Starting loadout
Every game of Bus Depot starts in the depot hall with an M1911 pistol, the knife and frag grenades. There is no Pack-a-Punch on the map and no perk to help any gun along: what you buy is what you fight with until the end.
Every game of Bus Depot starts in the depot hall with an M1911 pistol, the knife and frag grenades. There is no Pack-a-Punch on the map and no perk to help any gun along: what you buy is what you fight with until the end.
Four wall buys, two inside the hall and two outside. The outside ones need the 750-point door first.
| Weapon | Price | Location |
|---|---|---|
| M14 | 500 | Depot hall, the starting room |
| Olympia | 500 | Depot hall, the starting room |
| MP5 | 1000 | Across the street from the depot entrance |
| Remington 870 MCS | 1500 | Outside wall of the depot, next to the door |

A semi-automatic rifle, the usual first buy of the hall.

A double-barrel shotgun, two shots before every reload.

The only automatic wall weapon of the map, and the only one away from the depot building.

A pump-action shotgun, the most expensive wall buy.
The Box costs 950 points a spin and has one single spot on this map: on the sidewalk outside, right next to the door of the hall. Since there is nowhere else to go, it never moves and the teddy bear never takes it away. It sits in a narrow stretch along the wall, an easy place to get cornered.
What can come out of it: Five-Seven, Five-Seven Dual Wield, KAP-40, Python, Executioner, Chicom CQB, SMR, FAL, M8A1, Type 25, MTAR, Galil, M1216, S12, Barrett M82A1, DSR 50, HAMR, RPD, Ballistic Knife, War Machine, RPG, Ray Gun, Ray Gun Mark II, Monkey Bomb and EMP Grenade.

The classic wonder weapon, and with no Pack-a-Punch on the map, the strongest gun you can hope for.

Only in the Box for players who own the Vengeance map pack.

Draws the horde away for a few seconds, long enough for a revive.
A TranZit equipment that stuns zombies. It is also the key to the only achievement the map can give, The Lights Of Their Eyes.

In TranZit it is sold on board the bus for 1000 points. No bus in Survival, no B23R.
A TranZit item, also sold in Town Survival, but not at the depot.
No Turbine, no Zombie Shield, nothing to build.
A First Room run never opens the door, so it is played with the M14 and the Olympia only, the two 500-point wall buys of the hall, on top of the starting pistol and grenades. The MP5, the Remington and the Box are all on the other side of the 750 door.