Gorod Krovi is split into a starting square and six areas of Stalingrad: the Department Store, the Operations Bunker, the Infirmary, the Armory, the Tank Factory, the Supply Depot and Dragon Command, plus the Hatchery, reached only by dragon. The prices below are the ones given for solo play; one source gives higher prices in co-op.
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Gorod Krovi:
Areas
Every area of Gorod Krovi, from Belinski Square, the First Room, to the Department Store, the Operations Bunker, the Infirmary, the Armory, the Tank Factory, the Supply Depot, Dragon Command and the Hatchery: doors, prices, barriers, perks and wall buys.
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Belinski Square
The spawn, and the First Room on ZFRR. A small square of trenches with five barriers and a single door, to the ground floor of the Department Store, for 500 points. Behind it, a much larger part of the square stays shut for the whole game and only opens for the boss fight of the Easter egg.
Wall buys
The RK5 and the Sheiva, 500 points each.
Quick Revive
To the left of the door, 500 points in solo and 1500 in co-op.
GobbleGum machine
To the right of the door.
The tombstones
The four graves of the Trials, where the rewards are claimed.
The dead dragon
The body lying behind the spawn. The Guard of Fafnir is dipped in its blood to become the Tiamat’s Maw.
Ways in
The sewer from the Hatchery ends in the square, and players can drop into it from the second floor of the Department Store. Neither works the other way.
Department Store
Three floors, with two, four and four barriers. The first two floors open together with the door from the square; the third takes 750 points of debris.
Ground floor
The KRM-262 for 750, the electric trap of the door to the square, and the first vodka bottle of the Dead Ended song, on a couch.
Second floor
The L-CAR 9 for 750 and the Pharo for 700, the Mangler Helmet mannequin, the Mystery Box spot on the balcony above the spawn, and Juggernog by the stairs down to the Operations Bunker.
Third floor
The Kuda for 1250, the Dragon Wings mannequin and a Der Wunderfizz spot. Two piles of debris, 1000 points each, lead to the upper floors of the Infirmary and the Armory.
Operations Bunker
An open area behind the store, with a barrier and a GobbleGum machine by the stairs, then the bunker itself, with two barriers. From there, doors of 1000 points each lead left to the Infirmary and right to the Armory.
Mule Kick
4000 points, near the entrance from the Department Store.
Workbench
Where the Guard of Fafnir is built, with the Vesper on the wall next to it.
Dragon Network Controller
The console in the middle of the room, which takes the three parts from the Groph Pods.
Time Trials board
By the entrance, it sells the four melee weapons once they are unlocked.
Electric trap
Between the open area and the bunker.
Infirmary
Two levels. The lower one has three barriers and the Gigant Finger Trap, the hand of a fallen robot. The upper one has Stamin-Up, a Mystery Box spot, a GobbleGum machine, the Argus on the wall and the Bridge to the Armory.
To Dragon Command
1250 points of debris, which opens the way from the Armory at the same time.
To the Tank Factory
The power opens the area in front of the factory; the factory itself takes 1500 points.
Armory
Three levels. The ground floor has three barriers, a Der Wunderfizz spot and a gate to the front of the Supply Depot that opens with the power. The second level holds a Mystery Box spot, a GobbleGum machine and the VMP. The top level is only the end of the Bridge.
The Bridge
500 points, a short crossing to the Infirmary, with the HVK-30 in the middle.
The bus
A bus links the second level to the upper floor of the Supply Depot, behind a gate that needs the power and debris that cost 1500.
Tank Factory
A wide area in front, where a Mangler has its own spawn point, then 1500 points of debris into the factory, which has five barriers.
Double Tap Root Beer
2000 points, in a small room near the entrance.
Upper level
The KN-44 and a GobbleGum machine on one side, a Mystery Box spot on the other.
Dragon platform
A dragon station and a Groph Pod console in the middle.
Gigant Eye Beam
On the ramp between the lower and upper parts.
Supply Depot
A mid-sized area in front, then 1500 points of debris into the depot, which also opens the bus from the Armory. The ground floor has two barriers, the upper floor one.
Ground floor
A Mystery Box spot left of the entrance, a Groph Pod console in the corner opposite, the lever of the Gigant Eye Beam and a GobbleGum machine between the shelves.
Upper floor
The dragon platform, the ICR-1, and Speed Cola on the balcony.
Dragon Command
The building of the power and of S.O.P.H.I.A., reached for 1250 points from the Infirmary or the Armory. The open ground in front can be set on fire by the dragon, and a Flinger Trap sits in the middle of the front stairs, next to a GobbleGum machine. Inside are four barriers.
Power switch
To the right of the stairs, just past the entrance.
Walls
The M8A7 for 1500 and the Bowie Knife for 3000.
Upstairs
A Der Wunderfizz spot on one side and a Mystery Box spot on the other.
Middle
The dragon platform and the Groph Pod console.
The Hatchery
Three levels, reached by riding the dragon. Players land on the top level, with three barriers, a GobbleGum machine, the mounted MG42 and the crystal of the Dragon Strike lockdown. The ground floor holds the Pack-a-Punch, with a Flinger Trap on each side to hold four barriers. The basement holds the incubator of the Dragon Egg and the sewer back to Belinski Square.