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Mystery Box in Mob of the Dead, Call of Duty Black Ops II Zombies

Mob of the Dead:
Weapons

Every weapon on Mob of the Dead: wall buys with prices and locations, the Mystery Box list and its five spots, Pack-a-Punch names, and the two guns of the First Room.

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Starting loadout

Every game of Mob of the Dead starts in Afterlife. The weapons only come once you revive your own body: an M1911 pistol, the Shiv as your knife, and a set of frag grenades. There are no Monkey Bombs on this map.

Wall weapons

Eight wall buys, some of them in two or three places. The Uzi and the M1927 made their Zombies debut here, and the B23R is cheaper than on the other Black Ops II maps (900 instead of 1000).

WeaponPriceLocation
M14 in Mob of the Dead, Call of Duty Black Ops II ZombiesM14500D-Block, in the starting cell block
Olympia in Mob of the Dead, Call of Duty Black Ops II ZombiesOlympia500Library, in the starting cell block
B23R in Mob of the Dead, Call of Duty Black Ops II ZombiesB23R900Broadway, second floor of the cell block
MP5 in Mob of the Dead, Call of Duty Black Ops II ZombiesMP51000B-Block, across from the Cafeteria door
Generator Room, near the docks
Claymore in Mob of the Dead, Call of Duty Black Ops II ZombiesClaymore1000Cafeteria, back wall
R-870 MCS in Mob of the Dead, Call of Duty Black Ops II ZombiesRemington 870 MCS1200Citadel Tunnels
Showers
Uzi in Mob of the Dead, Call of Duty Black Ops II ZombiesUzi1500Warden’s Office
Infirmary
Bottom of the tunnels down to the docks
M1927 in Mob of the Dead, Call of Duty Black Ops II ZombiesM19271500Far end of the docks, next to a locked gate

The M1927 has only one wall spot, and it sits at the very end of the docks. The MP5 and the Uzi are easier to reach and refill.

Mystery Box

The Box costs 950 points a spin. On this map it looks like a dark chest floating over a fire, its beam is red, and the teddy bear is replaced by a black padlock. When the padlock shows up, you get your points back and the Box moves.

Mystery Box in Mob of the Dead, Call of Duty Black Ops II Zombies

Five spots

Cafeteria, Warden’s Office, Infirmary, Citadel Tunnels and the docks, next to the Tower Trap.

Mystery Box locked by Brutus, engulfed in flames, in Mob of the Dead, Call of Duty Black Ops II Zombies

Locked Box

Brutus can lock the Box, and spending a lot on it can bring him out.

What can come out of it: Five-Seven Dual Wield, Executioner, PDW-57, FAL, MTAR, AK-47, Galil, S12, Barrett M82A1, DSR 50, LSAT, Death Machine, RPG, Ray Gun, Ray Gun Mark II and the Blundergat. The AK-47 also made its Zombies debut here, and the Death Machine is a Box weapon instead of a power-up. The Ray Gun Mark II was added after launch, with the Vengeance map pack. The M1911 cycles through the Box but cannot be taken.

Pack-a-Punch names

The Pack-a-Punch machine stands on the Golden Gate Bridge, and the only way there is the plane.

WeaponPack-a-Punched
M1911Mustang and Sally
M14Mnesia
OlympiaHades
B23RB34R
MP5MP115 Kollider
UziUncle Gal
M1927Speakeasy
Remington 870 MCSRefitted-870 Mechanical Cranium Sequencer
AK-47Reznov’s Revenge
GalilLamentation
LSATFSIRT
ExecutionerVoice of Justice
Death MachineMeat Grinder
Ray GunPorter’s X2 Ray Gun
Ray Gun Mark IIPorter’s Mark II Ray Gun
BlundergatThe Sweeper
AcidgatVitriolic Withering

Special weapons

Blundergat in Mob of the Dead, Call of Duty Black Ops II Zombies

Blundergat

The wonder weapon of the map, from the Mystery Box. An acid kit turns it into the Acidgat. Full page: Blundergat.

Hell's Retriever model in Mob of the Dead, Call of Duty Black Ops II Zombies

Retriever

A tomahawk earned by feeding the hellhound shrines. It returns to your hand and upgrades to the Hell’s Redeemer. Full page: Hell’s Retriever.

Golden Spork model in Mob of the Dead, Call of Duty Black Ops II Zombies

Spork

The melee weapon at the end of a side quest that starts with a spoon. Full page: Golden Spork.

Zombie Shield in Mob of the Dead, Call of Duty Black Ops II Zombies

Shield

A buildable that soaks up hits. Brutus breaks it in one blow. Full page: Zombie Shield.

In a First Room game

The starting cell block has only two wall buys: the M14 in D-Block and the Olympia in the Library, both at 500 points. No Box spot is inside, and the bridge is out of reach, so nothing gets Pack-a-Punched. Those two guns, the pistol and the grenades are the whole arsenal of a First Room run, round after round.