World at War Zombies has four perks: Juggernog, Quick Revive, Speed Cola and Double Tap Root Beer. They are the very first Perk-a-Colas, introduced on Verrückt in Map Pack 1, each sold by its own machine. With only four drinks in the game there is no perk limit to work around, and Quick Revive does nothing for a player on their own.
How perks work in World at War
Zombies started without perks. Nacht der Untoten, the map that came with the game, has no Perk-a-Cola at all. They arrived with Verrückt: vending machines that sell a drink and, with it, a lasting bonus. The four drinks are named after multiplayer perks of the game: Juggernog comes from Juggernaut, and the Speed Cola bottles read “Sleight of Hand Soda”.
Each map handles the machines its own way. On Verrückt every machine, Quick Revive included, waits for the power switch on the far side of the asylum. Shi No Numa has no power switch: each of its four huts costs 750 points to open, and its machine spins through the perks for a few seconds before it settles on one, so the perks change huts from game to game. On Der Riese all four machines stand behind doors and need the power; going prone in front of one gives 25 points once.
Several things that later games take for granted are not there yet. Quick Revive costs 1,500 points in solo too and only speeds up reviving a teammate: the solo self-revive came with Black Ops. On Verrückt and Shi No Numa, Juggernog raises the maximum health and heals 40 health every half second instead of setting it to 250. Mule Kick does not exist: it was only added to the Black Ops versions of these maps by a 2011 update. And no World at War starting room has a perk that works, since every machine near a spawn waits for the power or stands behind a door: a First Room game is played on 100 health from the first round to the last.
Every perk in World at War
| Name | Cost | Effect in World at War |
|---|---|---|
| Double Tap Root Beer | 2,000 points | Every weapon fires about 33% faster |
| Juggernog | 2,500 points | More health; on Verrückt and Shi No Numa, a higher maximum and 40 health healed every half second |
| Quick Revive | 1,500 points | Teammates are revived in half the time; no effect in solo |
| Speed Cola | 3,000 points | Reloading takes half the time |
Perks by map
| Map | Perks, according to the map book |
|---|---|
| Nacht der Untoten | None: the map has no Perk-a-Cola in World at War. |
| Verrückt | All four, one in each part of the asylum, all on the power. Juggernog and Quick Revive stand in the two starting rooms but cannot be bought before the power is on. See Verrückt perks. |
| Shi No Numa | All four, one per hut, drawn at random when the hut opens. See huts, perks and traps. |
| Der Riese | All four, behind doors and on the power; Quick Revive is in the Main Factory, by Teleporter C. |
Frequently asked questions
How many perks are in World at War Zombies?
Four: Juggernog, Quick Revive, Speed Cola and Double Tap Root Beer. They first appeared on Verrückt and are on Shi No Numa and Der Riese too; Nacht der Untoten has none.
Is there a perk limit in World at War?
No. World at War only has four perks, so a player can hold all four at once. The four-perk limit only starts to matter in Black Ops, when maps get more machines than that.
Does Quick Revive work in solo in World at War?
No. In World at War, Quick Revive costs 1,500 points in solo as well and only halves the time needed to revive a teammate, so it has no effect on a player alone. The solo self-revive for 500 points came with Black Ops.
Which World at War map has no perks?
Nacht der Untoten. The first Zombies map has no Perk-a-Cola machine at all in World at War, so every game on it is played with 100 health. Its Black Ops version later received Mule Kick.
Is Mule Kick in World at War?
No. Mule Kick debuted on Moon in Black Ops, and an update of September 27, 2011 on consoles, October 11 on PC, added it to the Black Ops versions of the World at War maps. The World at War versions never had it.
Related pages
- World at War: the game book, its maps and First Rooms.
- Black Ops perks: the next game, with four new perks and the solo Quick Revive.
- Black Ops II perks and Advanced Warfare Exo Upgrades.
- Every perk of the Hub.
> keep reading
-
/perks/black-ops-cold-war-perks.wiki
Black Ops Cold War perks
Black Ops Cold War Zombies has 10 perks: the full list with costs, effects, every upgrade tier from I to V, where…
-
/perks/vanguard-perks.wiki
Vanguard perks
Vanguard Zombies has 5 perks, the Demonic Fountains: the full list with tier costs, effects, the classic perk each one copies, where…
-
/perks/black-ops-6-perks.wiki
Black Ops 6 perks
Black Ops 6 Zombies has 11 perks: the full list with costs, effects and when each was added, all 66 Augments, where…
