The First Room

On ZFRR, the Gorod Krovi First Room is Belinski Square, the ruined square of Stalingrad where the players land. It is a small area dug with trenches and crossed by sandbags and barbed wire, with the body of a dead dragon lying right behind the spawn. The players start with 500 points, an MR6 pistol, the knife and frag grenades.
The square has a single door: the entrance to the ground floor of the Department Store, sold for 500 points. In a First Room game it stays closed, so the whole game is played in the square. The power switch is far away in Dragon Command, so the power stays off for the whole game.

RK5
500 points, a three-round burst pistol, on a wall of the square.

Sheiva
500 points, a semi-automatic rifle, on a wall of the square.
Those are the only two wall buys of Belinski Square. The zombies come in through five barriers.

Quick Revive
The only perk of the square, to the left of the door. 500 points in solo, where it revives you up to three times before the machine leaves the map; 1500 in co-op.

The Trials tombstones
Four wooden graves, one per player, each with a board of challenges. A finished Trial is claimed at its grave: a Max Ammo, a Pack-a-Punched weapon or a random perk bottle. The bottom Trial, for the Gauntlet of Siegfried, needs the Hatchery and cannot be finished from the square.
The GobbleGum machine
To the right of the door. The ZFRR Gorod Krovi board is played without any GobbleGum, so it stays unused.
No Mystery Box
No Box spot is in the square. The closest one is on the Department Store balcony that overlooks the spawn, reached only from inside the store.
No trap
The electric trap of the first door is worked from the Department Store side.
The sewer exit
A pipe in the corner by Quick Revive is the end of the sewer that brings players back from the Hatchery. It only works one way.
Doors closed, the square still sees every enemy of the map that does not need the power. Valkyrie Drone rounds start between rounds 9 and 12 and come back every 8 to 10 rounds, each ending with a Max Ammo, and the drones turn zombies into Electrified Zombies. Russian Mangler Soldiers can climb through the barriers from round 9 in solo and round 6 in co-op. The dragons flying over the city breathe fire on parts of the map, and zombies caught in it become Napalm Zombies.
The Gorod Krovi leaderboard keeps separate boards for solo and for two, three and four players. Its rules:
Doors closed
Reach the highest round you can without opening any door.
No GobbleGums
The game is played without gums. The only one named as allowed is Crawl Space, in co-op games, for sleeper purposes.
Trials
Patching your challenges is allowed; patching the rewards they give is not.
Full rounds
Every round must be played in full, and glitches and exploits are not allowed.
Video
The whole game must be recorded. Each player shows their gum loadout before, during or after the game; in co-op, a player who does not show the lobby before or after the game must provide their own point of view.
Where to post it
A Twitch video must be saved as a highlight, since past broadcasts are not accepted; a YouTube video must be public or unlisted.
































