Ascension
54 records
BO2
The centre of Green Run, ringed by the bar, the church and the open street. Survival mode strips TranZit down to this one square, which is why Town became the standard training ground of Black Ops II.
The Galvaknuckles sit above the bar, the Bowie Knife is nearby, the Mystery Box moves between three spots and Pack-a-Punch is buildable in the bar itself. A fire burns in the middle of the street and lights nothing useful.
The First Room is the street. Open enough to hold a loop, small enough that one mistake cannot be undone, and surrounded by openings that all lead back to the same place.
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GigaNoka | 60 | |
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ItsEpsi | 60 | |
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Shadowman3012_ |
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Proplay |
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Discrxte |
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We do not maintain our own ruleset. ZFRR follows the competitive First Room rules written and maintained by the player Zi0 on his site B2, the reference used across the Zombies community.
B2 gathers the global rules — no memory tools, no macros, no out-of-bounds glitches, no emulators — and those specific to the First Room category: doors stay closed, fast ray, rapid fire and the fast-throw grenade glitch are forbidden, while fast knifing and split-screen remain allowed. Every change is voted on publicly.
A run below the required round is not added to the leaderboard. The lowest column shows what is currently on the board : beating it is enough to appear.
| First Room | Mode | Required | Lowest listed |
|---|---|---|---|
| Town | Solo | 55 | 58 11 listed |
| Town | 2P | 45 | 45 22 listed |
A run that breaks these rules is not accepted, whatever the round reached. If a username, a nationality or a score looks wrong, tell us through the contact form.
Read the full rules on B2Player