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The power switch of the power room, Die Rise BO3 Custom, Call of Duty Black Ops III Zombies

Die Rise BO3 Custom:
Perks and Pack-a-Punch

The perks of Die Rise BO3 Custom: the elevators and their keys, the Golden Elevator Key, PhD Slider, Stamin-Up and Deadshot, the free perks of the Jumping Jacks, the Pack-a-Punch and what a fall costs.

  • 4 min read
  • 5 chapters
  • updated

Perks in the elevators

As in Black Ops II, the perk machines of Die Rise BO3 Custom ride in the passenger elevators, and so does the Pack-a-Punch. Grave’s guide sums it up: the machines are placed in the elevators at random, nothing can be bought before the power is on, and an elevator only climbs back to the top of its tower after reaching the very bottom. The elevator key, picked up in the hallway at the bottom of the spawn elevator, calls an elevator to your floor.

The power switch of the power room, Die Rise BO3 Custom, Call of Duty Black Ops III Zombies

The power

The switch is in the power room, low in the power building, the second tower, in the same place as in Black Ops II. It starts the elevators and the perks.

The key panel of the Juggernog elevator with the prompt to change the perk, given by the Golden Elevator Key, Die Rise BO3 Custom, Call of Duty Black Ops III Zombies

Golden Elevator Key

After using the key on all eight shafts, no more cooldown, elevators locked in place, and two machines that can be swapped for other perks.

Elevator key

One per player, never used up, with a 15-second cooldown in Kunjora’s guide. Since February 16, 2026 it cannot be used on a moving elevator.

Riding on the roof

The elevators can be ridden on their roof, and zombies cannot climb onto an elevator that is going up, says Grave. The update of February 16, 2026 changed it: zombies and Jumping Jacks can now come out of empty elevator doorways, and Jumping Jacks can get on and off the elevators.

The perks

Six perks ride in the elevators, as in Black Ops II. The remaster adds four more, each behind a secret, and the free perks of the Jumping Jacks. No guide used for this page reads out the price of every machine.

The PhD Slider machine glowing at the end of the hidden hallway under the spawn elevator, Die Rise BO3 Custom, Call of Duty Black Ops III Zombies

PhD Slider

In a hidden hallway under the spawn elevator, reached with the golden key. Its slide explodes, and it stops fall damage.

Quick Revive

In an elevator just outside the spawn room door, by the M14, in the guides of Grave and Kunjora.

Who’s Who

The perk born on Die Rise: when you go down, you play a double who can revive your body. The update of November 28, 2025 rebuilt it; perks bought as the double are now kept once the body is revived. Grave finds it “extremely buggy” in high rounds.

Speed Cola

In the spawn tower, in CashWell’s game.

Juggernog

In Kunjora’s game, on one of the two elevators by the power room, where the golden key turns it into Deadshot Daiquiri.

Double Tap

In Kunjora’s game, on the other elevator by the power room, where the golden key turns it into Stamin-Up.

Mule Kick

A third weapon. The update of March 12, 2025 removed the “enhanced Mule Kick” that gave back the third weapon, which sometimes returned or took weapons at random.

Stamin-Up

Only through the golden key, on the machine of Double Tap.

Deadshot Daiquiri

Only through the golden key, on the machine of Juggernog.

Widow’s Wine and Electric Cherry

The reward of the supporter side quest Hairy little friends!, which then adds them to the free perk drops.

Free perks and the perk limit

Kill every Jumping Jack of a Jumping Jack round without missing a shot, or without firing at all, and the last one drops a free perk with the Max Ammo. In the remaster that bottle also gives one more perk slot. Kunjora and CashWell both get the free perks with melee or with a Trample Steam set in front of them. The update of March 3, 2025 fixed the special rounds option of the pregame menu that did not switch off the Jumping Jack rounds.

A perk drop

The bottle left by the last Jumping Jack of a round cleared without a missed shot.

Thick and handsome

A supporter side quest: Who’s Who, Quick Revive and Juggernog bought in that order.

Perma-Perkaholic

The reward of the main Easter egg: every perk, kept after going down, Quick Revive aside.

Grave adds a trick to get rid of an unwanted perk from the Jumping Jacks: press use and melee together in front of a perk machine to give it back.

Pack-a-Punch

The Pack-a-Punch rides in one of the elevators. Because the map runs on Black Ops III, a weapon can be Pack-a-Punched a second time to get an Alternate Ammo Type, and Kunjora points out custom camos that match the ammo type. The golden key locks its elevator in place, on the rooftop for instance.

Pack-a-Punch

The machine in its elevator.

Icy Tempest

A new Alternate Ammo Type, earned by a Jumping Jack round without taking damage from them.

Re-pack attachments

Some weapons draw random attachments when packed again: the DSR-50 since April 26, 2025, the PDW-57, the Chicom CQB and the Remington 870 MCS since November 28, 2025.

The Sliquifier

It takes the Pack-a-Punch only after its upgrade quest.

The Sliquifier, its upgrade and the Trample Steam

Falling off the map

The update of March 12, 2025 changed what happens when you fall off the map: you are sent to the respawn point nearest to your last firm ground, then, in this order, a downed player dies, PhD Slider explodes and starts its cooldown again, Quick Revive is taken in solo, Who’s Who is taken, or, with none of them, you go down.