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The yellow bus and the red truck in the middle of the street, the First Room of Nuketown in Nuketown Zombies, Call of Duty Black Ops II Zombies

Nuketown:
Strategy

The Nuketown First Room rule by rule: B2's single category, the Juggernog ban and the B2FR check, what solo and co-op get in the street, the perk drops round by round, where zombies spawn and the records on ZFRR.

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One category

The Nuketown First Room is the street between the two houses, played with the two front doors and the truck closed. B2, whose competitive rules ZFRR follows, has a single category for it, and the Nuketown leaderboard a single board, split by player count.

RuleNuketown First Room
Play areaThe street, green house door, yellow house door and truck closed
JuggernogNot allowed, wherever the machine lands
Juggernog dealt to a street spotGame not valid
Custom game settingsDefaults only: round 1, Magic on, Headshots only off, Hellhounds off
Blue eyes before round 25Allowed with the patch, in a custom game
Perk spotsPatching them is not allowed (2023); manipulating the perks was voted down again in 2026
MannequinsManipulating their spots was voted down in 2026
Spawn controlNot allowed

Juggernog

Banned since the first rulesets. In 2023, B2’s fifth vote let a co-op team play on with the machine in the street if every player recorded the whole game; the sixth vote, in 2026, removed that option and kept the ban.

The B2FR check

In co-op, the patch reads where Juggernog will land as soon as the game starts. If it is one of the four street spots, it warns the host and restarts the level, unless the host types “idc”; the game is then marked “JUG IN THE ROOM” and cannot count.

The bus mannequin

B2FR removes the mannequin standing next to the yellow bus at the start of every game.

Rules of every First Room

Doors

Opening a door is not allowed, and the 3000 truck counts as one.

Glitches

No out-of-bounds glitch, no fast ray, no rapid fire, no abuse of the fast grenade glitch, no weapon duplication. Fast knifing is allowed.

PC

Plutonium in its latest version and the B2FR patch, also up to date, are required; test builds, Steam and Redacted are refused, and no other script may be loaded. Removing the fog, reading health values or covering the anticheat output is not allowed.

Footage

The full game must be public, with game sound; in co-op, the host’s view is required.

Solo and co-op

The rules are the same, but the street does not give the same things:

Solo game

Quick Revive lands in the street a few seconds into round 1, for 500 points, and it is the only machine you will ever reach. Juggernog can never land in the street, so a solo game never has to be restarted for it.

Co-op game

Quick Revive is dealt like the others and may land behind a door. Speed Cola, Double Tap and the Pack-a-Punch may each land in the street and be used; Juggernog in the street means a restart.

Round by round

  1. The game starts in front of the bus and the truck, with an M1911, frag grenades and the knife. The two wall buys of the street are the M14 on the back door of the bus and the Olympia on the front of the truck, 500 points each.
  2. In solo, buy Quick Revive as soon as it lands in round 1.
  3. In co-op, a first machine falls in round 3 or 4, then one in rounds 6 to 8, 10 to 13, 15 to 18 and 20 to 24. Only those dealt to the street can be used. Stay clear of a landing spot when the alarm sounds: the crash throws players to the ground.
  4. At the start of round 25, every zombie on the map dies at once, and the next ones have blue eyes.

Zombie spawns

The street has no window. The map files give the street eight spawn points, all of them zombies climbing out of the ground. Two are down in the nuke crater at the far end of the map, one on each side: the zombies there crawl up the slope before getting on their feet. With the doors closed, these should be the only spawns in use. Up to 24 zombies can be on the map at once. Since there is no window, there is no boarding to stall a round and no Carpenter among the power-ups.

Records

On October 6, 2026, the best rounds on the ZFRR board were:

PlayersRoundTeam
Solo60its_kisame
2 players64Flo203, iTekAlot
3 players50Sheyka79, Leocorno, romans12356
4 players46Waad, benniiZ, swagrobuc, TankGhost