Starting loadout
Every game of Mob of the Dead starts in Afterlife. The weapons only come once you revive your own body: an M1911 pistol, the Shiv as your knife, and a set of frag grenades. There are no Monkey Bombs on this map.
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Every weapon on Mob of the Dead: wall buys with prices and locations, the Mystery Box list and its five spots, Pack-a-Punch names, and the two guns of the First Room.
Every game of Mob of the Dead starts in Afterlife. The weapons only come once you revive your own body: an M1911 pistol, the Shiv as your knife, and a set of frag grenades. There are no Monkey Bombs on this map.
Eight wall buys, some of them in two or three places. The Uzi and the M1927 made their Zombies debut here, and the B23R is cheaper than on the other Black Ops II maps (900 instead of 1000).
| Weapon | Price | Location |
|---|---|---|
| M14 | 500 | D-Block, in the starting cell block |
| Olympia | 500 | Library, in the starting cell block |
| B23R | 900 | Broadway, second floor of the cell block |
| MP5 | 1000 | B-Block, across from the Cafeteria door Generator Room, near the docks |
| Claymore | 1000 | Cafeteria, back wall |
| Remington 870 MCS | 1200 | Citadel Tunnels Showers |
| Uzi | 1500 | Warden’s Office Infirmary Bottom of the tunnels down to the docks |
| M1927 | 1500 | Far end of the docks, next to a locked gate |
The M1927 has only one wall spot, and it sits at the very end of the docks. The MP5 and the Uzi are easier to reach and refill.
The Box costs 950 points a spin. On this map it looks like a dark chest floating over a fire, its beam is red, and the teddy bear is replaced by a black padlock. When the padlock shows up, you get your points back and the Box moves.
Cafeteria, Warden’s Office, Infirmary, Citadel Tunnels and the docks, next to the Tower Trap.
Brutus can lock the Box, and spending a lot on it can bring him out.
What can come out of it: Five-Seven Dual Wield, Executioner, PDW-57, FAL, MTAR, AK-47, Galil, S12, Barrett M82A1, DSR 50, LSAT, Death Machine, RPG, Ray Gun, Ray Gun Mark II and the Blundergat. The AK-47 also made its Zombies debut here, and the Death Machine is a Box weapon instead of a power-up. The Ray Gun Mark II was added after launch, with the Vengeance map pack. The M1911 cycles through the Box but cannot be taken.
The Pack-a-Punch machine stands on the Golden Gate Bridge, and the only way there is the plane.
| Weapon | Pack-a-Punched |
|---|---|
| M1911 | Mustang and Sally |
| M14 | Mnesia |
| Olympia | Hades |
| B23R | B34R |
| MP5 | MP115 Kollider |
| Uzi | Uncle Gal |
| M1927 | Speakeasy |
| Remington 870 MCS | Refitted-870 Mechanical Cranium Sequencer |
| AK-47 | Reznov’s Revenge |
| Galil | Lamentation |
| LSAT | FSIRT |
| Executioner | Voice of Justice |
| Death Machine | Meat Grinder |
| Ray Gun | Porter’s X2 Ray Gun |
| Ray Gun Mark II | Porter’s Mark II Ray Gun |
| Blundergat | The Sweeper |
| Acidgat | Vitriolic Withering |
The wonder weapon of the map, from the Mystery Box. An acid kit turns it into the Acidgat. Full page: Blundergat.
A tomahawk earned by feeding the hellhound shrines. It returns to your hand and upgrades to the Hell’s Redeemer. Full page: Hell’s Retriever.
The melee weapon at the end of a side quest that starts with a spoon. Full page: Golden Spork.
A buildable that soaks up hits. Brutus breaks it in one blow. Full page: Zombie Shield.
The starting cell block has only two wall buys: the M14 in D-Block and the Olympia in the Library, both at 500 points. No Box spot is inside, and the bridge is out of reach, so nothing gets Pack-a-Punched. Those two guns, the pistol and the grenades are the whole arsenal of a First Room run, round after round.