Black Ops II Zombies has 12 perks: the eight of Black Ops and four new ones, Tombstone Soda, Who’s Who, Electric Cherry and Vulture Aid, each introduced on a different map. The four-perk limit stays, no map has all twelve, and Origins adds Der Wunderfizz and a way to hold every perk of the map.
How perks work in Black Ops II
Each map pack brought a perk. Tombstone Soda came with TranZit on November 13, 2012, and is only sold in games of two players or more. Who’s Who followed on Die Rise, Electric Cherry on Mob of the Dead and Vulture Aid on Buried; Who’s Who and Vulture Aid never left their map in this game. Double Tap became Double Tap II, which adds double bullet damage to the faster fire, and Deadshot Daiquiri now costs 1,500 points on every platform.
The old perks are spread more thinly. Mob of the Dead has no Quick Revive, since Afterlife does its job, and no Stamin-Up; PhD Flopper and Mule Kick stand on its docks but only work in Grief. No round-based map sells PhD Flopper from a machine: it comes from Der Wunderfizz on Origins. Nuketown drops its machines from the sky onto random spots, and Bus Depot has no perk at all.
Origins introduced Der Wunderfizz: for 1,500 points it spins through the perks and hands one out at random, a Mystery Box for perks. None of Electric Cherry, Deadshot Daiquiri, PhD Flopper and Double Tap has a machine on that map: the first three only come from Der Wunderfizz, and Double Tap from Der Wunderfizz or the Rituals of the Ancients. Origins is also the map that breaks the limit for good: each Empty Perk Bottle, dug up with the Golden Shovel under Zombie Blood, adds a perk slot, and the Rituals of the Ancients box gives Double Tap for free once 30,000 points have been spent. Together they let a player hold all nine perks of the map.
Elsewhere, a Jumping Jack round cleared with 100% accuracy drops a perk bottle on Die Rise, the lit mansion of Buried holds a free perk every few rounds, and the main quests of Die Rise and Buried give the perks of the map. On TranZit, Die Rise and Buried, Persistent Upgrades add effects that echo Juggernog and Quick Revive; they are a separate system, covered in TranZit Persistent Upgrades.
Every perk in Black Ops II
| Name | Cost | Effect in Black Ops II |
|---|---|---|
| Deadshot Daiquiri | 1,500 points | Less spread, no sway when aiming, aim assist on the head |
| Double Tap Root Beer | 2,000 points | Double Tap II: faster fire and double damage for every bullet |
| Electric Cherry | 2,000 points | An electric shockwave on every reload, wider the emptier the magazine, and a stun blast when going down |
| Juggernog | 2,500 points | Health from 100 to 250 |
| Mule Kick | 4,000 points | A third weapon slot; Richtofen’s ending of Buried gives a four-weapon variant |
| PhD Flopper | 2,000 points in Cell Block | No self-inflicted damage and an explosion on a dive to prone; Der Wunderfizz only on Origins |
| Quick Revive | 1,500 points, 500 in solo | Faster revives in co-op; in solo, a self-revive, three purchases at most |
| Speed Cola | 3,000 points | Reloading takes half the time; stacks with the Fast Mag attachment |
| Stamin-Up | 2,000 points | Twice the sprint endurance and 7% more movement speed |
| Tombstone Soda | 2,000 points, co-op only | When downed, drop a tombstone and get guns and perks back on the next life |
| Vulture Aid | 3,000 points | Zombies drop ammo and points, machines show through walls, and a green gas cloud hides the player |
| Who’s Who | 2,000 points | When downed, play a double that can revive your own body |
Perks by map
| Map | Perks, according to the map book |
|---|---|
| TranZit | Quick Revive, Speed Cola, Double Tap Root Beer, Tombstone Soda, Juggernog, Stamin-Up. See TranZit perks and power. |
| Bus Depot | None, not even Quick Revive |
| Farm | Quick Revive, Double Tap Root Beer, Speed Cola, Juggernog |
| Town | Stamin-Up, Double Tap Root Beer, Tombstone Soda, Juggernog, Quick Revive, Speed Cola. See Town perks. |
| Nuketown | Quick Revive, Juggernog, Speed Cola, Double Tap Root Beer, dropped from the sky. See Nuketown perks. |
| Die Rise | Quick Revive, Who’s Who, Speed Cola, Juggernog, Double Tap Root Beer, Mule Kick, all in elevators. See Die Rise perks. |
| Mob of the Dead | Juggernog, Double Tap Root Beer, Speed Cola, Deadshot Daiquiri, Electric Cherry; no Quick Revive |
| Buried | Quick Revive, Juggernog, Speed Cola, Double Tap Root Beer, Stamin-Up, Mule Kick, Vulture Aid. See Buried perks. |
| Origins | Machines: Quick Revive, Speed Cola, Juggernog, Stamin-Up, Mule Kick. Der Wunderfizz: Electric Cherry, Deadshot Daiquiri, PhD Flopper, Double Tap Root Beer. See Origins perks. |
Frequently asked questions
How many perks are in Black Ops 2 Zombies?
Twelve: Juggernog, Quick Revive, Speed Cola, Double Tap Root Beer, PhD Flopper, Stamin-Up, Deadshot Daiquiri, Mule Kick, Tombstone Soda, Who’s Who, Electric Cherry and Vulture Aid. Origins has the most, nine.
Can you have more than four perks in Black Ops 2?
Yes, on some maps. Origins has Empty Perk Bottles that each add a perk slot and a free Double Tap from the Rituals of the Ancients box, enough for all nine perks of the map. Die Rise and Buried have free perk bottles and main quests that give every perk.
What is Der Wunderfizz?
A machine introduced on Origins that gives a random perk for 1,500 points, like a Mystery Box for perks. A bolt of lightning strikes its orb to show where it stands. On Origins it is the only source of Electric Cherry, Deadshot Daiquiri and PhD Flopper; Double Tap also comes free from the Rituals of the Ancients once 30,000 points have been spent.
Which Black Ops 2 map has no Quick Revive?
Mob of the Dead, where Afterlife takes its place, solo included. Bus Depot, the Survival version of the TranZit bus station, has no perk machine at all.
Does Tombstone Soda work in solo in Black Ops 2?
No. Tombstone Soda is only sold in games of two players or more, on TranZit and Town. It came back in Black Ops Cold War with a different effect, playable in solo.
Related pages
- Black Ops II: the game book, its maps and nine First Rooms.
- Black Ops perks: the eight perks it builds on.
- Black Ops III perks: the next Treyarch game.
- World at War perks and Advanced Warfare Exo Upgrades.
- Every perk of the Hub.
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