Ascension
54 records
BO2
Alcatraz in 1933, with four gangsters trying to escape on a plane built from scrap. Mob of the Dead is the map most players name as the best in the series, for its setting, its music and its Afterlife.
The Afterlife lets you leave your body, walk as a ghost through electrified doors and power what your living self cannot reach. Brutus, the warden, arrives on his own and locks the perk machines he passes. The Blundergat, the Hell's Retriever and the Golden Spork are the map's rewards, and the escape plane is the easter egg.
The First Room is the cell block. Metal walkways, tight corners, doors that need the Afterlife to open, and no room to run a proper loop. Brutus arriving in a corridor this narrow is what ends most runs, because there is nowhere to take him for a walk.
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22 records
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38 | ||
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31 |
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Mars |
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Tonestone36 | ||
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viperZayat | ||
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SinPiedad | 28 | |
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27 | ||
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27 | ||
| 30 |
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27 | ||
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Arfan Shooter | 26 | |
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26 | ||
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Light | 26 | |
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26 | ||
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26 | ||
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25 | ||
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25 | ||
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25 | ||
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23 | ||
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23 | ||
| 62 |
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PorFavor | 23 | |
| 63 |
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Proplay | 23 | |
| 64 |
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| 65 |
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Shadopp | 23 | |
| 66 |
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23 | ||
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22 | ||
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Croupper | 21 | |
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21 | ||
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Waffler | ||
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21 | ||
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20 | ||
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Beaststaff | 20 | |
| 83 |
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20 | ||
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20 | ||
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20 | ||
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20 | ||
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Tima | 20 | |
| 91 |
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20 | ||
| 92 |
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WizTrick | 20 | |
| 93 |
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| 94 |
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20 |
| Rank | Nationality | Player | Round | Platform |
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Tonestone36 | 40 | |
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Alex Mason | 38 |
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Tucker | ||
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37 | ||
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Arfan Shooter | 36 | |
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36 | ||
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36 | ||
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35 | ||
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34 | ||
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34 | ||
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SinPiedad |
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34 | ||
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viperZayat | ||
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Deed | ||
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31 | ||
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PorFavor | 31 | |
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Shadopp |
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symphony |
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ToMMyGooN |
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Alone | ||
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Kaisakmk94 | 28 | |
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28 | ||
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28 | ||
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Zsobku |
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Cmready | 27 | |
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| 72 |
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forever | ||
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27 | ||
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27 | ||
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27 | ||
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27 | ||
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Wetty | 27 | |
| 81 |
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WizTrick |
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Croupper | 26 | |
| 84 |
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Jean Yve | 26 | |
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Prodigy |
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26 | ||
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25 | ||
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25 | ||
| 96 |
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25 | ||
| 97 |
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Maximez8 | 25 | |
| 98 |
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Millione | 25 | |
| 99 |
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25 | ||
| 100 |
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25 | ||
| 101 |
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25 | ||
| 102 |
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Tima | 25 | |
| 103 |
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TosiNastaJuttu |
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| 104 |
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25 |
We do not maintain our own ruleset. ZFRR follows the competitive First Room rules written and maintained by the player Zi0 on his site B2, the reference used across the Zombies community.
B2 gathers the global rules — no memory tools, no macros, no out-of-bounds glitches, no emulators — and those specific to the First Room category: doors stay closed, fast ray, rapid fire and the fast-throw grenade glitch are forbidden, while fast knifing and split-screen remain allowed. Every change is voted on publicly.
A run below the required round is not added to the leaderboard. The lowest column shows what is currently on the board : beating it is enough to appear.
| First Room | Mode | Required | Lowest listed |
|---|---|---|---|
| Mob of the Dead | Solo | 20 | 20 94 listed |
| Mob of the Dead | 2P | 25 | 25 104 listed |
A run that breaks these rules is not accepted, whatever the round reached. If a username, a nationality or a score looks wrong, tell us through the contact form.
Read the full rules on B2Player