The First Room
On ZFRR, the Nuketown First Room is the street: the cul-de-sac between the green house and the yellow house, around the yellow bus and the red truck parked in the middle, up to the “Welcome to Nuketown” sign. The game treats it as one area in two halves, a green side and a yellow side, joined from the start. The players spawn in front of the bus and the truck, and everything they can reach without opening anything is the First Room.
Three ways lead out of it, all closed in a First Room game: the front door of the green house for 750 points, the front door of the yellow house for 750, and the furniture piled around the back of the truck for 3000. The street has no window at all: nothing to board, and no Carpenter in the game.

M14
500 points, on the back door of the yellow bus.

Olympia
500 points, on the front of the red truck.
Those are the only two wall buys of the street. Every other weapon, the Mystery Box included, is behind a door. The perks are not in the street either: nothing stands there at the start. The machines fall from the sky during the game, each one on a spot drawn at random, and four of the ten landing spots are in the street:

Green house garage
A cramped spot the players crawl into, hard to get out of in the middle of a round.
Green side of the street
A landing spot in the open, on the green house side.
Yellow side of the street
The same on the yellow house side.
Welcome sign
A spot beside the “Welcome to Nuketown” sign, at the far end of the street.
In solo, the game always sends Quick Revive first, a few seconds into round 1, and always onto one of these four street spots. The other machines are then given the six other spots, so in solo Quick Revive is the only machine that ever lands in the First Room. In co-op, the five machines are spread over all ten spots, and any of them can land in the street.
B2, whose rules ZFRR follows, has three rules of its own for Nuketown on top of the general ones, and the Nuketown leaderboard keeps a single board:
No Juggernog
Buying Juggernog is not allowed, even if the machine is within reach. The rule has stood since the first rulesets and was confirmed in B2’s sixth vote.
No Juggernog in the street
A game where the Juggernog machine is due to land on one of the four street spots is not valid. The B2FR patch checks it at the start of a co-op game, warns the host and restarts the level.
Blue eyes
Switching the zombies’ eyes to blue with the patch, the effect of the round 25 Easter egg, is allowed in a custom game.
PC patch
On PC, a run must be played on Plutonium, latest version, with the B2FR community patch, also up to date. Steam and Redacted are refused; consoles are allowed.
Custom game settings
None may be changed. Round 1 start, Magic on, Headshots only off, Hellhounds off.




















