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Wanted BO3 Custom

Wanted, the Black Ops III custom map by ZeRoY: the train station where every game starts, the Wild West town, the ten perks, the six wonder weapons, the werewolf, the main quest with the DeLorean and the fight against Leroy.

  • 11 min read
  • 13 chapters
  • updated

The First Room

Round 1 at the train station, with 500 points and the Enfield No. 2: the lit front of a train on the left, a dead tree and the lit houses of the town behind, Wanted BO3 Custom, Call of Duty Black Ops III Zombies

Every game of Wanted begins at the train station, at the edge of the ghost town; the HUD writes the name of the area, “Train Station”, in the top left corner. The players start with 500 points and the Enfield No. 2 revolver, as the HUD shows in round 1 of the game of FPSpsycho, while the date “July 7, 1905” appears on screen. OGJasperG describes the station as the spawn, with a single door that leads to the main street and its buildings; the steam valve of the power stands on the left when leaving the spawn, according to Flapix.

Laggin24x notes that the wall weapons glow red so that they can be found in the dark, a visual cue added by the change notes of version 1.2, and mentions a double-barreled Remington in the spawn. In round 1, FPSpsycho walks from the station to an area that the HUD calls Farm Road, where a crack of lava burns in the ground; Laggin24x calls it a trench of fire and lava in the middle of the town. The spawn holds several pieces of the side quests and of the main quest, which the guides send the players back to throughout the game.

The locked glass case of the Annihilator on a wall of the train station, in round 1, Wanted BO3 Custom, Call of Duty Black Ops III Zombies

The Annihilator

The revolver of Dead of the Night waits at the train station from the start, locked in a glass case. FPSpsycho and Laggin24x both see it in the first minute. It is taken after the bell of the church and five clocks are shot with a Pack-a-Punched weapon.

Two zombies with glowing eyes walking past the burning crack of lava of Farm Road in round 1, Wanted BO3 Custom, Call of Duty Black Ops III Zombies

The lava of Farm Road

The first zombies of the game come out by the crack of lava of Farm Road, close to the station. FPSpsycho burns on it in the first minute, and notes that its fire also kills zombies.

A lit stone fireplace under a wooden shelter, glowing with fire at night, Wanted BO3 Custom, Call of Duty Black Ops III Zombies

The fireplace

Its pipe is one of the stoves knifed for the Magmagat; Flapix places it at the exit of the spawn, against the barn. When the fireplace is lit, the Blundergat is placed in it. The image is a lit fireplace under a shelter, filmed by Sassy Asi at the moment the guide speaks of the fireplace of the spawn.

The well

The blue digit of the code of Pack-a-Punch is painted under the roof of the well, and changes every game. One of the two spots of the window of the shield is on a stone near it.

The window of the spawn

One of the four bells of the Great Scott: a Molotov thrown through the window of the train station, according to DosKit, OGJasperG and Flapix; DosKit aims at the cash register.

The flag of the train station

In the main quest, a flag appears on the roof of the train station once the bow is taken. Shot down, it raises a totem pole out of the lava, to be fed with souls.

Shovel and dig spots

Not So Serious Gaming, Laggin24x and Flapix find a shovel in the spawn, against the barn on the right according to Flapix. With it, the dig spots of the town give weapons, power-ups or a golden shovel.

A door of debris by the lava with the prompt Hold F to open, Cost 1750, in round 2, Wanted BO3 Custom, Call of Duty Black Ops III Zombies

A door of 1,750 points

In round 2, FPSpsycho finds a door of debris by the lava that costs 1,750 points; no source says whether it is the door of the spawn.

The barn of the spawn

Flapix places Electric Cherry in the barn on the right when leaving the spawn. It stays locked until the Annihilator is taken.

Perks

The machines move from game to game. In one of the games of FPSpsycho, Mule Kick stood at the spawn.

Enemies

Zombies. WOOLF and Pankake101 come back to the wide space of the spawn to fight Leroy, the boss of the main quest, with its dogs.

Overview

Wanted is a custom Zombies map for Call of Duty: Black Ops III on PC, made by ZeRoY and posted on the Steam Workshop on February 22, 2019. Its Workshop page sets the tone in one line: in “a totally wonky and parallel universe”, Edward Richtofen, Nikolai Belinsky, Nero Blackstone and Scarlett Rhodes find themselves in a ghost town somewhere in Arizona, where they are “Wanted” by just about everything that moves. ZeRoY adds that the map “was made with fun in mind, not cannon”.

GameBlack Ops III (PC, Steam Workshop)
CreatorZeRoY
Workshop releaseFebruary 22, 2019Last update on March 15, 2021
Steam WorkshopWANTED
Subscribers400,162 current, 856,496 in all (November 14, 2026)
SettingA ghost town of the Wild West, somewhere in Arizona
Inspired byBuried, Red Dead Redemption and Call of Juarez: Gunslinger, according to the Workshop page
Perks10 machines, some in random spots; a limit of 8 perks
Pack-a-PunchIn the barn of the side street, opened by two skulls, a werewolf and a three-digit code
Wonder weaponsAcidgat, Magmagat, Great Scott, Annihilator, Thundergun, Wunderwaffe DG-2
Final bossLeroy, in the Graveyard and the town
PlayersSolo or co-op
On the siteCustom maps

ZeRoY started the map in March 2018 and estimates having spent “well over 1000h” on it, “as custom as it gets for BlackOps 3 Zombies”: HUD, zombies, AI, perks, weapons, effects, models, sounds and mechanics are modded. Most weapons come “directly from the era”, with a few more recent ones added for balance. Many of the weapons and models were commissioned from the modeler and animator DivineFury. The page also promises side quests and “many small easter eggs”, and ends on a challenge: “see if you can be the fastest shot in the West!”

Presentation image of the Workshop page: a gunslinger in a brown coat and hat with a rifle on the shoulder, over the red WANTED logo, Wanted BO3 Custom, Call of Duty Black Ops III Zombies

The Workshop image

The presentation image of the Workshop page: a gunslinger in a brown frock coat and a hat, a rifle on the shoulder, over the red logo of the map.

Workshop screenshot of the two-storey Saloon at night, with its balcony and its lanterns, Wanted BO3 Custom, Call of Duty Black Ops III Zombies

The Saloon

A Workshop screenshot of the Saloon at night: two floors of yellow planks, a balcony and lanterns.

Workshop screenshot of the inside of the Saloon: the red bar, stools and the staircase to the upper floor, Wanted BO3 Custom, Call of Duty Black Ops III Zombies

Inside the Saloon

Another Workshop screenshot: the red bar of the Saloon and the staircase that climbs to the balcony, where two of the skulls of Pack-a-Punch can spawn.

Workshop screenshot of the porch of the Carson and Co. Mercantile store, with crates of goods and a birdcage, Wanted BO3 Custom, Call of Duty Black Ops III Zombies

Carson & Co. Mercantile

The store of the main street, under its sign “Carson & Co. Mercantile”. Not So Serious Gaming calls it Carson and Co, Laggin24x Carson and company; the guides list its counter among the spots of the skulls, and call it the Grocery store.

Workshop screenshot of a dark room with a buffalo head, a sideboard and a birdcage by the window, Wanted BO3 Custom, Call of Duty Black Ops III Zombies

An interior of the town

A dark room of the town seen in a Workshop screenshot, with a buffalo head on the wall, a sideboard and a birdcage by the window. The Workshop page does not name the building.

Workshop screenshot of a room seen through iron bars, with a hanging lamp and a poster on a cabinet, Wanted BO3 Custom, Call of Duty Black Ops III Zombies

Behind bars

A Workshop screenshot taken through iron bars, on a room with patterned wallpaper, a hanging lamp and a wanted poster on a cabinet. The Workshop page does not name the building.

Credits

Beyond ZeRoY and DivineFury, the Workshop page thanks HarryBo21, IamMichael and Ardivee for help on hard bugs, and Glitching Queen for being enthusiastic about the map. It credits, for the scripting, ZeRoY, Ardivee, HarryBo21, Alexisloic21, WillJones, Makecents, QuentinFTL, JerriGaming, Symbo, Lilrobot, Seth Norris, NateSmithZombies and Lilrifa; for the weapons, models and animations, DivineFury, ElTitoPricus, TheSkyeLord, Elfenliedtopfans, HarryBo21, JBird632, Erthrock, ApexModder, Paranoia D and Madgaz; for the tools, DTZxPorter, Nukem, Se2Dev, Scobalula, Collie, Makecents, Blak and Aszry; and for the graphics, RudySPG, Pr3dat0r and Azurite. A long list of testers follows, and the studios Treyarch, Sledgehammer Games, Infinity Ward, Raven and Techland Publishing.

Characters

The four players are Edward Richtofen, Nikolai Belinsky, Nero Blackstone and Scarlett Rhodes. FPSpsycho finds wanted posters of the characters in the town; one of them, on the Saloon, promises a $100,000 reward for Richtofen and Nikolai.

Enemies

The werewolf charging on Farm Road at night, a cactus and the town behind, Wanted BO3 Custom, Call of Duty Black Ops III Zombies

The werewolf

Summoned by the two skulls of the Graveyard, on the way to Pack-a-Punch. OGJasperG traces it to Dead of the Night. It takes a lot of ammo, and Flapix says there are more of them with more players.

Arthur Leroy in a cowboy hat, glowing green, under its health bar in the fog of the boss fight, Wanted BO3 Custom, Call of Duty Black Ops III Zombies

Leroy

The final boss, named Arthur Leroy on its health bar, in a cowboy hat, with dogs that keep spawning. The change notes of version 1.7 lowered the health of the bosses.

Zombies

The common enemy, custom like most of the map: the Workshop page lists the zombies and the AI among its modded content.

Bats

Flying parasites, which FPSpsycho meets early in the game. The change notes fixed “a bug with infinite Bat spawning” in version 1.1 and enabled projectile damage on bats in version 1.2.

Ghost witches

The special round 12, with the ghosts of Buried, which steal points; the last one drops the key of the church.

Doctor Emmett Brown

Not an enemy: he appears when Pack-a-Punch opens and runs away. Killed in time, he drops a Thundergun.

Perks

Ten machines, some in fixed spots and others random, and a limit of eight perks. Power comes from a steam valve on the Hotel. Electric Cherry stays locked until the Annihilator is taken. The GobbleGum machine has to be filled before it works.

The power, the ten perks and how to open Pack-a-Punch

Weapons

“Many weapons, most directly from the era with a few more recent added for balance”, says the Workshop page. The HUD of the guides shows the Enfield No. 2 of the start, the Model 1887, the Lewis, the Colt Single Action Army, the Ranger, the Crossbow and the Gatling Gun 1887 of the Death Machine. Laggin24x also names a double-barreled Remington, and FPSpsycho finds that the grenades look like sticks of dynamite; the change notes of version 1.4 put an Ice Pick on a wall in place of a shovel. No source read for this book gives a full list of the wall weapons or their prices.

The red glowing chalk drawing of the crossbow on a wooden post, a water tower behind, Wanted BO3 Custom, Call of Duty Black Ops III Zombies

Crossbow

A wall weapon, drawn in glowing red chalk on a post: FPSpsycho buys it in round 3. Laggin24x warns that its bolts do not go where they are aimed.

The Mystery Box chest in the Back Alley, with the prompt Hold for Mystery Box, Cost 950, Wanted BO3 Custom, Call of Duty Black Ops III Zombies

Mystery Box

Sassy Asi finds it in the Back Alley, for 950 points. In the game of FPSpsycho, the commentary names the Olympia, the Mosin-Nagant, the Homunculus of Black Ops 4 and the Blundergat among the weapons it gives, and the HUD shows a Mini Blundergat. Flapix names its two special weapons: the Blundergat and the Mini Blundergat, dual-wielded.

Six wonder weapons can be had: the Acidgat and the Magmagat, from the Blundergat; the Great Scott; the Annihilator; the Thundergun, dropped by Doc Brown; and the Wunderwaffe DG-2, given by a code. The main quest adds a bow and the Hell’s Retriever.

The six wonder weapons, step by step

Buildables

Two crafting tables build the zombie shield, made of a skull, a pelvis and a window, and the acid kit of the Acidgat. Shovels dig up the dig spots of the town.

The parts of the shield and of the acid kit, and the shovels

Lava

A crack of lava crosses the town. FPSpsycho burns on it in the first minute, and notes that its fire kills zombies too. In the main quest, the totem poles rise out of it.

Workshop screenshot of a crack of glowing lava in front of a wooden building at night, Wanted BO3 Custom, Call of Duty Black Ops III Zombies

The lava trench

A Workshop screenshot of the glowing crack of lava in front of a building of the town, under a lantern.

Easter egg

The main quest repairs the DeLorean of Doc Brown, parked in the barn, to escape the town. Its four parts come from two totems, a third totem behind the portal of the church, and Leroy.

  1. Turn on the power, find two skulls and place them in the Graveyard; kill the werewolf.
  2. Open the case by the barn with its key and enter the three colored digits: Pack-a-Punch opens.
  3. Survive the ghost round 12 and take the key of the church.
  4. Go through the portal of the church and take the bow.
  5. Shoot the flags of the Grocery store and the train station, and feed the two totems: flux capacitor and clock.
  6. Feed the last totem behind the portal.
  7. Start the fight in the circle of the Graveyard and kill Leroy for the plutonium.
  8. Put the parts in the DeLorean and escape.
The iron gate of the cemetery, with the lit church behind it at night, Wanted BO3 Custom, Call of Duty Black Ops III Zombies

The Graveyard

Behind its gate, beside the church: the two skulls are placed there, and the blue circle of the boss fight appears there at the end.

The main quest, step by step

Secrets

A mounted turret on the porch of a building of the town, at night, Wanted BO3 Custom, Call of Duty Black Ops III Zombies

Turrets

FPSpsycho finds mounted guns that can be activated, and turns one against Leroy during the boss fight.

Codes of the barn

935 gives a Wunderwaffe DG-2; 115 plays Rusty Cage by Johnny Cash.

Doc Brown

Killed before he teleports away, he drops a Thundergun.

Golden shovel

Dug up with a shovel.

The codes, the music, Doc Brown and the known bugs

Updates

The change notes of the Workshop page list eight patches in the five months after the release, and three updates in March 2021.

VersionDateChanges
1.0February 22, 2019Initial public release
1.1February 22, 2019A hole at Wolf Camp, infinite bats, clipping (including the spot of Widow’s Wine), optimized effects
1.2February 23, 2019More optimization, fixes to ray guns and to the trigger of Doc, projectile damage on bats, Acidgat and Savage Impaler nerfed, visual cue on wall weapons
1.3February 24, 2019Most weapons buffed, special round bug fixed
1.4February 27, 2019Better FPS outdoors and in the Saloon, Insta-Kill fix attempt, Ice Pick in place of the shovel wall weapon, some prices changed, side quest of the Savage Impaler fixed, third crafting table removed
1.5March 12, 2019Insta-Kill fixed, Acidgat script updated, hit markers on special AI, new PhD Flopper model, upgraded Annihilator added, power-up notifications reworked
1.6March 14, 2019Invisible AI, Mule Kick weapon no longer lost on death
1.7June 30, 2019Fix for an invincible boss, lower boss health
1.8July 31, 2019Invisible AI, a main quest bug, random power-up locations in the boss fight
—March 14–15, 2021New logo, the old one being, in the words of ZeRoY, “stolen art from another Video Game in development”; new loading screen video, removed for co-op after crashes, then back for solo

Trivia

  • ZeRoY writes that the map draws on “a certain trilogy of movies” without naming it; Laggin24x and Sassy Asi see the tributes to Back to the Future Part III: Doc Brown, the DeLorean, the flux capacitor, the plutonium and the Great Scott.
  • The Workshop page asks streamers and YouTubers to avoid the gramophone of the Hotel and the code 115, because of the copyright of the music.
  • The change notes mention a Savage Impaler and its side quest, which no guide read for this book explains, and a place called Wolf Camp.
  • FPSpsycho calls the Leroy fight “harder than any boss fight I’ve ever done”.