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MG08/15 machine gun, render, Call of Duty Black Ops II Zombies

Origins:
Weapons

All the weapons of Origins in Black Ops II: the Mauser C96 start, the M14 and Ballista of the starting room, every wall buy and price, the dig-spot weapons, the Mystery Box, the MG08/15, One Inch Punch, G-Strike, Zombie Shield and Maxis Drone.

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  • 6 chapters
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Starting loadout

Mauser C96 pistol, menu render, Call of Duty Black Ops II Zombies

Every game of Origins starts with a Mauser C96, the knife and frag grenades. The Mauser replaces the M1911 of the other Black Ops II maps; Pack-a-Punched, it becomes the Boomhilda. The starting room, the First Room, sells two weapons: the M14 and the Ballista, 500 points each.

Wall buys

Some prices change with the number of players: in solo, the B23R and the Remington 870 MCS drop to 750 points.

WeaponCostLocation
M14 semi-automatic rifle, menu render, Call of Duty Black Ops II ZombiesM14500Starting room, next to a shovel (First Room)
Ballista sniper rifle, menu render, Call of Duty Black Ops II ZombiesBallista500Starting room, with iron sights (First Room)
B23R burst pistol, menu render, Call of Duty Black Ops II ZombiesB23R900 co-op, 750 soloTrench between Generators 1 and 3; Church Tank Station
Remington 870 MCS pump-action shotgun, menu render, Call of Duty Black Ops II ZombiesRemington 870 MCS900 co-op, 750 soloTrench towards Generator 2; Generator 6; Lightning tunnel
Five-seven pistol, menu render, Call of Duty Black Ops II ZombiesFive-Seven1100Workshop, second floor
AK-74u submachine gun, menu render, Call of Duty Black Ops II ZombiesAK-74u1200Generator 3; near the Pack-a-Punch
MP40 submachine gun, menu render, Call of Duty Black Ops II ZombiesMP401300No Man’s Land; Generator 2; near Generator 4
STG-44 assault rifle, menu render, Call of Duty Black Ops II ZombiesSTG-441400Church; Excavation Site
Claymore mine, menu icon, Call of Duty Black Ops II ZombiesClaymore1000Trenches; Generators 3, 4 and 5
Semtex grenade, menu icon, Call of Duty Black Ops II ZombiesSemtex250Trenches by Generator 3; Church Tank Station

Inside the Crazy Place, an AK-74u hangs by the ice portal and an STG-44 by the lightning portal.

Dug-up weapons

A dig spot that gives a weapon gives a common one nine times out of ten: the Ballista, the Mauser C96 or the Remington 870 MCS. The rare ones are the DSR 50 and the M1216; with the Golden Shovel, the rare pool adds the Claymore, AK-74u, KSG, MP40 and STG-44. A dug-up weapon can be handed to a teammate, which earns Not a Gold Digger.

Mystery Box

The Mystery Box of Origins open, a weapon rising from it in Origins, Call of Duty Black Ops II Zombies

950 points a spin, and only once the generator of its area is running. It starts either in the Tank Station by Generator 2 or next to Generator 3, and can move to Generators 4, 5 and 6 and to the starting room, between its two first barriers.

It holds the Five-Seven (single and dual wield), B23R and AK-74u with extended clips, KAP-40, Python, Chicom CQB, MP40 with adjustable stock, PDW-57, Skorpion EVO, M1927, FAL, Type 25, SCAR-H, Galil, M1216, KSG, DSR 50, HAMR, MG08/15, War Machine, Ray Gun, Monkey Bombs, the Ray Gun Mark II with the Vengeance pack installed, and the G-Strike for a player who lost it.

Special weapons

MG08/15 machine gun, menu render, Call of Duty Black Ops II Zombies

MG08/15

A machine gun built for Origins, 100 rounds a belt, from the Box. Pack-a-Punched, it becomes the Magna Collider, which the Maxis Drone can also bring for free.

Throwing the One Inch Punch, first-person view in Origins, Call of Duty Black Ops II Zombies

One Inch Punch

Replaces the knife and kills in one punch up to round 19. Fill the four soul chests, then take it at a Rituals of the Ancients box. The Easter egg turns it into the Iron Fists.

G-Strike beacon, model render, Call of Duty Black Ops II Zombies

G-Strike

A beacon that draws zombies before a giant robot fires a missile on it. Each player earns it with a stone tablet from the Tank Station, cleansed in the church’s holy water with 20 melee kills, carried back without touching the mud, then 20 more melee kills.

The Zombie Shield of Origins, render, Call of Duty Black Ops II Zombies

Zombie Shield

Built from three parts, the face screen, the handles and the frame, found in the trenches around the spawn, by Generator 2 and by Generator 4. Unlike on TranZit, it takes a slot of its own.

Maxis Drone, model render, Call of Duty Black Ops II Zombies

Maxis Drone

A flying drone with Maxis’ brain and an MG08/15. It shoots zombies, picks up power-ups and revives players for about 90 seconds, then flies back to recharge. Its brain sits in the starting room, its frame and rotor elsewhere.

The four elemental staffs, the wonder weapons of the map, have their own page.

Intro weapons

Dempsey firing his Remington New Model Army revolver in the Origins intro cinematic, Call of Duty Black Ops II Zombies

The opening cutscene shows weapons the players never get: Dempsey’s Remington New Model Army revolver and MG 08, Nikolai’s hatchet and Olympia, and Takeo’s katana.