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The chalk outline of the Galvaknuckles inside the red truck, with its 6000 price prompt, Nuketown Zombies BO3 Custom, Call of Duty Black Ops III Zombies

Nuketown Zombies BO3 Custom:
Weapons

The weapons of Nuketown Zombies on Black Ops III: every wall weapon with its price and place, from the Sheiva and the RK5 of the street to the Galvaknuckles of the truck, the Mystery Box and the Zombie Shield.

  • 2 min read
  • 3 chapters
  • updated

Wall weapons

With the default kit, the walls of Nuketown Zombies sell the weapons of Black Ops III. Two of them are in the street, the First Room.

WeaponPricePlace
RK5500Back of the yellow bus, Trinity Avenue (street)
Sheiva500*Front of the red truck, Trinity Avenue (street)
L-CAR 9750Kitchen of the green house
Kuda1250*Upstairs in the green house
KRM-262750*Yellow house
M8A71500Upstairs in the yellow house
VMP1300Inside the red truck
Trip Mine1000Inside the red truck
Frag grenades250*Inside the red truck
Bowie Knife3000*Inside the red truck
Galvaknuckles6000Inside the red truck, behind a box to knife open

The price of the RK5 is read in a record video of the Legacy build. The other prices without a star are read on screen in a guide of the mod-friendly version, which is also the only source that shows the inside of the truck; those with a star come from the weapon table that Clix published with the scripts of the mod-friendly version. No source confirms these prices on the Legacy build, whose update of September 12, 2020 “fixed” the wall-buy costs. The kits of Black Ops and Black Ops II, picked in the Game Modes menu, put other weapons on the same walls.

The chalk outline of the L-CAR 9 in the green house, with its 750 price prompt, Nuketown Zombies BO3 Custom, Call of Duty Black Ops III Zombies

L-CAR 9

The full-auto pistol of the green house kitchen.

The chalk outline of the KRM-262 shotgun in the yellow house, Nuketown Zombies BO3 Custom, Call of Duty Black Ops III Zombies

KRM-262

The pump shotgun of the yellow house.

The chalk outline of the M8A7 upstairs in the yellow house, with its 1500 price prompt, Nuketown Zombies BO3 Custom, Call of Duty Black Ops III Zombies

M8A7

The burst rifle upstairs in the yellow house, which Grave’s guide calls the only wall weapon still decent in high rounds.

The chalk outline of the VMP inside the red truck, with its 1300 price prompt, Nuketown Zombies BO3 Custom, Call of Duty Black Ops III Zombies

VMP

The submachine gun of the truck.

The chalk outline of the trip mine inside the red truck, with its 1000 price prompt, Nuketown Zombies BO3 Custom, Call of Duty Black Ops III Zombies

Trip Mine

The Bouncing Betty of Black Ops III, in the truck.

The chalk outline of the Galvaknuckles inside the red truck, with its 6000 price prompt, Nuketown Zombies BO3 Custom, Call of Duty Black Ops III Zombies

Galvaknuckles

The electric gloves of Black Ops II, hidden behind a box that has to be knifed open; they are needed for the Moon rockets Easter egg of the mod-friendly version.

Mystery Box

The Mystery Box starts on a random spot. The guides show its spots behind the doors, in the green house and in the backyards; none shows one in the street. The Ray Gun, the Ray Gun Mark II and the Monkey Bombs are among its weapons.

A Mystery Box spot in the backyard of the green house, Nuketown Zombies BO3 Custom, Call of Duty Black Ops III Zombies

A Mystery Box spot

In the backyard of the green house, near the fallout shelter.

The GobbleGum machine among the cardboard boxes at the back of the red truck, Nuketown Zombies BO3 Custom, Call of Duty Black Ops III Zombies

The GobbleGum machine

At the back of the truck behind the 3000 debris, in the guide of the mod-friendly version; no source shows it on the Legacy build.

Zombie Shield

A Zombie Shield can be built, which the Black Ops II map never had. A player on the Legacy page puts its three parts on three sides of the map: the street and the two backyards. A guide of the mod-friendly version shows the workbench in the garage of the yellow house. The Classic Experience removes it.

The workbench

In the garage of the yellow house in that guide; until the three parts are found it answers “Additional Parts required”.