The First Room

Every game of Wanted begins at the train station, at the edge of the ghost town; the HUD writes the name of the area, “Train Station”, in the top left corner. The players start with 500 points and the Enfield No. 2 revolver, as the HUD shows in round 1 of the game of FPSpsycho, while the date “July 7, 1905” appears on screen. OGJasperG describes the station as the spawn, with a single door that leads to the main street and its buildings; the steam valve of the power stands on the left when leaving the spawn, according to Flapix.
Laggin24x notes that the wall weapons glow red so that they can be found in the dark, a visual cue added by the change notes of version 1.2, and mentions a double-barreled Remington in the spawn. In round 1, FPSpsycho walks from the station to an area that the HUD calls Farm Road, where a crack of lava burns in the ground; Laggin24x calls it a trench of fire and lava in the middle of the town. The spawn holds several pieces of the side quests and of the main quest, which the guides send the players back to throughout the game.

The Annihilator
The revolver of Dead of the Night waits at the train station from the start, locked in a glass case. FPSpsycho and Laggin24x both see it in the first minute. It is taken after the bell of the church and five clocks are shot with a Pack-a-Punched weapon.

The lava of Farm Road
The first zombies of the game come out by the crack of lava of Farm Road, close to the station. FPSpsycho burns on it in the first minute, and notes that its fire also kills zombies.

The fireplace
Its pipe is one of the stoves knifed for the Magmagat; Flapix places it at the exit of the spawn, against the barn. When the fireplace is lit, the Blundergat is placed in it. The image is a lit fireplace under a shelter, filmed by Sassy Asi at the moment the guide speaks of the fireplace of the spawn.
The well
The blue digit of the code of Pack-a-Punch is painted under the roof of the well, and changes every game. One of the two spots of the window of the shield is on a stone near it.
The window of the spawn
One of the four bells of the Great Scott: a Molotov thrown through the window of the train station, according to DosKit, OGJasperG and Flapix; DosKit aims at the cash register.
The flag of the train station
In the main quest, a flag appears on the roof of the train station once the bow is taken. Shot down, it raises a totem pole out of the lava, to be fed with souls.
Shovel and dig spots
Not So Serious Gaming, Laggin24x and Flapix find a shovel in the spawn, against the barn on the right according to Flapix. With it, the dig spots of the town give weapons, power-ups or a golden shovel.

A door of 1,750 points
In round 2, FPSpsycho finds a door of debris by the lava that costs 1,750 points; no source says whether it is the door of the spawn.
The barn of the spawn
Flapix places Electric Cherry in the barn on the right when leaving the spawn. It stays locked until the Annihilator is taken.
Perks
The machines move from game to game. In one of the games of FPSpsycho, Mule Kick stood at the spawn.
Enemies
Zombies. WOOLF and Pankake101 come back to the wide space of the spawn to fight Leroy, the boss of the main quest, with its dogs.












