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Richtofen sending the collected souls into the sky, ending cinematic, Gorod Krovi, Call of Duty Black Ops III Zombies

Gorod Krovi:
Easter Egg

Love and War, the main Easter egg of Gorod Krovi, step by step: the Hatchery generator, the six valves, the KRONOS password, the six silver trophies, S.O.P.H.I.A.'s six tasks, the power core and the boss fight against the dragon and the original Nikolai.

  • 6 min read
  • 6 chapters
  • updated

Love and War is the main Easter egg of Gorod Krovi. Its objective is written in one line: “Free the one.” The crew has to reach the original Nikolai Belinski, stranded in a Stalingrad where the battle never ended, and kill him to keep his soul in the Summoning Key. It can be done in solo, but many steps are timed or random, and co-op makes them easier. The name comes from the saying “All’s fair in love and war”.

Before starting

The power

Turned on in Dragon Command, and S.O.P.H.I.A. activated.

Guard of Fafnir

Built at the workbench of the Operations Bunker.

Dragon Network Controller

Built from the three Groph Pods, to ride the dragon to the Hatchery.

Dragon Strike

Earned in the lockdown of the Hatchery.

Gauntlet of Siegfried

Raised from the Dragon Egg.

The Mangler Helmet and the Dragon Wings are optional but help a lot, and the GKZ-45 Mk3 is the strongest weapon for most steps. Only a quest finished within 115 minutes of the start of the game rewards all the perks; it can still be finished after that.

The steps

  1. Power the generator: in the Hatchery basement, a generator sits under a green and black tarp next to the incubators. Lure a Valkyrie Drone to it and destroy the drone there. Shooting off its three arms makes it charge the player standing by the generator. The tarp flutters and a hum starts: five minutes begin. While in the Hatchery, take the Dragon Egg from the rafters above the sewer.
  2. Turn the valves: six pneumatic tubes are spread around the map, in Dragon Command, the Infirmary, the Tank Factory, the Armory, the third floor of the Department Store and the Supply Depot. One of them whistles from the start of the game and holds the Master Code Cylinder; leave it alone. Set the others so that air flows from the green one through every blue one and pushes the cylinder out. The order changes each game. If the five minutes run out, a button by the generator restarts it, with the same layout.
  3. Crack the code: place the Master Code Cylinder in S.O.P.H.I.A., then shoot the sides of the letter wheels on her left to spell KRONOS from top to bottom, and press the button. A wrong code locks the wheels until the next round.
  4. Six silver trophies: collect six hidden trophies and place them under the large screen opposite S.O.P.H.I.A.
  5. S.O.P.H.I.A.’s six tasks: press the button under the screen to start each task. The first five come in a random order, the sixth is always last. A failed task can be tried again the next round, and no task starts on a Valkyrie round.
  6. Free the original Nikolai: S.O.P.H.I.A. gives a power core. In Belinski Square, send the whelp of the Gauntlet toward Nikolai’s buried mech, from just left of the derailed train, to deliver it. Back in Dragon Command, S.O.P.H.I.A. leaves her machine and flies off, uncovering a grate. All players stand on it and slide through a sewer to a round arena behind Belinski Square.
  7. The boss fight: press the button in the middle ring. A Gigant robot fires its beam at a pile of debris and frees Nikolai’s mech.

The six trophies

Gersh trophy

A planet with a ring, in truth the soul of Anton Gersh. In front of Dragon Command, facing away from it, shoot the raised hand of the right-hand statue on the wall between the two paths; the trophy drops by the rubble at ground level.

Valkyrie Drone trophy

Hit the open pipe on the metal stairs outside the Double Tap room with a fireball of the Guard of Fafnir. The trophy falls next to Double Tap.

Mangler trophy

Run the Gigant Eye Beam of the Supply Depot and wait about 30 seconds for it to end. A safe opens with the trophy.

Group 935 trophy

On the sewer ride back from the Hatchery, shoot the red light on the ceiling of the pipe. The trophy then waits in the toilet on the Pack-a-Punch floor of the Hatchery.

Nuke trophy

Throw the Dragon Strike on a puddle with dead branches outside the Supply Depot, in the corner where a player lands when dropping from Speed Cola.

Groph Pod trophy

In the Operations Bunker, launch the whelp of the Gauntlet, then hit the safe with the 115 Punch.

The six tasks

Simon Says Boom

The screen flashes six bomb spots, fast then slowly. Defuse them in the slow order: three minutes in solo, two in co-op. A failure downs every player outside a safe area, Juggernog or not. Belinski Square, the Hatchery, the front of Dragon Command and the dragon’s back are safe.

Capture Gersh

Gersh appears as a yellow orb that hums. Only Pack-a-Punched weapons hurt him. Damage him three times, as he stops to speak, and he flies to the pad in Dragon Command on his own.

Escort the Mangler

Find the Russian Mangler with green eyes and lead it to the pad opposite S.O.P.H.I.A. It must survive. Monkey Bombs, the Turned ammo type and some gums make it lose track of the player and fail the task.

Escort the Valkyrie Drone

A damaged drone with a green camera enters Belinski Square near the tombstones and flies slowly to Dragon Command, through the Department Store. A player must stay close for it to move, and a single stray shot destroys it.

Protect the Groph Pod

A pod falls outside the map. Defend it from a distance, then send the whelp of the Gauntlet to fetch its cargo and bring it to the tray under S.O.P.H.I.A.

Information Download

Always the last task. Take the key card from the drawer under the button to the red terminal of the Hatchery’s middle floor, start a four-wave lockdown of Manglers only, then bring the card back to S.O.P.H.I.A.

The boss fight

The original Nikolai's mech, a modified Manticore, cinematic, Gorod Krovi, Call of Duty Black Ops III Zombies

Zombies, Manglers and Valkyrie Drones keep coming during the whole fight, and a Max Ammo waits by the console until it is used. Stay near the edges of the arena and in the trenches, where the fire does not reach.

  1. The dragon: the original Nikolai fights with the players. When the dragon lands and its fire dies down, his electric harpoon shows a weak spot: the right wing, then the left side of the belly, then the neck. After the first spot, the dragon also throws fireballs.
  2. The original Nikolai: once the dragon is dead, he turns on the crew. The arena grows, opening buildings and upper floors for cover. Shoot the two yellow lights on the torso of his mech and the two yellow cores that rise from its shoulders, then the fifth core revealed between the legs. Hide from his minigun, keep away from his explosive shots, and run when embers circle the screen.

Rewards

The closing cutscene shows the crew’s Nikolai shooting his older self. Richtofen takes the soul, the last one Maxis needs, and the screen reads “To be concluded…”. The game then resumes in Belinski Square. Every player gets every perk of the map with no perk limit, and the perks stay after being downed, except Quick Revive in solo. The achievement Love and War unlocks with 7500 XP. All players except Richtofen hear Dr. Monty speak about the House, the setting of Revelations. The dragon that burns the map is the one killed in the fight, so the fire stops for the rest of the game.