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The Mystery Box outside the depot, Cost 950 in Bus Depot, Call of Duty Black Ops II Zombies

Bus Depot:
Weapons

Every weapon on Bus Depot: the four wall buys with prices and locations, the single Mystery Box spot and its full list, the Ray Guns, and the two guns of the First Room.

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Starting loadout

Every game of Bus Depot starts in the depot hall with an M1911 pistol, the knife and frag grenades. There is no Pack-a-Punch on the map and no perk to help any gun along: what you buy is what you fight with until the end.

Wall weapons

Four wall buys, two inside the hall and two outside. The outside ones need the 750-point door first.

WeaponPriceLocation
M14500Depot hall, the starting room
Olympia500Depot hall, the starting room
MP51000Across the street from the depot entrance
Remington 870 MCS1500Outside wall of the depot, next to the door
M14 semi-automatic rifle, menu render, Call of Duty Black Ops II Zombies

M14

A semi-automatic rifle, the usual first buy of the hall.

Olympia double-barrel shotgun, menu render, Call of Duty Black Ops II Zombies

Olympia

A double-barrel shotgun, two shots before every reload.

MP5 submachine gun, menu render, Call of Duty Black Ops II Zombies

MP5

The only automatic wall weapon of the map, and the only one away from the depot building.

Remington 870 MCS pump-action shotgun, menu render, Call of Duty Black Ops II Zombies

Remington 870 MCS

A pump-action shotgun, the most expensive wall buy.

Mystery Box

The Box costs 950 points a spin and has one single spot on this map: on the sidewalk outside, right next to the door of the hall. Since there is nowhere else to go, it never moves and the teddy bear never takes it away. It sits in a narrow stretch along the wall, an easy place to get cornered.

What can come out of it: Five-Seven, Five-Seven Dual Wield, KAP-40, Python, Executioner, Chicom CQB, SMR, FAL, M8A1, Type 25, MTAR, Galil, M1216, S12, Barrett M82A1, DSR 50, HAMR, RPD, Ballistic Knife, War Machine, RPG, Ray Gun, Ray Gun Mark II, Monkey Bomb and EMP Grenade.

Wonder weapons and equipment

Ray Gun, menu render, Call of Duty Black Ops II Zombies

Ray Gun

The classic wonder weapon, and with no Pack-a-Punch on the map, the strongest gun you can hope for.

Ray Gun Mark II, menu render, Call of Duty Black Ops II Zombies

Ray Gun Mark II

Only in the Box for players who own the Vengeance map pack.

Monkey Bomb, model render, Call of Duty Black Ops II Zombies

Monkey Bomb

Draws the horde away for a few seconds, long enough for a revive.

EMP Grenade

A TranZit equipment that stuns zombies. It is also the key to the only achievement the map can give, The Lights Of Their Eyes.

Not on this map

The B23R chalk drawing inside the bus, Hold to buy B23R, Cost 1000 in TranZit, Call of Duty Black Ops II Zombies

B23R

In TranZit it is sold on board the bus for 1000 points. No bus in Survival, no B23R.

Galvaknuckles

A TranZit item, also sold in Town Survival, but not at the depot.

Buildables

No Turbine, no Zombie Shield, nothing to build.

In a First Room game

A First Room run never opens the door, so it is played with the M14 and the Olympia only, the two 500-point wall buys of the hall, on top of the starting pistol and grenades. The MP5, the Remington and the Box are all on the other side of the 750 door.