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The Stamin-Up machine freed from the snow, The Giant, Call of Duty Black Ops III Zombies

The Giant:
Secrets

The secrets of The Giant: the hidden Stamin-Up or Deadshot Daiquiri machine freed by the robot laser, the Beauty of Annihilation remix and its three jars, the radios, ciphers and Dr. Monty's blueprint, Icarus and the hidden details of the factory.

  • 3 min read
  • 5 chapters
  • updated

The secret perk machine

The Giant hides a sixth perk machine under a pile of snow. At the start of each game, the game draws which perk it holds: Stamin-Up or Deadshot Daiquiri, never both. It needs the power, the three teleporters linked and Monkey Bombs from the Mystery Box.

  1. A Monkey Bomb in each teleporter: throw a Monkey Bomb onto the pad of a teleporter, then teleport with it to the mainframe, for 1500 points.
  2. The panel: next to the mainframe, a small panel has three lights. Each teleporter done this way turns one of them on.
  3. The button: once the three teleporters are done, use the button of the panel. The head of the giant robot hanging from a crane behind the courtyard fires a laser at the Der Riese sign, which bounces it onto a pile of snow and melts it.
  4. The machine: Stamin-Up or Deadshot Daiquiri now stands where the snow was.
The panel by the mainframe with its three lights lit green, The Giant, Call of Duty Black Ops III Zombies

The three lights

The panel by the mainframe that follows the three teleports.

The Stamin-Up machine revealed in the melted snow of an alley, The Giant, Call of Duty Black Ops III Zombies

The hidden machine

Here Stamin-Up, freed from the snow in an alley of the factory.

Beauty of Annihilation

A remix of “Beauty of Annihilation”, the song of Der Riese, by Brian Tuey. It plays after holding the use button on three green, glowing jars with spines inside, in the same places as in the original map:

  1. In the Animal Testing Lab, on top of a shelf.
  2. Also in the Animal Testing Lab, on a cupboard right behind the first one.
  3. In the room of Teleporter B: right after entering the room with the two vats, turn right into the side room. The jar is on the desk.

Once found, the song can also be played in the music player of the Data Vault, in the campaign menu.

Radios, ciphers and the blueprint

Eleven radios are hidden in the factory. The first five are messages recorded by Ludvig Maxis about his daughter Samantha. Three more are messages from Maxis to Richtofen, heard only when playing as Richtofen; the same radios play messages from Nikolai, Dempsey and Takeo, from another place and time, for the three other characters.

One of the ciphers, a code in atomic numbers, The Giant, Call of Duty Black Ops III Zombies

Five ciphers

A barcode, a code in the atomic numbers of the periodic table, a Lorenz cipher, a block cipher and an Enigma code. Decoded, three of them read: “The mountain must be searched for the frozen one”, “In the cell below the waves is where honor suffers”, “A city of fire surrounds the warrior the last of his kind”.

Dr. Monty's blueprint of the Summoning Key, The Giant, Call of Duty Black Ops III Zombies

Dr. Monty’s blueprint

A scrap of paper showing the Summoning Key, signed by Monty. The same drawing appears in a loading screen of the Zombies comics, where Monty draws it.

Hidden details

The factory clock frozen at 1:15, intro cinematic, The Giant, Call of Duty Black Ops III Zombies

The frozen clock

The factory clock stops at 1:15 in the intro, when the snow starts to fall.

Icarus

The plane of Mob of the Dead rests on the roof of the building of Teleporter C, behind the power switch. A sniper scope or Theater Mode shows it best.

The burning Monkey Bomb

Thrown into the furnace of the Automobile Garage, a Monkey Bomb screams until it explodes instead of playing its song.

Samantha crying

By the barrier at the back of the Automobile Garage, near the furnaces, a girl can be heard crying.

Maxis’s office

From the barrier at the bottom of the stairs of the starting courtyard, the office of Maxis can be seen.

The teddy bear’s shadow

From the barrier of the starting courtyard next to the door on the factory side, the shadow of a teddy bear shows on the wall of the alley.

The hanging man

From the balcony of Teleporter B, a pair of legs hangs in the building opposite. Shooting them makes them swing.

Dog paw print and Maxis name tag

Down the stairs at the back right of the room of Teleporter C, a bloody paw print and a name tag lie on the floor.

“Help” on a roof

Sandbags and wooden panels spell “Help” on the roof of the Automobile Garage, visible only in Theater Mode.

Gold bars

From the tunnel near Teleporter C, containers full of gold bars can be seen.

In the First Room

Two of these details can be seen doors closed, from the barriers of the starting courtyard: Maxis’s office and the teddy bear’s shadow. The secret perk machine and the song both need doors opened.