Machines from the sky

On Nuketown, no perk machine stands on the map when the game starts. At the start, the game deals the five machines, four perks and the Pack-a-Punch, onto ten landing spots marked by piles of crates, and lifts them high into the sky. Later, an air raid alarm sounds, a machine falls out of the mushroom cloud and crashes onto its spot, and it stays there until the end of the game.
The landing
The crash throws every player within a few metres to the ground for a moment, with a little damage, and kills the zombies around it.
Decided at the start
The spot of each machine is drawn when the game begins, not when it falls. That is how the B2FR patch can tell, before round 1, where Juggernog will land.
No power
Every machine works the moment it lands.








