no machine there.

Compared with Black Ops II, Double Tap II keeps its name but each bullet simply deals double damage, Electric Cherry no longer has a machine and loses its limit on repeated reloads, and PhD Flopper, Tombstone Soda, Who’s Who and Vulture Aid are gone. On the Zombies Chronicles maps, Widow’s Wine takes the place of PhD Flopper. On ZFRR, the Black Ops III rules say, under Versions and patches: “Box, perk bottle and RNG patches are not allowed in the First Room.”

Every perk in Black Ops III

NameCostEffect in Black Ops III
Deadshot Daiquiri1,500 points35% less weapon spread, no sway when aiming, aim assist on the head. Its only machine is the hidden one of The Giant.
Double Tap Root Beer2,000 pointsSold as Double Tap II: a faster rate of fire, and the damage of each bullet is doubled.
Electric CherryNo machine: Der Wunderfizz, 1,500 points a tryAn electric shockwave around the player on every reload, wider the emptier the magazine, and when going down.
Juggernog2,500 pointsHealth goes from 100 to 250, as on Black Ops.
Mule Kick4,000 pointsA third weapon slot, lost with its weapon when the perk is lost.
Quick Revive1,500 points, 500 in soloTeammates are revived in half the time; in solo, a self-revive, three purchases at most.
Speed Cola3,000 pointsReload time cut by 50%.
Stamin-Up2,000 points7% more movement speed and twice the sprint endurance.
Widow’s Wine4,000 points, free on Zetsubou No ShimaA zombie that hits the player sets off a web that traps the zombies nearby for 20 seconds; grenades become sticky web grenades.

Perks by map

What each map book of the Hub says about its perks:

  • Shadows of Evil: Quick Revive in the alley, Stamin-Up in the Junction, Mule Kick and Widow’s Wine in the Underground. Juggernog, Speed Cola and Double Tap switch places every game between the three districts.
  • The Giant: Quick Revive, Juggernog, Speed Cola, Double Tap and Mule Kick, drawn at random among the spots of Der Riese, and a hidden sixth machine that holds Stamin-Up or Deadshot Daiquiri.
  • Der Eisendrache: six machines, Quick Revive, Juggernog, Speed Cola, Double Tap, Stamin-Up and Mule Kick; Der Wunderfizz is the only source of Electric Cherry, Widow’s Wine and Deadshot Daiquiri.
  • Zetsubou No Shima: Quick Revive, dropped by a plane in solo and in the Bunker in co-op, Juggernog, Mule Kick, and Double Tap, Speed Cola and Stamin-Up sharing spots at random; Widow’s Wine is free from a pool once the Giant Spider is dead. Electric Cherry and Deadshot Daiquiri come only from a random perk bottle or from the fruit of a plant.
  • Gorod Krovi: Juggernog, Speed Cola, Double Tap, Stamin-Up and Mule Kick; Deadshot Daiquiri, Electric Cherry and Widow’s Wine come from Der Wunderfizz, a random perk bottle or a Trial.
  • Revelations: one machine per fragment, Juggernog, Speed Cola, Double Tap 2.0, Stamin-Up, Mule Kick and Widow’s Wine; Deadshot Daiquiri and Electric Cherry only come out of Der Wunderfizz.
  • Nacht der Untoten: Mule Kick in the starting room; Der Wunderfizz gives Juggernog, Quick Revive, Speed Cola, Double Tap II, Stamin-Up, Deadshot Daiquiri and Widow’s Wine.
  • Verrückt: Juggernog, Quick Revive, Speed Cola, Double Tap II and Mule Kick; Der Wunderfizz gives Stamin-Up, Widow’s Wine and Deadshot Daiquiri.
  • Shi No Numa: Quick Revive in the spawn room, Juggernog, Speed Cola, Double Tap II and Mule Kick drawn at random in the four huts; Der Wunderfizz gives Stamin-Up, Widow’s Wine and Deadshot Daiquiri.
  • Kino der Toten: Quick Revive, Juggernog, Speed Cola, Double Tap II and Mule Kick; Der Wunderfizz gives Stamin-Up, Widow’s Wine and Deadshot Daiquiri.
  • Ascension: Quick Revive and Stamin-Up among the machines of the original; Der Wunderfizz only gives Double Tap II and Deadshot Daiquiri, which have no machine there.
  • Shangri-La: eight machines, Quick Revive, Juggernog, Speed Cola, Double Tap II, Stamin-Up, Deadshot Daiquiri, Widow’s Wine and Mule Kick.
  • Moon: Juggernog or Speed Cola in Area 51, in turn, Quick Revive, Double Tap II, Mule Kick, and Widow’s Wine in place of PhD Flopper.
  • Origins: the machines of Black Ops II and Der Wunderfizz stay, with Double Tap II and Widow’s Wine in place of Double Tap and PhD Flopper.

Frequently asked questions

How many perks are in Black Ops III Zombies?

Nine: Juggernog, Quick Revive, Speed Cola, Double Tap Root Beer, Stamin-Up, Deadshot Daiquiri, Mule Kick, Electric Cherry and Widow’s Wine. No map has a machine for all nine; Der Wunderfizz, GobbleGums and quests fill the gaps.

What new perk did Black Ops III add?

Widow’s Wine, 4,000 points, first seen on Shadows of Evil. A zombie that hits the player releases a web that traps the zombies around for 20 seconds, the grenades become Widow’s Wine Grenades, and the knife deals more damage.

How do you get more than four perks in Black Ops III?

With GobbleGums such as Perkaholic, which gives every perk of the map, On the House, Soda Fountain, Reign Drops or Unquenchable. Some maps also reward their quests with perks: the boss of Gorod Krovi gives every player all the perks with no limit, the top Trial of Zetsubou No Shima gives an extra perk slot, and the Focusing Stone of Shangri-La gives all eight perks of the map.

Where is Electric Cherry in Black Ops III?

It has no machine anywhere in Black Ops III. It comes from Der Wunderfizz on Der Eisendrache, Gorod Krovi, Revelations and Origins, from the Perkaholic and On the House GobbleGums, or from the fruit of a plant on Zetsubou No Shima.

How does Quick Revive work in solo in Black Ops III?

It costs 500 points, works before the power is on, and revives the player after a down. After three purchases the machine disappears for the rest of the game. The Near Death Experience GobbleGum keeps Quick Revive in solo for three rounds.