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The Exo Medic upgrade station lit up in white and cyan, the caduceus icon floating above it, Call of Duty Advanced Warfare Zombies

Advanced Warfare Exo Upgrades

Advanced Warfare Zombies has six Exo Upgrades, the perks of Exo Zombies: cost, effect and requirements of each, how the stations and Exo Suits work, and the upgrades of every map.

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Advanced Warfare Zombies has six Exo Upgrades, the perks of Exo Zombies: Exo Health, Exo Medic, Exo Reload, Exo Slam, Exo Soldier and Exo Stockpile. The upgrades are bought at Atlas stations, all but Exo Medic need an Exo Suit, there is no limit to how many a player holds, and a downed player loses them one at a time.

How Exo Upgrades work in Advanced Warfare

Upgrades6; five on Outbreak and Infection, Exo Stockpile from Carrier on
WhereUpgrade stations, each powered by the switch of its area
Cost500 to 2,500 credits
RequiresAn Exo Suit, except for Exo Medic
LimitNone
When downedLost one by one while bleeding out, the last one bought first

Exo Zombies is the Zombies mode of Call of Duty: Advanced Warfare, made by Raven Software with Sledgehammer Games. The game launched without it, and each of the four DLC packs of 2015 brought one map: Outbreak, Infection, Carrier and Descent. The Exo Upgrades are its version of perks; the wiki points to the Perk-a-Colas of the Treyarch games and the Candy Perks of Infinite Warfare as similar features.

An upgrade is bought at a station that only works once the power switch of its area is on. Every upgrade but Exo Medic also needs an Exo Suit, and on all four maps the suits wait behind the doors of the starting room. That makes Exo Medic the only upgrade the map books find in a starting room, on every map: 500 credits in solo, where it is a self-revive that can be bought three times, 1,500 with other players.

Two rules set the system apart from the Perk-a-Colas. Unlike them, there is no limit to the number of upgrades a player can buy in a game. And going down does not take them all at once: they are lost one by one while the player bleeds out, starting with the last one bought.

Most upgrades have a Treyarch counterpart, according to the wiki: Exo Health plays the part of Juggernog, Exo Medic that of Quick Revive, Exo Reload halves reloads as Speed Cola does, and the hip-fire accuracy of Exo Soldier is compared to Deadshot Daiquiri. Exo Stockpile, added with Carrier, is likened to Candolier, a Perk-a-Cola cut during development.

Every Exo Upgrade in Advanced Warfare

NameCostRequiresEffect in Advanced Warfare
Exo Health2,500 creditsExo SuitSeven hits before going down instead of four
Exo Medic1,500 credits, 500 in soloNo Exo SuitRevives teammates twice as fast; in solo, a self-revive, three purchases a game
Exo Reload2,000 creditsExo SuitReloads take half the time and can be done while sprinting
Exo Slam2,000 creditsExo SuitUnlocks the boost slam, which dazes or kills the zombies around the impact, with a brief cooldown
Exo Soldier1,750 creditsExo SuitFire while sprinting and sliding, faster weapon swaps, tighter hip fire
Exo Stockpile2,000 creditsExo Suit20% more ammunition, one more lethal and one more tactical grenade

Exo Upgrades by map

MapExo Upgrades, according to the map bookExo Suits
OutbreakExo Medic in the Courtyard; Exo Health, Exo Reload, Exo Slam, Exo SoldierExo Testing Room
InfectionExo Medic in Hoard More; Exo Health, Exo Reload, Exo Slam, Exo SoldierSewers
CarrierExo Medic in the Hangar and on the Gun Deck; Exo Health, Exo Reload, Exo Slam, Exo StockpileCargo deck
DescentExo Medic on the Landing; Exo Health, Exo Reload, Exo Slam, Exo Soldier, Exo StockpileGalleria

The Carrier book does not list Exo Soldier. The wiki page of the upgrade places a station in the Armory, but the wiki page of the map does not, so the sources disagree.

Frequently asked questions

How many Exo Upgrades are in Advanced Warfare Zombies?

Six: Exo Health, Exo Medic, Exo Reload, Exo Slam, Exo Soldier and Exo Stockpile. Outbreak and Infection have five; Exo Stockpile only arrived with Carrier, the third map, and is on Descent too.

Are Exo Upgrades the same as Perk-a-Colas?

They play the same part. According to the wiki, the Exo Upgrades work very much like the Perk-a-Colas of the Treyarch games, with one notable difference: they depend on the power of the Exo Suit, except Exo Medic in solo. Exo Health, Exo Medic and Exo Reload do roughly what Juggernog, Quick Revive and Speed Cola do.

Is there a limit to Exo Upgrades?

No. Unlike the Perk-a-Colas of the Black Ops games, there is no limit to the number of Exo Upgrades a player can buy in a game, so a player can hold every upgrade of the map.

Which Exo Upgrade works without an Exo Suit?

Exo Medic. It is the only upgrade that does not need a suit, and the only one found in the starting room of every Exo Zombies map. The suits, and the other five upgrades, are behind the doors.

What happens to Exo Upgrades when you go down?

They are not lost all at once. A downed player loses them one by one while bleeding out, starting with the last one bought, so a quick revive can save most of them.