~/hub / map-wiki / town

The Stamin-Up machine glowing outside the bar in Town, Call of Duty Black Ops II Zombies

Town:
Perks and Pack-a-Punch

The six Perk-a-Colas of Town, which three stand in the First Room street, Tombstone in co-op, and the Pack-a-Punch that works from round 1 in the lava pit, plus what the Magic option removes.

  • 2 min read
  • 3 chapters
  • updated

Six machines

Town has six Perk-a-Cola machines, more than any other Green Run Survival map, and every one works from the first round: Town has no power switch. Three of them stand in the street, the First Room; the other three are behind the three doors.

PerkCostLocationFirst Room
Stamin-Up perk machine, render, Call of Duty Black Ops II ZombiesStamin-Up2000Outside the bar, across the road from the bank and the M14Yes
Double Tap Root Beer perk machine, render, Call of Duty Black Ops II ZombiesDouble Tap Root Beer2000Back alley, next to the Box spot, across from the SemtexYes
Tombstone Soda perk machine, render, Call of Duty Black Ops II ZombiesTombstone Soda2000 (co-op only)The street leading to the alleyYes
Juggernog perk machine, render, Call of Duty Black Ops II ZombiesJuggernog2500Upstairs in the house with the MP5, in a corner (door 750)No
Quick Revive perk machine, render, Call of Duty Black Ops II ZombiesQuick Revive1500 (500 solo)Second floor of the bar, near the Box spot (door 750)No
Speed Cola perk machine, render, Call of Duty Black Ops II ZombiesSpeed Cola3000Inside the bank, in front of the teller windows (door 1000)No
The Tombstone Soda machine beside a wrecked car in the street in Town, Call of Duty Black Ops II Zombies

Tombstone Soda

Not sold in solo. Buy it, then hold the use button when downed: you die, and a tombstone stays on the floor. Pick it up when you respawn the next round and you get back your weapons and every perk but Tombstone. Picking yours up earns Dance On My Grave.

The Quick Revive machine on the upper floor of the bar in Town, Call of Duty Black Ops II Zombies

Quick Revive

In solo, it revives you by yourself, three times at most. In a Classic First Room game it stays out of reach, behind the bar door.

The Juggernog machine upstairs in the Juggernog house in Town, Call of Duty Black Ops II Zombies

Juggernog

The perk the street lacks. It lets you survive more hits and stay longer in the lava.

Pack-a-Punch in the lava

The Pack-a-Punch machine standing in the lava pit by the fence in Town, Call of Duty Black Ops II Zombies

In TranZit, the Pack-a-Punch hides in a hallway under the bank, behind two vault doors blown open with grenades and a third that only a Turbine at the Power Station opens, and it has to be built. In Town, all of that is gone: the machine stands in the lava pit in the middle of the map, against the fence, ready from round 1, and it never moves.

The Pack-a-Punch machine of Town, a makeshift machine on a table over the lava, Call of Duty Black Ops II Zombies

Look

A makeshift machine on a table propped on a brick, powered by a car battery, like on every Victis map.

Price

5000 points to upgrade a weapon.

Burns

The lava keeps hurting you while you wait for the gun. Stay too long and it downs you, with or without Juggernog.

Without Magic

Custom Games can switch Magic off. That disables every Perk-a-Cola, the Pack-a-Punch, the Mystery Box and the power-ups. B2’s Semtex category of the Town First Room requires it: no perk at all, wall weapons only.