Ascension
54 records
BO2
Nuketown turned into a Zombies map, released as a bonus and built on the multiplayer layout everyone already knew. The two houses, the yellow bus, the fallout shelters, and a nuclear countdown on the horizon.
The mannequins scattered around the street turn into zombies when you are not looking at them. The perks drop from the sky at random on the roof of a house, which means the perk you want is a matter of luck rather than route, and the map has no Pack-a-Punch of its own until you earn it.
The First Room is the street between the two houses, the smallest First Room on the site. The mannequins break your lines of sight, the two houses funnel everything towards you, and there is no room at all to recover from a mistake.
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Croupper |
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Romain9154 |
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We do not maintain our own ruleset. ZFRR follows the competitive First Room rules written and maintained by the player Zi0 on his site B2, the reference used across the Zombies community.
B2 gathers the global rules — no memory tools, no macros, no out-of-bounds glitches, no emulators — and those specific to the First Room category: doors stay closed, fast ray, rapid fire and the fast-throw grenade glitch are forbidden, while fast knifing and split-screen remain allowed. Every change is voted on publicly.
A run below the required round is not added to the leaderboard. The lowest column shows what is currently on the board : beating it is enough to appear.
| First Room | Mode | Required | Lowest listed |
|---|---|---|---|
| Nuketown | Solo | 30 | 30 12 listed |
| Nuketown | 2P | 30 | 32 11 listed |
A run that breaks these rules is not accepted, whatever the round reached. If a username, a nationality or a score looks wrong, tell us through the contact form.
Read the full rules on B2Player