Perks in the elevators
As in Black Ops II, the perk machines of Die Rise BO3 Custom ride in the passenger elevators, and so does the Pack-a-Punch. Grave’s guide sums it up: the machines are placed in the elevators at random, nothing can be bought before the power is on, and an elevator only climbs back to the top of its tower after reaching the very bottom. The elevator key, picked up in the hallway at the bottom of the spawn elevator, calls an elevator to your floor.

The power
The switch is in the power room, low in the power building, the second tower, in the same place as in Black Ops II. It starts the elevators and the perks.

Golden Elevator Key
After using the key on all eight shafts, no more cooldown, elevators locked in place, and two machines that can be swapped for other perks.
Elevator key
One per player, never used up, with a 15-second cooldown in Kunjora’s guide. Since February 16, 2026 it cannot be used on a moving elevator.
Riding on the roof
The elevators can be ridden on their roof, and zombies cannot climb onto an elevator that is going up, says Grave. The update of February 16, 2026 changed it: zombies and Jumping Jacks can now come out of empty elevator doorways, and Jumping Jacks can get on and off the elevators.

