Black Ops Zombies has eight perks: the four Perk-a-Colas of World at War, plus PhD Flopper, Stamin-Up, Deadshot Daiquiri and Mule Kick. It is the game where a player can only hold four perks at a time while some maps sell all eight, and the first where Quick Revive revives a solo player by itself.
How perks work in Black Ops
The four new perks came with the map packs. PhD Flopper and Stamin-Up arrived with Ascension on February 1, 2011, a map that dropped Double Tap. Deadshot Daiquiri followed on Call of the Dead, the first map with seven machines, and Mule Kick made its debut on Moon. An update then put Mule Kick on every map, on September 27, 2011 on consoles and October 11 on PC; outside Moon, its machine only appears when the game is connected online.
Quick Revive changed the most. In solo it costs 500 points and works before the power is on; a downed player gets back up alone, with the Mustang & Sally in hand during the down, and loses every perk. After three purchases the machine leaves the map. In co-op it costs 1,500 points and waits for the power like the rest.
From Ascension on, a map can hold more machines than a player can use: with four perks, buying a fifth does nothing. The Random Perk Bottle is the usual way past the limit. George A. Romero leaves one every time he is beaten on Call of the Dead, the last Space Monkey of a round drops one on Ascension if no machine was touched, and on Shangri-La a monkey carries one for a split second. The Focusing Stone of Shangri-La and the end of the Moon quest give every perk for the rest of the game.
The Rezurrection pack also brought back Nacht der Untoten, Verrückt, Shi No Numa and Der Riese in their Black Ops versions. Juggernog works there as everywhere else in Black Ops, 250 health, and Quick Revive gets its solo self-revive. On the maps with five machines, Verrückt, Shi No Numa, Der Riese, Kino der Toten and “Five”, there is no way to hold more than four perks, according to the wiki.
Every perk in Black Ops
| Name | Cost | Effect in Black Ops |
|---|---|---|
| Deadshot Daiquiri | 1,500 points, 1,000 on PC | 35% less spread, no sway when aiming, aim assist moved from the torso to the head |
| Double Tap Root Beer | 2,000 points | Rate of fire of every weapon raised by 33% |
| Juggernog | 2,500 points | Health from 100 to 250: five zombie hits instead of two |
| Mule Kick | 4,000 points | A third weapon slot, lost with its weapon when the player goes down |
| PhD Flopper | 2,000 points | No self-inflicted damage; diving to prone from a height sets off an explosion of up to 5,000 damage |
| Quick Revive | 1,500 points, 500 in solo | Faster revives in co-op; in solo, a self-revive, three purchases at most |
| Speed Cola | 3,000 points | Reloading takes half the time; on Moon it also speeds up the Hacker |
| Stamin-Up | 2,000 points | Twice the sprint endurance and 7% more movement speed |
Perks by map
| Map | Perks, according to the map book |
|---|---|
| Kino der Toten | Quick Revive, Juggernog, Speed Cola, Double Tap Root Beer, Mule Kick |
| “Five” | Quick Revive, Speed Cola, Double Tap Root Beer, Juggernog, Mule Kick |
| Ascension | Quick Revive, Juggernog, Speed Cola, PhD Flopper, Stamin-Up, Mule Kick; no Double Tap. See Ascension perks. |
| Call of the Dead | All eight. See Call of the Dead perks. |
| Shangri-La | All eight, most of them on random spots. See Shangri-La perks. |
| Moon | All eight; Juggernog and Speed Cola take turns in Area 51 |
| Nacht der Untoten | Mule Kick only, in the starting room |
| Verrückt | Juggernog, Quick Revive, Double Tap Root Beer, Speed Cola, Mule Kick. See Verrückt perks and power. |
| Shi No Numa | Mule Kick in the spawn room; Juggernog, Quick Revive, Speed Cola and Double Tap Root Beer drawn among the huts. See Shi No Numa perks and huts. |
| Der Riese | Quick Revive, Juggernog, Speed Cola, Double Tap Root Beer, Mule Kick |
Frequently asked questions
How many perks are in Black Ops 1 Zombies?
Eight: Juggernog, Quick Revive, Speed Cola, Double Tap Root Beer, PhD Flopper, Stamin-Up, Deadshot Daiquiri and Mule Kick. Only Call of the Dead, Shangri-La and Moon have all eight.
What is the perk limit in Black Ops Zombies?
Four. A player who already holds four perks cannot buy a fifth from a machine: the purchase simply does nothing. Every perk is lost when the player goes down.
How do you get more than four perks in Black Ops?
With a Random Perk Bottle, which gives every living player one more perk: George A. Romero drops one on Call of the Dead, the last Space Monkey of a round on Ascension, and a Zombie Monkey carries one for a split second on Shangri-La. The Focusing Stone on Shangri-La and the end of the Moon quest give every perk for the rest of the game.
How much does Quick Revive cost in solo in Black Ops?
500 points, without the power. It revives the player alone and can be bought three times, after which the machine leaves the map. In co-op it costs 1,500 points and needs the power.
When was Mule Kick added to every Black Ops map?
Mule Kick debuted on Moon, then an update of September 27, 2011 on consoles, October 11 on PC, added it to the other maps. Outside Moon, its machine only appears when the game is connected to Xbox Live, PlayStation Network or Steam.
Related pages
- Black Ops: the game book, its ten maps and First Rooms.
- World at War perks: the four original Perk-a-Colas.
- Black Ops II perks: Tombstone, Who’s Who, Electric Cherry, Vulture Aid and Der Wunderfizz.
- Advanced Warfare Exo Upgrades and Black Ops III perks.
- Every perk of the Hub.
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