Ascension
55 records
BO1
The eastern wing of Wittenau, the other half of Verruckt. The map was built around the idea that the two teams meet in the middle: two spawns, two sets of perks, one power switch between them.
Quick Revive sits on this side, along with the shower room and the corridor that leads to the stairs. The hellhounds arrive here as they do everywhere on the map, and the traps are the only crowd control until the power is on.
The First Room is tighter than the Juggernog wing, with fewer safe angles and a doorway that forces you into the corridor far earlier. That is why the two sides are ranked separately: the rooms share a name and nothing else.
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| Rank | Nationality | Player | Time | Platform |
|---|---|---|---|---|
| No time yet to round 10 in this mode. Submit yours | ||||
| Rank | Nationality | Player | Time | Platform |
|---|---|---|---|---|
| No time yet to round 20 in this mode. Submit yours | ||||
| Rank | Nationality | Player | Time | Platform |
|---|---|---|---|---|
| No time yet to round 30 in this mode. Submit yours | ||||
| Rank | Players | Time | Platform |
|---|---|---|---|
| No time yet to round 10 in this mode. Submit yours | |||
| Rank | Players | Time | Platform |
|---|---|---|---|
| No time yet to round 20 in this mode. Submit yours | |||
| Rank | Players | Time | Platform |
|---|---|---|---|
| No time yet to round 30 in this mode. Submit yours | |||
| Rank | Players | Time | Platform |
|---|---|---|---|
| No time yet to round 40 in this mode. Submit yours | |||
| Rank | Players | Time | Platform |
|---|---|---|---|
| No time yet to round 10 in this mode. Submit yours | |||
| Rank | Players | Time | Platform |
|---|---|---|---|
| No time yet to round 20 in this mode. Submit yours | |||
| Rank | Players | Time | Platform |
|---|---|---|---|
| No time yet to round 30 in this mode. Submit yours | |||
| Rank | Players | Time | Platform |
|---|---|---|---|
| No time yet to round 10 in this mode. Submit yours | |||
| Rank | Players | Time | Platform |
|---|---|---|---|
| No time yet to round 20 in this mode. Submit yours | |||
| Rank | Players | Time | Platform |
|---|---|---|---|
| No time yet to round 30 in this mode. Submit yours | |||
A First Room speedrun is the opposite exercise of a high round : the room is the same, the goal is not. Instead of holding the spawn as long as possible, you clear the set number of rounds as fast as you can.
Which means the two boards never mix. A run that would rank first here would not even enter a high round board, and the other way around.
The rules are those of the room itself : no leaving the spawn, no exploit that skips it. What changes is the clock — it starts on the first zombie and stops on the last one of the final round.
Every time is backed by its video, as everywhere else on ZFRR. Send yours through the contact form and it goes up within the day.
We do not maintain our own ruleset. ZFRR follows the competitive First Room rules written and maintained by the player Zi0 on his site B2, the reference used across the Zombies community.
B2 gathers the global rules (no memory tools, no macros, no out-of-bounds glitches, no emulators) and those specific to the First Room category: doors stay closed, fast ray, rapid fire and the fast-throw grenade glitch are forbidden, while fast knifing and split-screen remain allowed. Every change is voted on publicly.
Everything above applies : a speedrun is the same room, with the same rules. What follows is what the clock adds.
A run that breaks these rules is not accepted, whatever the round reached. If a username, a nationality or a score looks wrong, tell us through the contact form.
Read the full rules on B2Player