Shoot Haus weapons: the chalk wall weapons and their places, the Mystery Box, the weapons of the change notes, the melee weapons of the time trials, the shield, the signal flare and the power-ups.
Every player of Shoot Haus starts with the Mauser C96. The Workshop page says the weapons come from six games, Advanced Warfare, Black Ops III, WWII, Black Ops 4, Modern Warfare (2019) and Black Ops Cold War, with several fully custom weapons, and that their traits and upgrades have been “re-balanced and redesigned”. FPSpsycho sums it up: every gun of the map has been reworked, with its own Pack-a-Punch.
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Wall weapons
The wall weapons seen in the guides are drawn in chalk on the walls. No source read for this book gives their prices. Ernie935 walks past these ones; the other places come from the guides named in the last column:
Weapon
Place
Source
Olympia
Main Road, the spawn, next to a debris and a zombie barrier
Ernie935; Clavey
M14
Main Road, across from the Olympia, next to a crater
Ernie935; Clavey
RK7 Garrison
Past the debris on the right of the spawn, next to a Box spot
Ernie935
STG-44
Supply Depot, near a soul box
Ernie935
MP40
In the corner of the area of the shield bench, next to a Box spot
Ernie935
Lever-action rifle
On the side road, next to a soul box
Ernie935
Panic Attack
Bunker Laboratory, at the top of the stairs
Ernie935; Clavey
M1927
Bunker Laboratory, in front of the bench of the Voltgewehr
Ernie935; Clavey
Bowie Knife
At the end of the tunnel of the alley, under the Bunker Laboratory
Ernie935; hcufo
Trip mines
On the upper platform of the alley, and on the diesel motor of the Generator Yard
Ernie935; Clavey
MG 08/15
In the Zeppelin
FPSpsycho
Frag grenades
In the Zeppelin, near a radio of the Payload Bay
Change notes; Clavey
Panic Attack
The shotgun drawn in chalk next to a Generator Station sign, in the guide of Ernie935, who finds it at the top of the stairs from the courtyard.
M1927
The Tommy gun drawn in chalk, in the guide of Ernie935, who places it in the Bunker Laboratory.
Bowie Knife
The knife drawn in chalk in a tunnel, at the end of the tunnel of the alley according to Ernie935 and hcufo.
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Mystery Box
The Mystery Box is a stone chest marked with question marks, with a base script credited to HarryBo21. Ernie935 finds a spot in almost every area: past the debris on the right of the spawn, in the courtyard, in the Supply Depot, by the shield bench, on the side road and in the alley. The guides pull or name these weapons from it:
The Box
A stone chest marked with question marks, with several possible spots.
Ray Gun
Pulled by FPSpsycho, who finds it “putting in work”. The change notes speak of an improved Ray Gun, with a base by Smurphy, and of the Ray Gun Mark II.
Ballista MK2
A bolt-action rifle added in June 2024, with plasma rounds that charge once upgraded.
Death Machine
Called Zweihander HE in the change notes. FPSpsycho also gets one as a power-up.
Monkey Bombs
Pulled by FPSpsycho, who uses them on the perk defenses.
QBZ-83
A rifle of the Box needed for the secret of the Type 25, according to Clavey.
FPSpsycho also gets the SCAR-H, the Galil, the Maddox RFB, the Browning, the STG-44 and the Lee-Enfield from the Box or the dig sites. The dig sites give weapons too: the change notes speak of a scoped Lee-Enfield found in a dig site.
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Weapons of the change notes
The 43 change notes of the Workshop page rebalance many weapons by name. Without saying where each one is found, they show part of the arsenal: the VKM-750, the Fedorov Avtomat, the Model 680 and its upgrade the Xenoblastic-680 Mechanical Cranium Sequencer, the Panic Attack, the Swat 556, the Hitchcock M9, the Galil, the Maddox RFB, the SCAR-H, the Breda Modello 30, the KGM-21, the M14, the Ribeyrolles, the Sterling, the Daemon 3XB, the KF5, the RK7, the Enfield No. 2, the STG-44, the M8A7, the MTAR-7, the MP-40, the MP 28, the LAD, the ZRG 20mm, the EX41, the LV8 Basilisk, the MG 08/15, the Argus, the M1927, the Browning BLR, the Lee-Enfield, the Mauser C96 and the Boomhilda.
Remington New Model Army
A custom revolver, shown by ChickenHatMan in a video of its own, with a double-action delay and a combo system.
Browning BLR
Its upgrade supports the alternative ammunition since June 2024.
KGM-21
Its upgrade trades a smaller magazine for unlimited ammunition, say the change notes.
Enfield No. 2
Its upgrade can drop extra power-ups, 1 in 50 since September 2023.
STG-44
Its upgrade deals more damage with each player in the game.
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Melee weapons
Besides the Bowie Knife on the wall, the melee weapons are the prizes of the time trials, left on the crate of the spawn. Clavey names the butterfly knife after round 5, the Slash N Burn after round 10, the wrench after round 15 and the Bushwhacker after round 20; hcufo speaks of a fire axe after round 10. The change notes name the butterfly knife, the wrench and a Steilhandgrenate MK18 used as a melee weapon.
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Equipment
A shield part
The part of the Bombed House can lie by the door, on the toilet or on the table of the gramophone.
The shield
Three parts, each with three possible spots: one in the Bombed House, one in the Bunker Laboratory and one in the Supply Depot. It is built at the bench of the Element 115 Defense, the only bench on the ground; Sassy Asi also builds it inside the Zeppelin. The shield script is credited to Sphynx.
Signal flare
The flare gun of the Zeppelin, behind the door of the lockdown. Held, it charges; fired at the ground it draws the zombies like a Monkey Bomb, and fired into the sky outside it calls a bombing, according to Flapix.
Magic turrets
Turret traps marked by symbols on the walls, about one per area. They are turned on with a cleansed dog tag, the Hundemarke. See the secrets page.
Trip mines
On the wall and in the Box. They are needed for two secrets, the green camo and the lightning rod.
Shovels
Four possible spots according to Flapix: left of the shield bench, near the jump pad of the Supply Depot, in front of the generator of the Generator Yard, and on the stairs from the Supply Depot to the Bunker Laboratory. Thirty dig sites give the golden shovel.
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Power-ups
The usual power-ups of Zombies are joined by Zombie Blood, as in Origins, team perk slots, and a RAPS power-up that the change notes call the Kugelpanzer: picking it up turns the player into a rolling RAPS that can be driven and blown up. It drops after the first RAPS round. FPSpsycho notes that the Max Ammo does not reload the weapon in hand, and that the Carpenter does not repair the shield.