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Mule Kick HUD icon, three pistols on a dark green shield with a light green border, Mule Kick, Call of Duty Black Ops Cold War Zombies

Mule Kick

Mule Kick is the Perk-a-Cola that adds a third weapon slot, from Moon in Black Ops to Black Ops 7, and the only perk of two Black Ops starting rooms.

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Mule Kick is the Perk-a-Cola that lets a player carry three weapons at once. It made its debut on Moon, the last map of Call of Duty: Black Ops, and a patch then placed its machine on every other map of that game. It returned in every Black Ops game since, Black Ops 6 aside.

Overview

First appearanceMoon, Black Ops, August 23, 2011
Cost4000 points (Black Ops to Black Ops III)2500 to 7000 (Cold War), 2500 to 9000 (Black Ops 7)
EffectA third weapon slot, lost with its weapon when the perk is lost
FamilyPerk-a-Cola
Colour and iconDark green emblem, dark red drink, three pistols one behind the other
JingleMariachi; zydeco on Shadows of Evil

In the First Room

A 2011 patch dropped Mule Kick into two Black Ops starting rooms that had no perk at all.

GameMapWhat the map book says
Black OpsNacht der Untoten4000 points, to the left of the M1 Carbine. The single perk of the map; it only appears when the game is connected to Xbox Live, PlayStation Network or Steam.
Black OpsShi No Numa4000 points, the only perk in the room, to the left of the Gewehr 43. With no power switch on the map, it works from the start.
Black Ops IIINacht der Untoten4000 points, near the GobbleGum machine. The only perk of the map that is not drawn from Der Wunderfizz.

The World at War versions of these rooms have no Mule Kick, and on the Black Ops III remaster of Shi No Numa Quick Revive replaces it in the spawn room. Since the Black Ops machine only shows up online, the books of that game also cover runs played with the machine removed.

Several books describe a source of perks open doors closed without naming Mule Kick, so those maps are not counted here: the Danu altar of Voyage of Despair, which serves the perk of the loadout; Der Wunderfizz on Nuked, which “sells every perk of the game”, and on Citadelle des Morts, where it only opens at round 25 in Standard mode; and the Random Perk Bottle of Call of the Dead and Shangri-La. On Lighthouse, Exit 115 and Zarya Cosmodrome, the books do not settle whether Der Wunderfizz can be reached doors closed.

Every board and its records are on the leaderboards.

Effect, game by game

The Mule Kick machine in the starting hut of Shi No Numa, red, white and green on a white pedestal, Mule Kick, Call of Duty Black Ops Zombies

Black Ops

4000 points. The next weapon bought goes into a third slot. Going down, or a Space Monkey on Ascension, takes the perk and the third weapon with it. The patch that put it on every map came out on September 27, 2011 on consoles and on October 11 on PC (patch 1.15); outside Moon the machine needs an online connection.

The Mule Kick machine of Der Eisendrache lit in green, Mule Kick, Call of Duty Black Ops III Zombies

Black Ops III

4000 points, same effect. Shadows of Evil gives it a second jingle, in zydeco style.

Mule Kick HUD icon, three white pistols on a green shield, Mule Kick, Call of Duty Black Ops 4 Zombies

Black Ops 4

One of the 18 perks of the loadout: “Carry an additional weapon.” Its modifier switches weapons faster and restores the extra weapon the next time Mule Kick is bought.

Mule Kick HUD icon, three pistols on a dark green shield with a light green border, Mule Kick, Call of Duty Black Ops Cold War Zombies

Black Ops Cold War

2500 as a first perk, 500 more for each perk already bought. It came back with Mauer der Toten. The new machine is hung with firearms that fire when the perk is bought and can kill nearby zombies.

The Mule Kick machine of Astra Malorum, topped with a horned animal skull, Mule Kick, Call of Duty Black Ops 7 Zombies

Black Ops 7

2500 to 9000 Essence. The HUD marks which weapon is the third one. The perk arrived in Season One, according to the Ashes of the Damned book.

Black Ops II

4000 points. Richtofen’s ending of the Buried quest gives a variant that carries four weapons. On Mob of the Dead the machine is seen but not sold.

Upgrades

The Mule Kick machine of Mauer der Toten, with a skull on top and guns on its sides, Mule Kick, Call of Duty Black Ops Cold War Zombies

Cold War tiers

I: crafted equipment grants one more if able. II: enemies have a small chance to drop ammo. III: stowed weapons slowly refill from stock. IV: 25% chance to keep non-retrievable equipment. V: the third weapon is recovered when Mule Kick is bought again.

Black Ops 7 gives it eight Augments, one Major and one Minor at a time:

AugmentSlotEffect
Pack MuleMajorCarry more stock ammo.
Free ThrowMajorChance to keep equipment when used, the Combat Axe aside.
Ol’ ReliableMajorThe third weapon is recovered when Mule Kick is bought again, limited-quantity weapons aside.
Multi PackMajorPack-a-Punching a weapon might upgrade another to the same level: a 25% chance, 25% more after each failure.
Fully EquippedMinorCarry more equipment.
Plate HunterMinorCarry more Armor Plates.
BOGOMinorCrafted equipment grants one more, up to the maximum.
Kick BackMinorGet a discount on perks.

Where to find it

Mule Munchies

The Infinite Warfare perk with a similar name.

Secret Sauce

The Black Ops 4 perk that can give Mule Kick among others.

Widow’s Wine

The only other Perk-a-Cola sold for 4000 points.

Trivia

  • The name comes from an alcoholic mixer. The machine reads “Uno Mas!”, one more, for the extra gun slot.
  • The jingle is a mariachi song about a hero called El Burro. In Black Ops it is not heard when the perk is bought.
  • Outside the games of the site, it appears in the Cyborg Rising mode of Call of Duty Online.