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Verrückt - Jugg

BO1 PC : available Xbox : available PlayStation : available Plutonium : available

Wittenau Sanatorium, the asylum where Group 935 tested Element 115 on the patients. Verruckt is the map that invented most of what Zombies became: the Perk-a-Cola machines, the power switch, the hellhounds, and the split spawn that puts two players on each side of a locked building.

The layout is symmetrical and cruel. Four perks, one in each wing, the electricity in the middle, and traps on the doors that cost points every time you use them. The asylum is also the first map where the zombies sprint from the opening rounds.

This is the Juggernog side, the western wing. You spawn with Juggernog visible behind the first door, close enough to read the label and permanently out of reach. The room has windows on almost every wall, which is what makes it so demanding: the horde arrives from every side at once and no corner covers two of them. There is no loop to run here, only a rhythm to hold.

First Room World Record 40
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Fast, not far

A First Room speedrun is the opposite exercise of a high round : the room is the same, the goal is not. Instead of holding the spawn as long as possible, you clear the set number of rounds as fast as you can.

Which means the two boards never mix. A run that would rank first here would not even enter a high round board, and the other way around.

The rules are those of the room itself : no leaving the spawn, no exploit that skips it. What changes is the clock — it starts on the first zombie and stops on the last one of the final round.

Every time is backed by its video, as everywhere else on ZFRR. Send yours through the contact form and it goes up within the day.