Two starting rooms
Verrückt starts its players in one of two rooms on the ground floor of the asylum, separated by an electric door. The door opens with the power, and the power switch is at the other end of the building. A First Room game never gets there, so each starting room is played as a First Room of its own: the Juggernog side and the Quick Revive side.
| Juggernog side | Quick Revive side | |
|---|---|---|
| Wing | German, on the left | American, on the right |
| Windows | 4 | 3 |
| Ways out, closed | To the left balcony, 1000 | Right back room, 750 Right hallway, 750 |
| Wall buys | Kar98k 200 Gewehr 43 600 Stielhandgranates 250 | Kar98k 200 M1 Garand 600 |
| Perk machine | Juggernog, unpowered | Quick Revive, 500 in solo without power |
| Trap | None | None |
| Mystery Box | A spot, never used in a First Room game | No spot |
| Boards | Solo, 2P | Solo, 2P |
Both rooms start the same way: an M1911, the knife, two Stielhandgranates and 500 points. No power-up is out of reach: Max Ammo, Insta-Kill, Double Points, Nuke and Carpenter all drop in the starting rooms like anywhere else.


