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The AK-74u chalk on the wall inside the red truck in Nuketown Zombies, Call of Duty Black Ops II Zombies

Nuketown:
Weapons

All the weapons of Nuketown Zombies: the M14 and Olympia of the street, the five weapons in the red truck, the two houses, the Mystery Box spots and pool, and the Ray Gun Mark II rule read from the game.

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Starting loadout

Every game of Nuketown starts with an M1911, the knife and frag grenades. Players are CIA or CDC operatives, and nothing in the loadout changes with the team.

Wall buys

Eleven weapons and items are bought off the walls. Only the two rifles are in the street, the First Room.

WeaponCostLocationBehind
M14 semi-automatic rifle, menu render, Call of Duty Black Ops II ZombiesM14500Back door of the yellow busNothing (First Room)
Olympia double-barrel shotgun, menu render, Call of Duty Black Ops II ZombiesOlympia500Front of the red truckNothing (First Room)
B23R burst pistol, menu render, Call of Duty Black Ops II ZombiesB23R1000Green house, ground floor750 door
MP5 submachine gun, menu render, Call of Duty Black Ops II ZombiesMP51000Green house750 door
Remington 870 MCS pump-action shotgun, menu render, Call of Duty Black Ops II ZombiesRemington 870 MCS1500Yellow house, living room750 door
Colt M16A1 rifle, menu render, Call of Duty Black Ops II ZombiesColt M16A11200Yellow house, upstairs750 door, then 1000 debris
AK-74u submachine gun, menu render, Call of Duty Black Ops II ZombiesAK-74u1200Back of the red truck3000 debris
Semtex grenade, menu icon, Call of Duty Black Ops II ZombiesSemtex250Back of the red truck3000 debris
Claymore mine, menu icon, Call of Duty Black Ops II ZombiesClaymore1000Back of the red truck3000 debris
Bowie Knife3000Back of the red truck, left of the Claymores3000 debris
Galvaknuckles, HUD icon, Call of Duty Black Ops II ZombiesGalvaknuckles6000Back of the red truck, behind a cardboard box3000 debris, then knife the box
The M14 chalk on the back door of the yellow bus, Hold to buy M14, Cost 500 in Nuketown Zombies, Call of Duty Black Ops II Zombies

M14

The semi-automatic rifle of every Black Ops II First Room, and the cheapest gun of the street with the Olympia.

The Olympia chalk on the front of the red truck, Cost 500 in Nuketown Zombies, Call of Duty Black Ops II Zombies

Olympia

A double-barrel shotgun, two shots before every reload.

The Colt M16A1 chalk on a wall upstairs in the yellow house in Nuketown Zombies, Call of Duty Black Ops II Zombies

Colt M16A1

A three-round burst rifle that becomes a rifle with a grenade launcher once upgraded.

The Galvaknuckles chalk inside the red truck, Hold to buy Galvaknuckles, Cost 6000 in Nuketown Zombies, Call of Duty Black Ops II Zombies

Galvaknuckles

One punch kills a zombie until round 14. The box that hides them only opens to damage.

B23R

A burst pistol. A Steam guide makes it the first buy once the green house is open.

Semtex

Sticky grenades that replace your frags, as strong as them until about round 10.

Bowie Knife

One-hit kills until round 9.

The truck

The red truck stands in the middle of the street, but its back is shut behind a pile of furniture, which costs 3000 points to clear. Five of the eleven wall items are inside. Clearing it is opening a door, which a First Room game does not do.

Mystery Box

The Mystery Box open in a backyard, in front of a garden lattice in Nuketown Zombies, Call of Duty Black Ops II Zombies

950 points a spin. The Box starts in one of the two backyards, by the fallout shelter or the doghouse ruins, and can also move to the garden patch of the green backyard, the yellow house garage, or the stairs inside the green house. None of its five spots is in the street.

TypeWeapons
PistolsFive-seven, Five-seven Dual Wield, KAP-40, Python, Executioner
Submachine gunChicom CQB
Assault riflesSMR, FAL, M8A1, Type 25, MTAR, M27, Galil
ShotgunsM1216, S12
Sniper riflesBarrett M82A1, DSR 50
Light machine gunsHAMR, RPD, LSAT
LaunchersWar Machine, RPG
SpecialBallistic Knife, Ray Gun, Ray Gun Mark II (with Vengeance)
EquipmentMonkey Bomb
M27 assault rifle, menu render, Call of Duty Black Ops II Zombies

M27

An assault rifle that a Steam guide lists as exclusive to Nuketown.

LSAT light machine gun, menu render, Call of Duty Black Ops II Zombies

LSAT

A light machine gun that the same guide gives to only three Black Ops II maps.

Monkey Bomb of Nuketown Zombies, model render, Call of Duty Black Ops II Zombies

Monkey Bomb

The only tactical grenade of the map; there is no EMP Grenade here.

Ray Gun and Mark II

Ray Gun, menu render, Call of Duty Black Ops II Zombies

Ray Gun

In the Box on every copy of the game.

Ray Gun Mark II, model render, Call of Duty Black Ops II Zombies

Ray Gun Mark II

In the Box only once the Vengeance map pack is installed, and only one player can hold it at a time.

One or the other

A player who holds the Ray Gun cannot get the Mark II from the Box, and the other way round.

A rarer draw

Even when it is allowed, the game turns down the Mark II two times out of three when the Box picks it, so it comes out less often than other weapons.

Pack-a-Punch

The Pack-a-Punch machine, Increase your firepower in Nuketown Zombies, Call of Duty Black Ops II Zombies

The machine falls from the sky like the perks, at a random round and on a random spot, and upgrades any of these weapons for 5000 points. When and where it lands is on the perks and Pack-a-Punch page.