The First Room

On ZFRR, the First Room of The Giant is the starting courtyard, the snowy yard just outside the factory where the Primis crew lands at the start of every game. The game calls it the receiver zone: it is built around the mainframe, the pad where every teleport ends, with the Pack-a-Punch Machine waiting behind a shutter on the same platform. The players start with 500 points, an MR6 pistol, the knife and frag grenades.
The courtyard has two doors, one on each side of the mainframe, both sold for 750 points: the left one leads towards the Animal Testing Lab, the right one towards the Automobile Garage. In a First Room game they stay closed, so the power is never turned on and the teleporters never link.

RK5
500 points, a three-round burst pistol, on a wall of the courtyard, to the right of the power-up spot, when facing the clock.

Sheiva
500 points, a semi-automatic rifle, on the wall to the right of the Pack-a-Punch Machine.
Those are the only two wall buys of the courtyard. The zombies climb in through barriers around it, one of them at the bottom of the stairs that go down below the yard, another next to the door on the factory side.

The mainframe
The landing pad of the three teleporters, under a tall coil that glows blue. Without the power it never links, so it stays dead for the whole game.
The Pack-a-Punch
On the mainframe platform, behind a shutter that only rises as the teleporters are linked. It never opens doors closed.
No perk
The machines of The Giant are drawn at random each game among the spots of Der Riese, and none of them is in the courtyard. Quick Revive is out of reach, even in solo.
No Mystery Box
None of its six spots is in the courtyard, so a First Room game is played with the two walls and the power-ups.
No GobbleGum
No machine stands in the courtyard, and the ZFRR board for this map allows no gum at all.
Hellhounds
They come into the courtyard like everywhere else. The first Hellhound round is round 5, 6 or 7, then one every four or five rounds, and the last dog of each round drops a Max Ammo.
The The Giant leaderboard keeps separate boards for solo and for two, three and four players. It is kept apart from the Der Riese board of Black Ops: the geometry is the same, but the two games are not comparable. Its rules:
Doors closed
Reach the highest round you can without opening any door.
No GobbleGums
Neither Classic nor Mega GobbleGums are allowed.
Full rounds
Every round must be played in full, and glitches and exploits are not allowed.
Video
The whole game must be recorded, and each player shows their gum loadout before, during or after the game.
Where to post it
A Twitch video must be saved as a highlight, since past broadcasts are not accepted; a YouTube video must be public or unlisted.












