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The chalk drawing of a shotgun on a stone wall, next to a Generator Station sign, Shoot Haus, Call of Duty Black Ops III Zombies

Shoot Haus:
Weapons

Shoot Haus weapons: the chalk wall weapons and their places, the Mystery Box, the weapons of the change notes, the melee weapons of the time trials, the shield, the signal flare and the power-ups.

  • 5 min read
  • 7 chapters
  • updated

Starting weapons

Every player of Shoot Haus starts with the Mauser C96. The Workshop page says the weapons come from six games, Advanced Warfare, Black Ops III, WWII, Black Ops 4, Modern Warfare (2019) and Black Ops Cold War, with several fully custom weapons, and that their traits and upgrades have been “re-balanced and redesigned”. FPSpsycho sums it up: every gun of the map has been reworked, with its own Pack-a-Punch.

Wall weapons

The wall weapons seen in the guides are drawn in chalk on the walls. No source read for this book gives their prices. Ernie935 walks past these ones; the other places come from the guides named in the last column:

WeaponPlaceSource
OlympiaMain Road, the spawn, next to a debris and a zombie barrierErnie935; Clavey
M14Main Road, across from the Olympia, next to a craterErnie935; Clavey
RK7 GarrisonPast the debris on the right of the spawn, next to a Box spotErnie935
STG-44Supply Depot, near a soul boxErnie935
MP40In the corner of the area of the shield bench, next to a Box spotErnie935
Lever-action rifleOn the side road, next to a soul boxErnie935
Panic AttackBunker Laboratory, at the top of the stairsErnie935; Clavey
M1927Bunker Laboratory, in front of the bench of the VoltgewehrErnie935; Clavey
Bowie KnifeAt the end of the tunnel of the alley, under the Bunker LaboratoryErnie935; hcufo
Trip minesOn the upper platform of the alley, and on the diesel motor of the Generator YardErnie935; Clavey
MG 08/15In the ZeppelinFPSpsycho
Frag grenadesIn the Zeppelin, near a radio of the Payload BayChange notes; Clavey
The chalk drawing of a shotgun on a stone wall, next to a Generator Station sign, Shoot Haus, Call of Duty Black Ops III Zombies

Panic Attack

The shotgun drawn in chalk next to a Generator Station sign, in the guide of Ernie935, who finds it at the top of the stairs from the courtyard.

The chalk drawing of a submachine gun on a wall, Shoot Haus, Call of Duty Black Ops III Zombies

M1927

The Tommy gun drawn in chalk, in the guide of Ernie935, who places it in the Bunker Laboratory.

The chalk drawing of the Bowie Knife on the wall of a tunnel, Shoot Haus, Call of Duty Black Ops III Zombies

Bowie Knife

The knife drawn in chalk in a tunnel, at the end of the tunnel of the alley according to Ernie935 and hcufo.

Mystery Box

The Mystery Box is a stone chest marked with question marks, with a base script credited to HarryBo21. Ernie935 finds a spot in almost every area: past the debris on the right of the spawn, in the courtyard, in the Supply Depot, by the shield bench, on the side road and in the alley. The guides pull or name these weapons from it:

The Box

A stone chest marked with question marks, with several possible spots.

Ray Gun

Pulled by FPSpsycho, who finds it “putting in work”. The change notes speak of an improved Ray Gun, with a base by Smurphy, and of the Ray Gun Mark II.

Ballista MK2

A bolt-action rifle added in June 2024, with plasma rounds that charge once upgraded.

Death Machine

Called Zweihander HE in the change notes. FPSpsycho also gets one as a power-up.

Monkey Bombs

Pulled by FPSpsycho, who uses them on the perk defenses.

QBZ-83

A rifle of the Box needed for the secret of the Type 25, according to Clavey.

FPSpsycho also gets the SCAR-H, the Galil, the Maddox RFB, the Browning, the STG-44 and the Lee-Enfield from the Box or the dig sites. The dig sites give weapons too: the change notes speak of a scoped Lee-Enfield found in a dig site.

Weapons of the change notes

The 43 change notes of the Workshop page rebalance many weapons by name. Without saying where each one is found, they show part of the arsenal: the VKM-750, the Fedorov Avtomat, the Model 680 and its upgrade the Xenoblastic-680 Mechanical Cranium Sequencer, the Panic Attack, the Swat 556, the Hitchcock M9, the Galil, the Maddox RFB, the SCAR-H, the Breda Modello 30, the KGM-21, the M14, the Ribeyrolles, the Sterling, the Daemon 3XB, the KF5, the RK7, the Enfield No. 2, the STG-44, the M8A7, the MTAR-7, the MP-40, the MP 28, the LAD, the ZRG 20mm, the EX41, the LV8 Basilisk, the MG 08/15, the Argus, the M1927, the Browning BLR, the Lee-Enfield, the Mauser C96 and the Boomhilda.

Remington New Model Army

A custom revolver, shown by ChickenHatMan in a video of its own, with a double-action delay and a combo system.

Browning BLR

Its upgrade supports the alternative ammunition since June 2024.

KGM-21

Its upgrade trades a smaller magazine for unlimited ammunition, say the change notes.

Enfield No. 2

Its upgrade can drop extra power-ups, 1 in 50 since September 2023.

STG-44

Its upgrade deals more damage with each player in the game.

Melee weapons

Besides the Bowie Knife on the wall, the melee weapons are the prizes of the time trials, left on the crate of the spawn. Clavey names the butterfly knife after round 5, the Slash N Burn after round 10, the wrench after round 15 and the Bushwhacker after round 20; hcufo speaks of a fire axe after round 10. The change notes name the butterfly knife, the wrench and a Steilhandgrenate MK18 used as a melee weapon.

Equipment

A part of the shield on the toilet of the Bombed House, with the prompt to pick it up, Shoot Haus, Call of Duty Black Ops III Zombies

A shield part

The part of the Bombed House can lie by the door, on the toilet or on the table of the gramophone.

The build table of the shield, a workbench against a wooden wall under barbed wire, Shoot Haus, Call of Duty Black Ops III Zombies

The shield

Three parts, each with three possible spots: one in the Bombed House, one in the Bunker Laboratory and one in the Supply Depot. It is built at the bench of the Element 115 Defense, the only bench on the ground; Sassy Asi also builds it inside the Zeppelin. The shield script is credited to Sphynx.

Signal flare

The flare gun of the Zeppelin, behind the door of the lockdown. Held, it charges; fired at the ground it draws the zombies like a Monkey Bomb, and fired into the sky outside it calls a bombing, according to Flapix.

Magic turrets

Turret traps marked by symbols on the walls, about one per area. They are turned on with a cleansed dog tag, the Hundemarke. See the secrets page.

Trip mines

On the wall and in the Box. They are needed for two secrets, the green camo and the lightning rod.

Shovels

Four possible spots according to Flapix: left of the shield bench, near the jump pad of the Supply Depot, in front of the generator of the Generator Yard, and on the stairs from the Supply Depot to the Bunker Laboratory. Thirty dig sites give the golden shovel.

Power-ups

The usual power-ups of Zombies are joined by Zombie Blood, as in Origins, team perk slots, and a RAPS power-up that the change notes call the Kugelpanzer: picking it up turns the player into a rolling RAPS that can be driven and blown up. It drops after the first RAPS round. FPSpsycho notes that the Max Ammo does not reload the weapon in hand, and that the Carpenter does not repair the shield.