Six machines
Town has six Perk-a-Cola machines, more than any other Green Run Survival map, and every one works from the first round: Town has no power switch. Three of them stand in the street, the First Room; the other three are behind the three doors.
| Perk | Cost | Location | First Room |
|---|---|---|---|
Stamin-Up | 2000 | Outside the bar, across the road from the bank and the M14 | Yes |
Double Tap Root Beer | 2000 | Back alley, next to the Box spot, across from the Semtex | Yes |
Tombstone Soda | 2000 (co-op only) | The street leading to the alley | Yes |
Juggernog | 2500 | Upstairs in the house with the MP5, in a corner (door 750) | No |
Quick Revive | 1500 (500 solo) | Second floor of the bar, near the Box spot (door 750) | No |
Speed Cola | 3000 | Inside the bank, in front of the teller windows (door 1000) | No |

Tombstone Soda
Not sold in solo. Buy it, then hold the use button when downed: you die, and a tombstone stays on the floor. Pick it up when you respawn the next round and you get back your weapons and every perk but Tombstone. Picking yours up earns Dance On My Grave.

Quick Revive
In solo, it revives you by yourself, three times at most. In a Classic First Room game it stays out of reach, behind the bar door.

Juggernog
The perk the street lacks. It lets you survive more hits and stay longer in the lava.

Stamin-Up
Double Tap Root Beer
Tombstone Soda
Juggernog
Quick Revive
Speed Cola
