The First Room
On ZFRR, the Die Rise First Room is the spawn room, the floor high up in the first skyscraper where Victis lands at the start of every game. Two staircases, one on the left and one on the right, run up from the floor and meet on a gallery above the only door, a freight elevator opens onto the room, and two lion statues stand next to the only wall buy. The south side has no wall: the floor breaks off over the void. Zombies come in through two boarded windows: one at the back of a small bay, the other up on the gallery, from which they jump down into the room.
That wall buy is the Olympia, for 500 points, on the wall to the right of the room’s only door, which costs 750 points. The M14 is not in the room: Die Rise is the first map where you have to open a door to buy the M14. It hangs just outside, next to the Quick Revive elevator, near the workbench of the Trample Steam. Some Trample Steam parts can lie in the spawn room itself, but the workbench is past the door. The freight elevator is the other way out: stand in it and it drops down its shaft to a hallway next to the building with the power switch, and only an elevator key sends it back up.
No perk machine can be reached from the room. The perks of a First Room game come from the Jumping Jacks: kill every one of them in their round without missing a single shot, and the last one drops a random perk bottle with the Max Ammo.
The records standing today, solo to four players, are shown next to this article, and the Die Rise leaderboard lists every run with its video. Die Rise has a single board, played under the First Room rules kept on B2:
Doors closed
Opening doors is not allowed, and neither are out-of-bounds glitches.
No Ray Gun from the wall
The Ray Gun wall-buy Persistent Upgrade, which turns the Olympia into a Ray Gun for 500 points, is banned. B2’s 2023 vote kept the ban, 60% against.
Juggernog upgrade
Reconnecting to keep the Juggernog Persistent Upgrade past round 14 is not allowed.
Perk order
A patch that sets the order of the perks was voted down in 2023, but players who are not the host may keep their perks between breaks with the help of the patch (2026 vote).




























