The First Room

On ZFRR, the Der Riese First Room is the starting courtyard, the open area just outside the factory where Dempsey, Nikolai, Takeo and Richtofen appear at the start of every game. The game calls it the receiver zone: it is built around the mainframe, the landing pad of the three teleporters, with the Pack-a-Punch Machine standing behind a shutter on the same platform. A metal staircase climbs to a walkway, and another goes down below floor level towards one of the barriers.
Two doors lead out, one on each side of the mainframe, both at 750 points, and both stay closed in a First Room game. Zombies come in through four barriers: two on either side of the mainframe, one beside a generator and one at the bottom of the staircase that goes down. Every game starts with the M1911, the knife and two Stielhandgranates, the German stick grenades that replace the frag grenades of the other Black Ops maps.

Kar98k
200 points, the cheapest wall weapon of the map. A bolt-action rifle that kills in one headshot only in the first rounds.

Gewehr 43
600 points, a semi-automatic rifle with ten rounds a magazine and 120 in reserve.
Those are the only two wall buys of the courtyard. With the doors closed, almost everything else is out of reach:
No power
The power switch is in the Courtyard behind the factory, past at least two doors. Without it, no perk works, the teleporters cannot be linked and the electric traps stay off.
No perk
None of the five machines stands in the starting area. Quick Revive, the only one that helps a solo player stay alive, is in the Main Factory, by Teleporter C.
No Mystery Box
None of its six spots is in the starting area, so a First Room game is played with wall weapons and power-ups only.
The mainframe
The pad where every teleport ends. It only links once the power is on, so it stays dead for the whole game.
The Pack-a-Punch
Visible on the mainframe platform, behind a shutter that rises in three steps as the teleporters are linked. It never opens without the power.
No trap
The three electric traps of the map are in the Automobile Garage, on the Animal Testing Lab side and under the bridge, all behind doors and all on the power.
Hellhounds
They come into the courtyard like everywhere else. The first Hellhound round falls on round 5, 6 or 7, then every four or five rounds, and the last dog of each one drops a Max Ammo.
The Der Riese leaderboard lists every run with its video. B2, whose rules ZFRR follows, keeps the general First Room rules of Black Ops for Der Riese, with one vote of its own for the map:
Doors closed
Opening doors is not allowed, and neither are out-of-bounds glitches.
Restricted graphic content
Playing with the reduced gore setting is allowed on Der Riese, decided in B2’s fifth First Room vote (April 2023, 58.8% for).
Glitches
Fast knife is allowed; the fast ray exploit, rapid fire and abusing fast grenades have been banned since October 2020.
Platforms
Steam, Plutonium, BGamer, Xbox and PlayStation are allowed, the Wii is not. On Steam and BGamer, the host must show the files of the zone/Common folder and launch the game from its executable. The Competitive-T5 plugin is the only plugin allowed.
Co-op
The host’s point of view is required. Fixing the backwards speed is allowed in solo only, and so is disabling Mule Kick. On Plutonium, disconnecting, reconnecting and pausing in co-op are allowed.
Fog
Removing the fog is not allowed, and neither is reading the player’s health.






