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The Pack-a-Punch submarine passing overhead above a high outdoor platform of the base, Leviathan, Call of Duty Black Ops III Zombies

Leviathan:
Perks and Pack-a-Punch

Leviathan perks and Pack-a-Punch: the way to the power switch, the roaming Pack-a-Punch submarine and its keypad, the ten perks and their places, Vigor Rush and Reserve Soda.

  • 2 min read
  • 4 chapters
  • updated

Turning on the power

The power switch of Leviathan stands in the Power Room, on the right side of the base. From the Reception, the shortest way goes through the Locker Room and the Boiler (750), the small room of the submarine testing facility (500) and a water tunnel (1250), where a door on the right opens onto the switch. Before the update of July 11, 2020, which cut every door by 250 points, the Scorpiolo guide counted 5750 points to reach it.

The power switch of the Power Room, Hold to turn on the Power, Leviathan, Call of Duty Black Ops III Zombies

Power switch

A classic lever in the Power Room. Pulled, it opens the Pack-a-Punch and the perks.

The lever of the backup power, lit by a flashlight, Leviathan, Call of Duty Black Ops III Zombies

Backup power

A second switch, in the room with the wall of screens above PhD Flopper. The main quest cuts the power, and it comes back from there after three lockdowns.

The Pack-a-Punch submarine

The Pack-a-Punch Machine is inside a submarine, the same one where every game starts, and it works once the power is on. The submarine circles the base all the time, announced by a sonar sound. To get in, the player waits on a high outdoor spot and jumps when it passes overhead: it pulls the player inside. Guides name three spots: in front of the Biodome on the upper platform, behind the Biodome, and on the upper level of the Power Room. A stay in the submarine has a time limit, and the ejection tubes send the player back to the base.

The Pack-a-Punch submarine passing overhead above a high outdoor platform of the base, Leviathan, Call of Duty Black Ops III Zombies

The submarine overhead

The submarine passing above a high platform: the moment to jump.

The keypad of the Pack-a-Punch submarine, with letters under its digits like a phone, Leviathan, Call of Duty Black Ops III Zombies

The keypad

Beside the machine, the keypad of the submarine takes the codes of the map: power-ups, excavators, free QEDs and Gersh Devices, and the code that opens the cockpit during the main quest.

Double Pack-a-Punch

Disabled on Leviathan, according to the Scorpiolo guide.

Perks

Ten perks are on the map, and the perk limit is 10. No source gives the price of each machine. Free perks come from the Leaper rounds finished without a missed shot, from the third personal challenge, and for every perk at once from the end of the main quest.

PerkPlace
Quick ReviveReception, behind the desk (First Room)
JuggernogCafeteria
Double TapThe room of the cryo tube
Speed ColaGenerator area, in a corner
Stamin-UpPower Room Exterior, on the rocky path
Mule KickOffice of the Laboratory
PhD FlopperRocket Facility
Deadshot DaiquiriRocket silo area, in a corner
Vigor RushPantheon, under the Biodome
Reserve SodaEnd of the Greenhouse

Vigor Rush

New on Leviathan: bullet weapons fire explosive rounds. Its jingle was written by Mirai Dematro.

Reserve Soda

New on Leviathan: more ammo in the magazine and in reserve for every weapon. The update of July 11 fixed the loss of weapons when going down with Mule Kick and Reserve Soda.

PhD Flopper

Listed by the Workshop page among the custom perks of the map.

Double Tap

In the room of the cryo tube, where most of the main quest takes place.

Speed Cola

Outside, in the corner of the Generator area, near the soul generator of the main quest.

Stamin-Up

On the rocky path outside the Power Room.

Jump pads

Jump pads link outdoor parts of the base: one between the entrance and the water tunnel of the Power Room, one on the platform of the backup power that lands next to the rocket silo of Deadshot.