The First Room

On ZFRR, the Kino der Toten First Room is the Lobby, the entrance hall of the theater where the players spawn. It is a two-level room: a ground floor with a bar, and a balcony reached by a staircase on each side. The players start on the ground floor, around the teleporter pad in the middle of the room, with 500 points, an M1911, the knife and frag grenades.
Three doors lead out, all closed in a First Room game: one under the left staircase, to the Lower Hall and its fire trap; one at the top of the right staircase, to the Upper Hall; and the large door straight ahead, under the balcony, which leads into the theater. That last one cannot be bought: it only opens when the power is turned on, and the power switch is backstage, at the far end of the map. Doors closed, the power stays off for the whole game.

Olympia
500 points, on the wall of the ground floor.

M14
500 points, on the wall of the balcony.
Those are the only two wall buys of the Lobby. The Lobby has four barriers, one per player in a four-player game, and they are the only windows of the First Room.

Quick Revive
The only perk of the Lobby, by the bar. In solo it costs 500 points and works without the power, so it can be bought from round 1, up to three times; after the third, the machine leaves the map. In co-op it costs 1500 and needs the power, so it stays off.
The mainframe
The pad in the middle of the room, where players land when they come back from the teleporter. It does nothing while the power is off.
The Mystery Box spot
A Box location sits on the balcony, but the Box never starts there, and with the doors closed nobody can reach the Box to move it. The Fire Sale, which would bring a Box to every spot, only drops once the Box has moved. In practice the First Room has no Mystery Box.
No trap
The fire trap is in the Lower Hall, and the electric traps all need the power.
The first meteor rock
One of the three rocks of the 115 song is in the Lobby. The other two are behind doors.
With the power off, the Crawler zombies of the map do not come: according to the Black Ops version, they only start to spawn, from holes in the ceiling, once the power is on. A First Room game faces normal zombies and the Hellhound rounds, whose last dog always drops a Max Ammo.
B2, whose rules ZFRR follows, has no Kino der Toten rule of its own today: the map uses the general Black Ops First Room rules, and the Kino der Toten leaderboard keeps a single board. The rules that matter most on this map:
Doors closed
Opening any door is not allowed, so the power is never turned on.
Platforms
Steam, Plutonium, BGamer, Xbox and PlayStation are allowed; the Wii version is not.
Glitched Nova spawns
In B2’s first First Room vote, in April 2020, a game where Crawler zombies spawn by a glitch was voted allowed on Kino der Toten.
Graphic content
B2’s fifth vote, in 2023, allowed reduced graphic content on Kino der Toten. The general rule now lets players change it in solo only, and only between games.
No fog removal
Removing the fog is not allowed, nor removing smoke, fire or foliage.
Fixed backspeed
Allowed in solo, not in co-op.
Fast ray and rapid fire
Both forbidden; fast knifing is allowed.





















