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The Thundergun, third-person model, Call of Duty Black Ops Zombies

Kino der Toten:
Weapons

Every weapon of Kino der Toten: the twelve wall buys with their price and place, the Olympia and M14 of the Lobby First Room, the Mystery Box list, the Thundergun and its ZeusCannon upgrade, the Ray Gun, the Monkey Bomb and the Pack-a-Punch.

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Starting loadout

Every game of Kino der Toten starts with an M1911 pistol, the knife, frag grenades and 500 points. As the first Black Ops map, it swapped the World at War arsenal for Cold War weapons: the MP40 is the only World at War gun left on the walls.

Wall weapons

WeaponPriceWhere
Olympia double-barrelled shotgun, menu icon, Call of Duty Black Ops ZombiesOlympia500Lobby, ground floor (First Room)
M14 semi-automatic rifle, menu icon, Call of Duty Black Ops ZombiesM14500Lobby, balcony (First Room)
MPL1000Lower Hall
PM631000Upper Hall
MP401000Foyer, ground floor
Stakeout pump-action shotgun, menu icon, Call of Duty Black Ops ZombiesStakeout1500Foyer, gallery
MP5K1000Dressing Room
AK-74u1200Alley
M16 assault rifle, menu icon, Call of Duty Black Ops ZombiesM161200Stage, by the power switch
Claymore mine, menu icon, Call of Duty Black Ops ZombiesClaymore1000Stage
Bowie Knife3000Theater, next to Juggernog
Frag grenade, menu icon, Call of Duty Black Ops ZombiesFrag grenades250Projector room, next to the Pack-a-Punch

Ammo off the wall costs half the weapon’s price. The Wii version adds a thirteenth wall buy, an AUG for 1200 under the stage turret.

In the First Room

Olympia

A double-barrelled shotgun, 500 points on the ground floor of the Lobby.

M14

A semi-automatic rifle, 500 points on the balcony of the Lobby.

With the doors closed, these two and the starting M1911 are the whole arsenal: the Mystery Box never comes to the Lobby in a First Room game.

Mystery Box

950 points a spin. The Box holds the CZ75 (with or without Dual Wield), the Python, the Spectre, the FN FAL, the G11, the FAMAS, the AUG, the Commando, the Galil, the HS-10, the SPAS-12, the Dragunov, the L96A1, the RPK, the HK21, the Ballistic Knife, the Crossbow, the China Lake, the M72 LAW, and three special weapons:

Thundergun

The wonder weapon introduced on this map. It fires blasts of compressed air that throw zombies back and kill most of a horde in one shot. Two shots per magazine, 12 in reserve, and it only reloads when empty. Upgraded: the ZeusCannon, four shots and 24 in reserve.

Ray Gun

The energy pistol of every map since World at War, upgraded into Porter’s X2 Ray Gun.

Monkey Bomb

A cymbal monkey that draws zombies to it, then explodes.

Pack-a-Punch

The Pack-a-Punch is in the projector room above the theater, reached by the teleporter once the power is on. An upgrade costs 5000 points, and everyone is sent back after 30 seconds, upgrade finished or not. Upgraded weapons get a black finish with red circuitry patterns; on the Wii version of Kino der Toten, the camo is green with yellow engravings instead.

Linking the teleporter and reaching the Pack-a-Punch