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The weapon fridge near the power room, Die Rise BO3 Custom, Call of Duty Black Ops III Zombies

Die Rise BO3 Custom:
Ranks, Bank and Settings

What Die Rise BO3 Custom saves between games: the Black Ops II ranking system and its tally marks, the bank, the fridge, the Perma-Perks, and the options of the pregame menu.

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Persistent data

Die Rise BO3 Custom keeps the data of each player from one game to the next, which Black Ops III custom maps rarely do. The Workshop page lists what it makes work: the ranking system, the bank, the fridge and the Perma-Perks, the Persistent Upgrades of Black Ops II. The same data is meant to carry over to the Black Ops II Experience mod and to the TranZit and Buried of the same team.

Boiii client

The Workshop page warns that the “Boiii client” disables data saving, and points players worried about security to the t7patch instead.

Cheats

Since March 3, 2025, stats are no longer saved when cheats are enabled.

Mods

The same update switched off the bank and the fridge under the UEM mod, “not yet compatible”.

Stats on screen

The messages printed on screen when stats are saved were made optional in the pregame menu on March 12, 2025.

The ranking system

“The original Black Ops II Zombies ranking system has been fully recreated 1:1 for Die Rise!”, says the Workshop page, which links a video that explains it and asks: “Will you be able to reach the Shotguns rank?”

The update of August 16, 2025 added the five tally marks, each for an objective; earning all five gives the skull ranks glowing blue eyes. Two objectives stay secret.

  1. Complete the Main Quest on any Victis map (TranZit, Die Rise or Buried).
  2. Complete the Victis Super Easter Egg, which needs TranZit and Buried, not released yet when the update came out.
  3. Reach round 100 on any map.
  4. A secret objective.
  5. A secret objective.

Bank and fridge

The weapon fridge near the power room, Die Rise BO3 Custom, Call of Duty Black Ops III Zombies

The fridge

Around the corner from the showers: it keeps a weapon from game to game, Pack-a-Punched or not, but no wonder weapon. Its camo is kept since April 26, 2025.

The bank

The two shower heads near the power room, as in Black Ops II: deposit at the left one, withdraw at the right one in a later game, from round 1. Since March 12, 2025 the account cannot overflow its maximum.

Perma-Perks

The Persistent Upgrades of Black Ops II, which the Workshop page calls Perma-Perks, are back and saved. Kunjora says they are earned “exactly the same” as in the original, and gives the box, headshot and Insta-Kill upgrades as examples; Grave does not list them, as “they are not map specific”. Players reported on the Workshop page, in March 2025, buying the Olympia of the spawn room and getting a Ray Gun, or an upgraded one; another player put it down to the Persistent Upgrades, earned by buying the Olympia again and again.

Pregame menu

Before the game starts, a pregame menu sets the game for everyone and, in its own tab, for each player. The change notes name these options:

HUD

The classic Black Ops II HUD with its inventory of parts and quest items, or, since April 26, 2025, a Black Ops III HUD, chosen by each player.

Weapons

The Black Ops II arsenal, or the weapons of Black Ops III, with their own wall chalk since August 16, 2025.

Special rounds

An option turns the Jumping Jack rounds off; it was fixed on March 3, 2025.

Supporter side quests

The side quests of the Patreon supporters can be turned off.

Player Settings

Added on March 3, 2025: hitmarker visuals and sounds, and the names of supporters on Pack-a-Punched weapons.

Character

In solo, the player picks a character.

Ready Up

Removed on March 2, 2026: the game no longer waits for every player to be ready.

Supporter names

Dobby’s Patreon supporters get their name on the supporter board of the menus and, since August 16, 2025, on the Turned zombies, which carry the name of a supporter.