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The workbench of the telepads with a red toolbox and tools, while the progress bar reads Building, Westland, Call of Duty Black Ops III Zombies

Westland:
Buildables

Westland buildables: the three parts of the shield and of the telepads and their possible spots, where to build them, the two parts of the NX-1 Disruptor, the keycard terminal and the IDM.

  • 2 min read
  • 4 chapters
  • updated

The shield

The shield of Westland has three parts, each with three possible spots, according to Flapix. The craftables guide of the Workshop page describes the same three places.

PartPossible spots
First partThe Broken Arrow side, by Stamin-Up: on a bench in front of it, against a desk in the corridor on the left, or against crates at the end of that corridor
Second partThe entrance of the mines, coming from the Buried part: against the wall on the left, on a table on the right, or on the rocks a little further left
Third partThe General Store of the Buried part: on the counter, on a shelf, or on another shelf near the exit

The shield is built on the only crafting table of the General Store, on its ground floor.

The telepads

The telepads are two pads that the players place themselves on two of the pad spots of the map, to make a shortcut. Pankake101 places one in the Buried part and one by the power room. Each of the three parts has three possible spots, according to Flapix:

PartPossible spots
BatteryThe spawn, before the slide: in a trash can, on crates or on a low wall
Circuit boardThe decontamination room: between the two cylinder doors, on a white low wall or on a metal shelf
WiresThe Elemental Pop room: on the shelves to the right or to the left of the tower, or on a cart
The workbench of the telepads with a red toolbox and tools, while the progress bar reads Building, Westland, Call of Duty Black Ops III Zombies

The workbench

In the room of Double Tap and of the teleporter, the second room from the spawn on the Broken Arrow side.

The NX-1 Disruptor

The wonder weapon needs two parts, and the power must be on.

  1. Get a keycard: zombies drop it at random. The one used on the door of the power room is gone, so another is needed.
  2. In the Elemental Pop room, put it in the terminal that offers to upgrade the security clearance level. A wave of zombies comes, with two Brutus per player.
  3. Kill the wave and take the upgraded keycard back from the terminal.
  4. In the connection room, the garden room with a large plant in its middle, use the card on the computer and take the first part, an energy infuser, in the far left corner.
  5. Pick up a shovel: four spots at the spawn, toward the exit to the Buried part. Dig the bone piles, which appear from round 10 on the Buried side, until one of them gives the second part. It is random: slink needed five or six piles.
  6. Build the NX-1 Disruptor on the crafting table of the power room, on the left.

The IDM

Across from the power room, by the switch of the main quest, a terminal offers to call in an IDM. The device falls in the Buried part, under one of the holes of its ceiling. The players kill zombies around it while they protect it, until it is charged, and it gives a random power-up: Pankake101 names the Death Machine and the Insta-Kill.

The IDM terminal with its yellow screen, Hold F to call in an IDM, Westland, Call of Duty Black Ops III Zombies

The terminal

“Hold F to call in an IDM”, across from the power room.

The IDM device with its green screen in the Buried part, a burning zombie beside it, Westland, Call of Duty Black Ops III Zombies

The device

Fallen in the Buried part, charged by the kills made around it.