• 27 players
  • 97 records
  • 10

Verrückt - Jugg

BO1 PC : available Xbox : available PlayStation : available Plutonium : available

Wittenau Sanatorium, the asylum where Group 935 tested Element 115 on the patients. Verruckt is the map that invented most of what Zombies became: the Perk-a-Cola machines, the power switch, the hellhounds, and the split spawn that puts two players on each side of a locked building.

The layout is symmetrical and cruel. Four perks, one in each wing, the electricity in the middle, and traps on the doors that cost points every time you use them. The asylum is also the first map where the zombies sprint from the opening rounds.

This is the Juggernog side, the western wing. You spawn with Juggernog visible behind the first door, close enough to read the label and permanently out of reach. The room has windows on almost every wall, which is what makes it so demanding: the horde arrives from every side at once and no corner covers two of them. There is no loop to run here, only a rhythm to hold.

First Room World Record 40
Rank Nationality Player Time Platform
1 Germany Inferno Maarten PC
2 France Zegosoft Plutonium
3 Germany Riven PC
4 Italy Preso Plutonium
5 United States Da_Gho PC
6 New Zealand Umesco PC
7 United States Plant PC
8 United States TzT_Nightmare PC
9 Sweden benniiZ PC
10 United States forever PC
11 Austria Marco PC
12 Germany Proplay PC
13 Spain Gencrack PC
14 United States Toasssty PC
15 Denmark viperZayat Xbox
16 United Kingdom iBlackettxD PC
17 Switzerland Projct PC
18 France Flo203 PC
19 France Apasbeau Plutonium

Fast, not far

A First Room speedrun is the opposite exercise of a high round : the room is the same, the goal is not. Instead of holding the spawn as long as possible, you clear the set number of rounds as fast as you can.

Which means the two boards never mix. A run that would rank first here would not even enter a high round board, and the other way around.

The rules are those of the room itself : no leaving the spawn, no exploit that skips it. What changes is the clock — it starts when the player spawns into the map and stops on the round-up animation of the round being run.

Every time is backed by its video, as everywhere else on ZFRR. Send yours through the contact form and it goes up within the day.