Starting loadout
Every game of Five starts with an M1911, the knife and frag grenades. The conference room, the First Room, sells two weapons: the Olympia and the M14, 500 points each.

Every weapon of Five in Black Ops Zombies: the starting loadout, the eleven wall buys with their prices and places, the Mystery Box list and its limited weapons, the Winter's Howl, the Pack-a-Punch names, and what the First Room leaves: the M1911, the Olympia and the M14.
Every game of Five starts with an M1911, the knife and frag grenades. The conference room, the First Room, sells two weapons: the Olympia and the M14, 500 points each.
| Weapon | Cost | Location |
|---|---|---|
Olympia | 500 | Conference room, in the annex with Quick Revive (First Room) |
| M14 | 500 | Conference room, next to a barrier by one of the 750 doors (First Room) |
| MPL | 1000 | Hallway with Speed Cola, at the end opposite the elevator |
| MP5K | 1000 | War Room, upper level, right side |
| PM63 | 1000 | War Room, upper level, at the back |
Stakeout | 1500 | War Room, lower level, next to the cargo elevator |
| AK-74u | 1200 | Labs, just left of the lab area |
M16 | 1200 | Labs, at the very back |
| Bowie Knife | 3000 | Labs, weapons testing lab |
Claymore | 1000 | Labs, animal testing lab |
Frag grenades | 250 | Labs, small lab across from the animal testing lab |
On Five, the achievement The Collector, for buying every wall weapon in one game, counts the Bowie Knife too.

950 points a spin. The Box starts in one of the three labs and can later move to the top floor or the War Room.
| Type | Weapons |
|---|---|
| Pistols | Python, CZ75, CZ75 Dual Wield |
| Submachine guns | Spectre |
| Assault rifles | FN FAL, G11 with Low Power Scope, FAMAS, AUG with Swarovski Scope, Commando, Galil |
| Shotguns | SPAS-12, HS-10 |
| Sniper rifles | Dragunov, L96A1 |
| Light machine guns | RPK, HK21 |
| Launchers | China Lake, M72 LAW |
| Special | Ray Gun, Winter’s Howl, Crossbow, Ballistic Knife, Monkey Bomb |
Only one Winter’s Howl, one Crossbow and one Ballistic Knife can be held at a time across the team.

The Wonder Weapon of Five, and its debut. It only comes from the Mystery Box. It fires a cone of frost: zombies it kills freeze over and shatter, and the ones it does not kill are slowed down a lot. A copy lies on a bench in the weapons testing lab, in front of two targets covered in ice, a hint that it was built at the Pentagon. Pack-a-Punched, it becomes the Winter’s Fury, with nine shots per magazine.
The Pack-a-Punch, hidden in a room of the War Room, upgrades a weapon for 5000 points, or 1000 during a Bonfire Sale.
| Weapon | Upgraded |
|---|---|
| M1911 | Mustang & Sally |
| Olympia | Hades |
| M14 | Mnesia |
| MPL | MPL-LF |
| MP5K | MP115 Kollider |
| PM63 | Tokyo & Rose |
| Stakeout | Raid |
| AK-74u | AK-74fu2 |
| M16 | Skullpiercer |
| Ray Gun | Porter’s X2 Ray Gun |
| Winter’s Howl | Winter’s Fury |
With the doors closed, the arsenal comes down to the M1911, the Olympia, the M14, the knife and the starting grenades. The Box never starts on the top floor and the Pack-a-Punch needs the power, so nothing else can be had. In solo, going down with Quick Revive puts the Mustang & Sally, the upgraded M1911, in the player’s hands while being revived.