The First Room

On ZFRR, the First Room of Return to Das Herrenhaus is the spawn, the great hall of the boarding school that the game calls the Main Hall: a grand staircase climbing to an upper floor, a black and white checkered floor, stone pillars wrapped in wooden scaffolding, sandbags and old portraits on the walls. A game starts there with 500 points and the Colt M1911, as the guides’ footage shows.
The doors that leave the hall stay closed in a First Room game. The one on the left of the main stairs leads down to the basement and the power: it costs 750 points in a video Pankake101 published on February 8, 2019, the day after version 1.04 raised the cost of some doors, and no source says whether that price is the one before or after the patch. Another, which Sassy Asi calls “the door to the left of Quick Revive”, opens the corridor of Double Tap and the way to the library. No source gives the price of the other doors. With every door closed, the power, the teleporter and the Pack-a-Punch stay out of reach, and no guide places a Mystery Box spot in the hall.

The hammer
The first item of the main quest waits on a chair at the foot of the stairs, with the prompt “Press & hold X to pick up Hammer”.

The grand staircase
It climbs from the hall to the upper floor. The big clock stands on its first landing: the fuse of the clock game appears there.
Quick Revive
The HUD of a record run shows Quick Revive: its icon is on screen through Zenii_’s First Room record of round 24. No source shows the machine, where it stands or its price.
Colt M1911
The starting pistol.
M14
The rifle in Zenii_’s hands through the same First Room record, next to the M1911. No source gives its price or its wall.
Secrets in the hall
The first spot of the pink key, through a zombie barrier of the ground floor; a painting of the yellow key in the same window; the cap of the Mario star under a chair upstairs; a perk bottle of the green key by the clock; and one of the symbols of the tomb puzzle upstairs.
Enemies
Zombies, and every few rounds the special round of the burning Pest zombies, which Tinhorn describes across the map.
The Return to Das Herrenhaus leaderboard keeps one board for solo and one for co-op. Return to Das Herrenhaus is a custom map: it is listed with the Black Ops III custom maps, whose boards “count in no ranking and no rating”. The rules of the board:
Doors closed
“Reach the highest round you can without opening any doors or barriers.” “Every round must be played in full.”
GobbleGums
“The First Room has no GobbleGum machine: no special GobbleGum loadout is required.”
No glitch
“Glitches or Exploits are NOT ALLOWED.”
Video
“Full gameplay is required.” “Twitch: Make sure your footage is highlighted as past broadcasts will not be accepted.” “YouTube: Make sure your video is public or unlisted.”


