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The Armageddon, the Pack-a-Punched Kar98k, held in first person, Call of Duty Black Ops Zombies

Der Riese:
Weapons

Every weapon of Der Riese in Call of Duty: Black Ops Zombies: the wall weapons with their prices and places, the Kar98k and Gewehr 43 of the First Room, the Bouncing Betty and Bowie Knife, the Wunderwaffe DG-2 and the Black Ops Mystery Box with its weighted Ray Gun and Monkey Bomb.

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Wall weapons

The wall weapons of Der Riese are the World at War ones, and the Black Ops version keeps their prices. Every game starts with the M1911, the knife and two Stielhandgranates. Only the first two weapons of the table can be bought in a First Room game.

WeaponPriceWhere
Chalk outline of the Kar98k, Call of Duty Black Ops ZombiesKar98k200Starting courtyard
Chalk outline of the Gewehr 43, Call of Duty Black Ops ZombiesGewehr 43600Starting courtyard
M1A1 Carbine600Left corridor, behind the left-hand door of the start
Double-Barreled Shotgun1200Right hallway, behind the right-hand door of the start
Thompson1200Automobile Garage
Type 1001000Chemical Testing, by Teleporter B
M1897 Trench Gun1500Animal Testing Lab
MP401000Upstairs from the Animal Testing Lab
FG421500Courtyard
STG-441200Main Factory, by Teleporter C
Chalk outline of the Bouncing Betty, Call of Duty Black Ops ZombiesBouncing Betty1000Courtyard
Bowie Knife3000Courtyard, across from the door to Teleporter C
Stielhandgranate250Near each of the three teleporters

The First Room weapons

The Kar98k held in first person, Black Ops version, Call of Duty Black Ops Zombies

Kar98k

200 points, a bolt-action rifle. One headshot kills in the first three rounds, two at round 4, and it falls off quickly after that. Pack-a-Punched, it becomes the Armageddon.

The Gewehr 43 held in first person, Black Ops version, Call of Duty Black Ops Zombies

Gewehr 43

600 points, semi-automatic, ten rounds a magazine and 120 in reserve. Good in the early rounds, weak against Hellhounds. Pack-a-Punched, it becomes the G115 Compressor.

The M1911 is the starting pistol and has no wall outline on the map; Pack-a-Punched, it becomes the Mustang & Sally. The Stielhandgranates come two at the start and two more at each new round, up to four.

Equipment

Bouncing Betty

1000 points, mines that jump up and explode when a zombie walks over them. Once bought, the game refills them to two at the start of every round.

Bowie Knife

3000 points, it replaces the knife and kills a zombie in one hit until round 11. It was one of the novelties of Der Riese.

Monkey Bomb

From the Mystery Box only, thrown with the special grenade button. The zombies crowd around it until it explodes; Hellhounds ignore it.

Wunderwaffe DG-2

The Wunderwaffe DG-2 lying on the ground, Black Ops version, Call of Duty Black Ops Zombies

The wonder weapon of Der Riese fires a bolt of electricity that jumps from zombie to zombie. It comes only from the Mystery Box, and only one player can hold it at a time. Pack-a-Punched, it becomes the Wunderwaffe DG-3 JZ, which turns gold in the Black Ops version. That version also fixed a World at War bug: splash damage from the DG-2 used to remove the effect of Juggernog while keeping its icon on screen.

Mystery Box

950 points a spin. The Box starts in the Courtyard, in front of the generator, and can move to five other spots: by each of the three teleporters, in the Animal Testing Lab and in the Automobile Garage, by the furnace. None of the six is in the starting courtyard.

In the Black Ops version, the World at War weapons are only on the walls: the game’s scripts keep them out of the Box, which offers the Black Ops arsenal instead:

Pistols

Python, CZ75 and CZ75 Dual Wield.

Submachine gun and rifles

Spectre, FAMAS, Galil, Commando, FN FAL, G11 and AUG.

Shotguns

SPAS-12 and HS-10.

Snipers and machine guns

Dragunov, L96A1, RPK and HK21.

Launchers and specials

M72 LAW, China Lake, Crossbow and Ballistic Knife.

Wonder weapons

Ray Gun, Wunderwaffe DG-2 and Monkey Bomb.

Ray Gun

Never given before the Box has moved once. After 8 spins without it, its chance goes up, and again after 12.

Monkey Bomb

Weighted higher as long as no player has one, more so from round 10.

One at a time

Only one Wunderwaffe DG-2, one Crossbow and one Ballistic Knife can be held at once.

First Room

With the doors closed, a game is played with the M1911, the Kar98k, the Gewehr 43, the knife and the grenades, plus the power-ups. The Box, the Bowie Knife, the DG-2 and the Pack-a-Punch are all behind doors or behind the power.