The Workshop page of Return to Das Herrenhaus promises “WW2 and cold war era themed guns with custom PaP and working attachments”. No guide lists the whole arsenal: this page gathers the wall weapons the guides place, the weapons their footage shows, with the names the game displays, and the wonder weapons.
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Return to Das Herrenhaus:
Weapons
The weapons of Return to Das Herrenhaus: the starting loadout, the BAR, M1941 and STG-44 wall buys, the Mystery Box, the Thundergun, the Ray Guns and the Blundergat, the Pack-a-Punch names shown in the guides, the equipment and the traps.
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Starting loadout
Every player starts with 500 points and the Colt M1911, as the guides’ footage shows. In Zenii_’s solo record of round 24, the First Room is played with an M14 next to the M1911.
Wall weapons
The guides name three wall weapons. No source gives their prices on this map.
| Weapon | Where |
|---|---|
| BAR | In a hallway near the spawn: Sassy Asi puts the fourth clock of the main quest and a painting of the yellow key near it, a hallway Flapix places on the left of the spawn. The Workshop guide also places a lion head of the Boiler Room across from a BAR wall buy |
| M1941 | Boiler Room, on the third floor, according to the Workshop guide |
| STG-44 | In the corridor between the dining hall and the outside, for Flapix and WGWWilidquaje |
Mystery Box
Pankake101 finds the first Mystery Box “in the center of the map”; the Workshop guide mentions a Box spot at the end of a long hallway of the School Board, near the clock of the main quest. Patches 1.03 and 1.04 added three guns to the Box in all, without naming them.
The guides’ footage shows these weapons in the players’ hands, with the name the game gives them. Where they come from, wall or Box, is not said.
| Weapon | Seen in |
|---|---|
| Colt M1911 | Flapix, Sassy Asi |
| BAR | Sassy Asi |
| M1927 | Sassy Asi |
| Galil | Sassy Asi |
| Volkssturmgewehr | Sassy Asi |
| PPSh-41 | Sassy Asi |
| MG-15 | Flapix |
| MP40 | Flapix |
| STG-44 | Flapix |
| Grease Gun | Flapix |
Wonder weapons

Blundergat
Not seen in the Box in the guides: it is won behind the glass case of the yellow key, or given to every player at the end of the main quest.
Thundergun
In the Mystery Box. It blows out the four candles of the blue key. Pack-a-Punched, the game calls it the Zeus Cannon.
Ray Gun
In the Mystery Box; it lights up the paintings of the yellow key.
Ray Gun Mark II
In the Mystery Box; it also works on the paintings. Pack-a-Punched, it becomes Porter’s Mark II Ray Gun.
Pack-a-Punch names
The Pack-a-Punch of the map gives the weapons a new name and camo, “custom PaP” in the words of the Workshop. These names appear on screen in the guides:
| Weapon | Pack-a-Punched |
|---|---|
| Thundergun | Zeus Cannon |
| Ray Gun Mark II | Porter’s Mark II Ray Gun |
| Not shown | Spatz-447 + |
| Not shown | Prop Shredder |

Spatz-447 +
A Pack-a-Punched rifle with the blue camo of the map, in Flapix’s guide.
Equipment and traps
The zombie shield
Built from three parts at the workbench outside: see the secrets.
Monkey Bombs
WGWWilidquaje throws them during the last steps of the main quest.
Lil Arnies
The day-one patch fixed “Lil Arnies taking your gun”.
Traps
The Workshop guide mentions a turret trap in the dining hall and a blade trap outside the greenhouse building; in the Boiler Room, a trap next to the mainframe pad costs 1,000 points, and Ascended Zombie warns about an electric barrier near a power box.